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Motion
Tracking Tutorial
Motion Tracking Technology
According to MEDIALAB's David
J. Sturman, motion capture is "The recording of human body
movement for analysis and playback. The information captured can be
as simple as the position of the body in space or as complex as the
deformations of the face and muscle masses. Motion capture for computer
character animation involves the mapping of human motion onto the motion
of a computer character. The mapping can be direct, such as human arm
motion controlling a character's arm motion, or indirect, such as human
hand and finger patterns controlling a character's skin color or emotional
state."
Tracking systems fall into three classes:
Inside-in - employ sensors and sources that are both on the
body. The sensor form factor is usually small and while they capture
body movement, are considered obtrusive and therefore generally do not
provide 3D world-based information. An example of inside-in technology
would be a glove with flex sensors.
Inside-out - employ sensors on the body that sense artificial
external sources (coil moving in an externally generated electromagnetic
field) or natural sources (mechanical head tracker using a wall as a
reference). These systems do provide world-based information, but their
workspace is limited due to the use of external sources. Their formfactor
is also restricted to medium/large sized bodyparts.
Outside-in - employ an external sensor that senses artificial
sources or markers on the body (videocamera based system that tracks
the pupil and cornea). These systems are considered the least obtrusive,
but they suffer from occlusion (complete obstruction) and a limited
workspace.
Technologies for Tracking
Mechanical
Mechanical tracking uses a system in which a mechanical
armature connects the top of a helmet to an encoding device on the
ceiling. As the user changes head position, the helmet moves the upper
device, and data related on that movement is relayed to the computer.
While this is the most precise method of tracking, it is, at the same
time, very limiting.
Acoustic
Acoustic trackers use high-frequency sound to triangulate
a source within the work area. These systems rely on line-of-sight
between the source and the microphones, and can therefore suffer from
acoustic reflections if surrounded by hard walls or other acoustically
reflective surfaces.
Magnetic motion capture systems
This type of tracking system does
not rely on line-of-sight observation, as do optical and acoustic
systems. Instead they use
a source element radiating a magnetic field and a small sensor that
reports its position with respect to the source. Systems are very
complex and multi-source, multi-sensor systems will track a number
of points at up to 100 Hz in ranges from 3 to 20 feet, which are generally
accurate to better than 0.1 inches in position and 0.1 degrees in
rotation.
Optical motion capture systems
These systems use high contrast video imaging and retro-reflective
markers which are attached to an object whose motion is being recorded.
The number of cameras used depends on the type of motion capture.
For instance, facial motion capture usually uses one or two cameras
while full body motion capture may use four or more cameras.
Before motion capture process is begun, a calibration frame
(measurement of 3D array of markers) is recorded. This defines the
frame of reference for the motion capture session. After a motion
capture session, the recorded motion data must be post-processed or
tracked. The centroids of the marker images (either computed then,
or recalled from disk) are matched in images from pairs of cameras,
using a triangulation approach to compute the marker positions in
3D space. Each marker's position from frame to frame is then identified.
Tracking time depends on the quality of the captured data
and the fidelity required. For straightforward data, tracking can
take only one to two minutes per captured second of data (at 120 Hz).
For complicated data, tracking time can take 15 to 30 minutes per
captured second.
Ascension Technologies
MotionStar
is a magnetic motion-capture system used for character animation and
biomechanics. The system can capture the motions of up to 90 sensors
mounted on performers interacting on a stage using DC magnetic sensors
to overcome blocking and post processing delays. Each sensor is tracked
up to 120 times per second to capture and filter motions.
It utilizes a single
rack-mounted chassis for each set of 18 sensors. The rack-mounted chassis
houses all electronics and a high speed ethernet interface to the host
computer. Each sensor is connected to the chassis by a 35-foot cable.
MotionStar also includes an extended range transmitter and controller
unit.
The system is supported
by animation software packages including Alias/Wavefront, Softimage,
3D Studio MAX and is fully supported by Kaydara's FiLMBOX and DreamTeam's
Typhoon.
The
MotionStar system was recently used by Spectrum Studios and Virtual
Ventures at the
2000 Awards Show of the Academy of Interactive Arts and Sciences, to
co-produce a live animation
in which actor Martin Short interacted with Ms. AIAS, a female 3D animated
host. Ms. AIAS' voice and body movements were performed by actress Mary
Ann Daniel, who was located on a motion capture stage one floor below
the actual show stage. Daniel's motions were tracked by a MotionStar
Wireless tracker, which transmitted motion data to a host computer where
they were mapped onto the character.
Ascension
also has optical tracking systems. Their newest release is called ReActor
and is a system that uses 540 digital cameras to cover performers wearing
up to 30 active optical markers. The system uses IMRTM (Instant Marker
Recognition) to reacquire blocked data by tracking all markers even
if momentarily blocked.
Their
products are also used in simulation and training, virtual reality,
medical imaging and biomechanics applications.
Competitors
InterSense
MotionAnalysis
InMotion Systems
PhoeniX Technologies
Polhemus
Additional
sources of information*
Hand
Centered Studies of Human Movement, Simon Fraser
University
Motion
Capture White Paper, Alias/Wavefront and Windlight Studios
Position
Tracking and Mapping, National Academy Press
VR
News Technology Review
*The WAVE Report is
not responsible for content on additional sites 8/8/01 |