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E3 2005 Los Angeles, CA In terms of coverage this seems to be the worst E3 yet. The place was mobbed. At 9am, one hour before the show floor opened, the lines were long. It was a mob scene getting in at 10am. Even into the afternoon, some of the aisles were packed arm pit to arm pit. With the launch of three consoles, the place was diluted with excitement but with little to show. This crowd lives off of anticipation – be it a console or a game. That was good enough to fill it with males looking for the next testosterone rush. The event was made all the more difficult when part of the West Hall was dark due to a power outage. Surprising, the actual hall was open but the show management and press offices were closed. To make matters worse, it went on about 2pm and then off again.
Douglas Lowenstein, President of the Electronic Software Association made an articulate plea for how the industry should grow. Some of his key points included.
Wave Comment Douglas Lowenstein got to the core issues of how the industry can continue to grow. This has broad implications in terms of the platform and peripherals. This would include the following points to ponder: There would be many more platforms for game delivery.
Both Sony and Microsoft are seeking the make the game console the center of the home living room experience. If Douglas’s forecast is telling, the living room is too confining for the potential of the game industry. Thus, one must think of people, places, life and daily interaction as the both the venue and platform for future games. As we have seen at other venues including CHI and IST there is research already to make this happen.
The WAVE walked the exhibition halls multiple times. The place for looking at the different forms of interaction was Kentia Hall underneath the West Hall. We were disappointed with our findings:
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