The WAVE Report on Digital Media
3D --- Media Creation --- Shared Space
---Published by 4th Wave, Inc.---
Issue #0606------------------2/10/06

 

The WAVE Report is Searchable on

http://www.3dlinks.com
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0606.1 Story of the Issue

Emerging Telephony

0606.2 Developers Blog Site

OSGi Alliance Launches Blog to Reveal Opportunities and Case Studies for OSGi and JAVA Developers

0606.3 WiMAX vs. 3G Technology

TelecomView Study Says WiMAX to be Significant in Mobile Market

0606.4 RFID Deployement

Legislation Uncertainty Slows Adoption of Pharmaceutical RFID Tracking, says ABI Research

0606.5 Home Safety Alert

Lane Home Furnishings Seeks Public's Help Locating Older Cedar Chests Throughout the Country

0606.6 European 3G Statistics

M:Metrics: European 3G Users Embracing New Multimedia Mobile Culture

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0606.1 Story of the Issue

***Emerging Telephony
By John Latta

San Francisco, CA
January 25-26, 2006

O’Reilly is the organizer of the first Emerging Telephony Conference and one would expect an open source bent. What surfaces is non-traditional thinking about how to apply the Internet, mobility, voice and open source tools such as Asterisk. The result is that notions of an operator, services and applications are either technology or user centric. Most of the presenters do use open source tools and even license policies to push the boundaries of what might be loosely called telephony.

There are over 500 here and they ran out of seating. The conference is centered on dense presentations and networking during the breaks. Most of the presentations are only 15 minutes and without questions and answers afterwards. The result is that the presentations must be concise and on time – they are. Some of the more interesting talks come from the Lighting Talks – 5 minutes. There is only one track and thus one can listen to everything during the event. Overall the conference is very well organized, the speakers well prepared and every individual we spoke with rates the O’Reilly events as one of the best they go to.

 

Peter Cochrane Keynote – The Exciting Part is Just Beginning

Peter Cochrane, ConceptLabs, and former head of BT Research gave an entertaining and interesting presentations.

The pace of technology has created a pace of wealth generation which has shorten the time of significant wealth creation, >$100B, to 4 years and less.

The most important bits to be transmitted are emotional bits.

When it comes to emergence of technology: 5 years away it is in the lab now, 10 years it is likely in the lab and we need to find it and 20 years we are blind.

Significant trends are that:

Positioning systems will have a major impact on communications systems

          PodCasting will replace radio and TV

          Robots will directly impact individual lives

          Machine Decisions will complement individual decisions

By 2015 one can buy an iPod with all the music ever recorded on a single devices and 10 years later the same for video.

Two paradigm shifts coming are Position Nets and Sensor Nets

The glory days of telephony are gone as everything becomes a commodity. This has already happened in food, clothing, travel and IT.

The commonly held view is that the more of the same is better. In the cell phone world it is that the cell phone will take on all mobile and portable personal functions. This convergence will not work. The result is that one gets poor single functions in converged devices. What is more important is connectivity not convergence.

Maps will become living entities.

In Japan in 2007 every cell phone will have a GPS receiver in it.

Major growth areas in mobile are: positioning, tracking, monitoring, sensors, healthcare, navigation and security.

There is a myth that spectrum is in short supply. The reality is that most spectrum is not be used. There are portions of the spectrum in large supply, i.e., >30GHz.

RFID will revolutionize every aspect of the supply chain. In the field of healthcare it will save lives, increase efficiency and reduce costs.

 

Google Outlines VoIP and IM Efforts

Sean Egan, Google, described Google’s efforts in IM, VoIP and Video communications. Google’s approach is to use standards and open source. Gaim is the software they are using to support multi-protocol, cross platform IM. To date AIM, MSN Messenger, Yahoo!, ICQ, Jabber, Gadu-Gadu, and SILC are supported. Google Talk is an open standards based IM and PC to PC voice calling. XMPP is used for messaging, presence and session initiation. The server-to-server federation makes Google Talk a subset of a larger communications network. To implement Voice over IM Google is not using Gaim-vv but Gaim CVS, which also supports video. The direction is to use Farsight which aims to to encapsulate IM services native voice and video protocols as dynamically loaded plugins which can be used by any IM client. There are currently modules for MSN and Yahoo! Webcams.

 

Yahoo Lays out Voice Strategy

Jeff Bonforte, Senior Director, Product Management, Messenger and Voice gave hints to the top level the directions at Yahoo.

Voice fits into Voice 1.0, Voice 2.0 and then Voice 3.0.

At Yahoo we are driving to Voice 3.0 where:

Voice is totally integrated into the network.

The cost is per application or transaction

Voice is tied to content on the network.

An example was given that during a voice call one person can say “dodgers score” and the network would immediately respond with the score.

Yahoo will use its 425m users as the means to enter the market with voice products.

The Yahoo search engine will be fully integrated into the voice offerings.

Expect that voice, location based services and search will be combined.

 

Yahoo! Stakes Out Much More Than Telephony

Marc Davis, Yahoo! Research Berkeley, outlined the directions that Yahoo! is taking to integrating voice into its platform. Yesterday, Jeff Bonforte, Senior Director, Product Management, Messenger and Voice gave only a broad outline previously. Further insights surfaced today.

Marc used a triangle to show the direction of the integration of at Yahoo! This includes:

What

          Free Text
          Tags
          Structured Metadata
          Image Analysis
          Weather Service

Who

Tagging
Searching
Sharing
Remixing

Context

Where

CellID
GPS
Bluetooth
Image Analysis

When

Network Time Server
Calendar Events

An example was used of the Campanile on the Berkeley campus. The task is how to relate the content, i.e., a picture of the Campanile, to the context. There is also a sensory gap, where images of the same object appear dissimilar. By the same token different objects can appear similar. That is the Campanile may look like the Washington Monument or the tower on the Stanford campus. This problem is addressed by relating the space, time and social space. The example shown was the ability to track movements and actions near continuously to construct this space. Thus, the ambiguities can be resolved. One means to address this is the cell phone as a context device, a sensor and a means to share context/content.

Another implementation of shared context and sensor information is by Bluetooth Pooling. Two devices can determine that photos share the same metadata. Thus, the devices can share content based on common metadata.

Another form of context collection can happen with Context-Aware Face Recognition. That is, by facial recognition additional context can be established and the metadata can be made richer.

Marc ended the talk with the declaration that the Yahoo! Network is a Platform. This includes the data stored in it, the applications that reside on it and its APIs.

 

OpenZeop – Announces Open Source Voice Engine for Browsers

Erik van Eykelen, OpenZeop, announced a VoIP engine for browsers, applications and games. On the client it is an engine which supports P2P, PSTN telephony and IM. There is also a server side API which will support authentication and accounting. The current features including in and out bound P2P calls, Outbound PSTN calls, IM, Presence and phone book. Two licenses available are GNU/GPL and a commercial license. Potential additions include: PSTN in and out, Voice mail, SMS and conferencing.

 

RadioHandi – Communities on Phones

RadioHandi announced a service which allows individuals at any location on any voice device to create voice communities.

 

AmSoft Systems – Managing Communications Identity

AmSoft announced its Context Aware Telephony service. The issue it addresses is the proliferation of communications means and how these can not be best used, from the individual’s perspective. That is, once a cell phone is give out it can be called at any time and the same applies to e-mail and spam abuse. AmSoft proposes one identity which is a proxy for all the other identities. This proxy will only be used for a cell phone call when the recipient will accept a call from the caller. The service was implied to be deep and very oriented to the user.

 

Identity Crisis

Johannes Ernst, Founder and CEO, NetMesh discussed how the namespace issues has blossomed out of control.

It is not uncommon for an individual to have >100 identities. These include: phone, e-mail, IM, websites, blogs, VoIP and more.

Today’s identity landscape includes:

URL- Based with the YADIS.org as the basis.
Liberty – Based – Liberty Alliance companies
Microsoft – WS - * which will go into Vista

The YADIS.org model has the following attributes:

OpenID Authentication
LID authentication
Identity URL’s with YADIS Capability Discovery

 

Making Technology work in Uganda

Bob Marsh, Inveneo, described the efforts to bring computers and communications to remote villages in Uganda. The WAVED also spoke with Bob.

Inveneo is a non-profit social enterprise which designs, integrates and deploys information and communications technology in developing regions of the world.

There are 2.5B individuals with little or no access of any kind to communications or electricity.

1B individuals are within 100km of a market town with communications – this is Inveneo’s target population.

>1B individuals are unreachable at a sustainable cost level.

Communications access is often hours or even days away, sometimes on foot.

Many individuals live on less than $1/day.

Inveneo’s approach is to entail community involvement in its projects. As much as possible each installation is customized and localized for that user population.

Local organizations are responsible for operation, upkeep and billing. This creates jobs and improves the local economy.

In order to create value their solutions include:

Open Source
Integration of low cost components
Needs based
Ruggedized
Alternate power sources
Affordable
Sustainable

This latter point is an especially challenging one. Any installation is of little long term value if it fails and cannot be made operational again with local resources.

An installation was described for an NGO, ActionAid International, which was a pilot project for 5 villages serving 3,200 villagers. It was made operational in June 2005.

One of the most popular services was telephony, which there was none prior to the installation. This was accomplished with a hub link to a cellular network but the village to village connection was accomplished by 802.11b/g. The village telephony was carrier out over this network. Asterisk was used as the phone switch – OpenSource PBX.

One of the most challenging aspects of the installation is power. Solar power was used in all the remote villages. Gel deep-cycle batteries were used to run the equipment. Animal power and bicycle power was used to charge the batteries. But virtually all aspects of the design were driven by the need to keep the power consumption as low as possible. An LCD panel was used because it was much lower power than a CRT. The experience was that the most power problems happen in the hub village which was connected to the power grid.

Another important environmental consideration is dust which pervades everything.

The computer system was based on an AMD Geode CPU and 128MB of Flash and 256MB of RAM. There are no moving parts in the processor. The software includes: Debian, Pebble, Puppy or DamnSmallLinux. Other components are: Firefox, Sylpheed, GAIM, OpenOffice and Asterisk (PBX).

This effort was to bring communications, networking and Internet access to the village. There was no educational purpose. The villages were interested in hosting web sites and this is on going. The most popular service were the phones, which were hardware phones attached to the computer. As Bob stated, one does not need to know how to read or write to use a phone. A village application in development was a herbal medicine data base. This is a village created medicine index that is to help treat AIDS patients with locally available treatments. Any other medication is too expensive.

 

Bluepulse – Bringing the Gap Across Cell Phone Technology

Benjamin Keighran, founder of Bluepluse described how he was able to write a middleware layer for virtually any cell phone which bridged the gape between Symbian, Java, Brew, Aggregator and Billing to allow any phone with data access to have full Internet access. The software is called Bluepulse OADP and operates between the cell phone and the web content. The illustrations were impressive.

 

Gestural Phone

Phil Zakielarz, of MIT, presented his efforts to create a gestural phone in only 10 weeks as a summer job at FT Labs in Boston. By integrating a microcontroller and MEMS accelerometer on the back of a PocketPC. A simple demonstration was shown how web pages could be transitioned with the simple flick of the PDA. Future applications we suggested with integration with Google Maps.

 

WAVE Comments

This was a telephony conference but it also was not. We heard the words over and over about convergence – that is, voice is a digital network application. At the conference some said convergence was a big deal and others trashed it. It is easy to get mired in the endless debates about voice and telephony. The real issue is innovation in network use. Be it social constructs supported by a network, integration of a search engine into a phone call or contextual awareness, these are all concepts discussed at the conference which went well beyond telephony.

The other part is that telephony is a form a media. As we have called casual media – media which the individual creates – this took center stage at Emerging Telephony. At Digital Living Room, the economic prospects of user created media was dumped upon because no one could figure out how it could be monetized. Here it was just the opposite. The tact is that a service provider, web site or search engine can use the support of casual media is the draw to their properties - “Our contextual services are better than yours.” It is here that voice and video are integral to the support of communities and individuals. At the same time the business models are making possible major changes – see below.

It has been sometime since we have seen such excitement around software. In a time where attracting youth to software as an educational path is increasingly difficult, we experienced the union of youth, excitement and innovation at Emerging Telephony. Yes, Open Source had something to do with this but it was much deeper. There is a pyramid effect. Open Source has created a foundation of software which works, is available in source code, and can be used in limitless ways to build new uses upon. When Inveneo creates a solution for a village in Uganda, one can readily understand the appeal this brings. It is much more than economics which makes creating such a solution possible – modularity and choice are important elements.

If there was one surprise at Emerging Telephony it was Asterisk, the open source PBX software. This turns a PC or any computing device into a telephony switch. One of the talks was about how much of a phone switch load could be sustained by a PC. It was described how a low end PC could support an E-3 circuit. Impressive. But much more important is that now the domain of circuit switched media can be fully integrated into a packet network. It is here that the innovation came. Inserting Asterisk into the software stack changed significantly what the computer could do. Again the Inveneo project was a good example. Adding Asterisk made it possible to add telephony services to the villages. As Bob Marsh stated, this was the most popular part of the system – an individual did not have to be literate to gain from its presence. Asterisk was a big deal.

 

0606.2 Developers Blog Site

***OSGi Alliance Launches Blog to Reveal Opportunities and Case Studies for OSGi and JAVA Developers

SAN RAMON, Calif.
Feb. 8, 2006

The OSGi Alliance has announced the launch of a blog that provides OSGi and Java developers insight into OSGi platform adoption innovations and new specifications. The blog is authored by Peter Kriens, OSGi Alliance evangelist, and is located on the alliance web site.

According to the author, this blog acts as a central information source for how developers are using the OSGi platform, as well as how the platform could be used to bring different applications together.  He also says that tell him all these exciting ideas for the OSGi platform. He considers the blog as a fantastic way to tell people about these huge opportunities for developers to integrate best-in-class applications quickly and affordably.

The OSGi Alliance creates specifications that provide an open, modular delivery and management platform for application services in home, commercial, automotive, mobile and industrial environments. OSGi technology adopters benefit from improved time-to-market, the reduction of their development and maintenance costs, and unique new after-market sales opportunities.

The alliance believes that OSGi technology has gained substantial traction with developers and that this blog is an excellent way to share this wealth of ideas and real-world business and development problems that have and can be solved with OSGi technology. This blog should be of interest to both OSGi Alliance members and non-members.

 

About the OSGi Alliance

The OSGi Alliance and its members specify, create, advance and promote wide industry adoption of an open delivery and management platform for application services in home, commercial buildings, automotive, mobile and industrial environments. The OSGi Alliance serves as the focal point for a collaborative ecosystem of service providers, developers, manufacturers and consumers. The OSGi specifications define a standardized, component-oriented computing environment for networked services. OSGi technology is currently delivered in products and services shipping from several Fortune Global 100 companies. The OSGi Alliance's horizontal software integration platform is ideal for both vertical and cross-industry business models within home, vehicle, mobile and industrial environments. As an independent non-profit corporation, the OSGi Alliance also provides for the fair and uniform creation and distribution of relevant intellectual property -- including specifications, reference implementations and test suites -- to all of its members.

http://www.osgi.org/blog

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0606.3 WiMAX vs. 3G Technology

***TelecomView Study Says WiMAX to be Significant in Mobile Market

SAN FRANCISCO
Feb. 8, 2006

WiMAX will become an important tool of mobile carriers for providing high speed wireless services. The new, emerging carriers will use WiMAX as their base technology for voice and high speed data services, while many established carriers will use it to provide higher speed services and to lower their costs. TelecomView's new report Broadband Strategies for the Mobile Market analyzes the market for WiMAX in mobile networks with forecasts through 2011 along with a business case which illustrates the benefits of a WiMAX architecture in high speed mobile networks.

This report identifies the strategies of major wireless carriers and systems companies. It covers new mobile WiMAX deployments, discusses regulatory issues, and the business case for both green field and incumbent mobile carriers. The forecast is segmented into four regions globally and includes charts for both WiMAX and 3G in mobile networks.

According to TelecomView, their business cases show that the ROI for WiMAX is significantly better than 3G technologies. WiMAX will put the green field operator into a superior position and will push its adoption by the existing wireless carriers in order to remain competitive as well as to lower costs.

http://www.telecomview.info

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0606.4 RFID Deployement

***Legislation Uncertainty Slows Adoption of Pharmaceutical RFID Tracking, says ABI Research

OYSTER BAY, N.Y.
Feb. 6, 2006

A new ABI Research study of RFID tracking in the pharmaceutical industry, anticipates that no more than about ten medications will be tagged on a large scale during 2006.

This contrasts with the optimism of a year ago, when the evidence suggested a nearly 3.5-fold increase in life-sciences RFID transponder shipments between 2005 and 2006.

According to ABI Research, the slowdown may be attributed to cost, as well as to a retreat from the "irrational exuberance" of early market hype and a desire to execute small-scale pilots before committing to full deployments.

One important inhibitor of this market concerns legislation "on hold." The United States Prescription Drug Marketing Act (PDMA) of 1988 requires biotech and pharmaceutical manufacturers to prove they have processes in place to prevent the diversion of drugs. This encompasses the idea of "pedigree," or the ability to trace a shipment's "chain of custody" at all stages from manufacturing to delivery.

ABI Research points out that the PDMA caused an uproar because there was no way that companies could achieve that within the specified time. So the law was subjected to a temporary "stay," and has not been enforced to date. Certain states then decided that they would enact their own pedigree laws, due to increased drug counterfeiting.

The first was Florida: its pedigree law is scheduled to commence in July 2006. California followed suit; its regulation goes into effect in January 2007. Coincidentally, that is also when the moratorium on enforcement of the PDMA expires, and is the target set by FDA guidelines for widespread use of drug shipment tracking. It is clear that the FDA's RFID expectations will not be met, as many companies plan to use barcodes to satisfy state pedigree laws.

ABI Research belives that there is a potential that the market will slow more if state pedigree laws are pushed back. Initially, only high-value, frequently-counterfeited or stolen drugs such as Pfizer's Viagra and Perdue Pharma's OxyContin are likely to be tagged.

Does this worry RFID vendors? Probably not much. Many vendors that serve the pharmaceutical market, notes ABI Research, also serve the retail market. Only a few companies, such as Raining Data, SupplyScape and Tagsys, have focused pharmaceutical supply chain solutions.

"The RFID Healthcare and Pharmaceutical Markets" discusses current market initiatives and key issues in detail, backed by quantitative forecasts. It forms part of ABI Research's "RFID Research Service," which provides ongoing updates on the rapidly changing RFID component and reader markets, industry mandates, standards and networked solutions.

http://www.abiresearch.com

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0606.5 Home Safety Alert

***Lane Home Furnishings Seeks Public's Help Locating Older Cedar Chests Throughout the Country; Company Wants to Outfit Airtight Chests With New, Safer Locks

TUPELO, Miss.
Feb. 6, 2006

Lane Home Furnishings is seeking the public's help in locating and making safer for children millions of cedar chests made between 1912 and 1987 in homes all across the country.

Lane, based in Tupelo, Miss., manufactured the airtight chests under the "Lane" and "Virginia Maid" brand names, and estimated at one time the chests were located in one of every 17 American households.

"We're focusing our search for these pre-1987 chests because we are offering owners a new, safer lock absolutely free-of-charge," said Marty Richmond, a spokesperson for Lane. "The older locks installed prior to 1987 automatically engage when the lid is closed. The new locks, which we've used on all our chests since 1987, must be locked by hand from outside the chest and are safer for children."

"A young child in Iowa recently suffocated in a similar chest after she apparently crawled inside and shut the lid. The chest was not made by Lane, but it makes clear the seriousness with which consumers should treat this type of situation," Richmond added.

Richmond continued, "When the chests are used as intended -- protecting family heirlooms, blankets, quilts and other keepsakes -- there is no problem. Consumers like the airtight quality of the chests because it protects against moths, mildew and similar problems. After these chests have passed from generation-to-generation, they are sometimes being used as toy boxes or left empty in basements, garages and sheds. This is a potential danger because unsupervised children playing in a chest can close and lock the lid, making an airtight seal. The new, safer locks will help prevent a potential tragedy."

The replacement locks are nearly identical to the old ones in appearance, and are easy to replace by removing the existing screws and installing the new lock and new screws. Lane will ship a new lock to consumers free-of-charge.

Richmond said Lane started conducting its lock exchange program about ten years ago in cooperation with the U.S. Consumer Product Safety Commission. At that time Lane estimated about 6.5 million or about half of the original 12 million chests still existed in bedrooms, attics, basements, dens and other rooms in houses throughout North America. Cedar chest owners have ordered more than 188,000 of the free locks since then.

"We want to reach more people, but it's difficult to get consumers to act," Richmond said. "We want to try to reach as many owners as we can to replace the locks on their chests to make them safer for children. It's important for them to do it now."

The new locks or, if desired, a decorative plate with no locking mechanism, will be provided free-of-charge to Lane or Virginia Maid chest owners by calling toll-free 1-888-856-8758, or registering at Lane's web site,

http://www.newlock.net

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0606.6 European 3G Statistics

***M:Metrics: European 3G Users Embracing New Multimedia Mobile Culture; Measurement Firm Reveals the Findings of Its First U.K. and German Benchmark Surveys

3GSM World Congress 2006

LONDON
Feb. 7, 2006

M:Metrics has announced the findings of its first European Benchmark Surveys. Although 3G users account for a low percentage of mobile phones users overall, 3G users in the U.K. or Germany are as much as five times more likely to use the multimedia capabilities of handsets, with increased levels of messaging, and gaming, watching video and downloading new content for personalization of handsets. With 7.7 percent of its mobile users subscribing to 3G services, the U.K. tops Germany and the USA at 3.2 percent and 1.9 percent respectively.

 

The Changing Landscape of 3G

Not surprisingly subscribers to 3G services are significantly more likely to capture and transmit video with their devices compared with counterparts on 2G networks. This is reflective not only of the superior transmission capability of 3G networks but is also due to the fact that video capture is a standard feature of 3G devices.

In Germany about 9.8 percent of early adopter UMTS subscribers sent video to another user's handset in a month making them three times more likely to send video compared with 2G German subscribers. In the UK 18.9 percent of 3G subscribers sent video from their handsets reflecting the overall higher consumption of data services in this market.

A higher propensity to consume of video is a distinguishing feature of 3G networks. Approximately 404,000 and 107,000 subscribers to 3G networks viewed short video clips on their handsets on a monthly basis during the fourth quarter of 2005 in the UK and German markets respectively. Thus 3G users in the UK are nine times more likely to view video on handsets compared with owners of 2G devices and German 3G users are 13 times more likely to view video than counterpart subscribers on prior generation networks.

M:Metrics data indicates that 3G networks attract earlier-adopter, more technology-savvy users. Subscribers to 3G networks are likely to use data services overall including services that already work well over 2G networks. "Despite the varied new messaging options, 3G subscribers are still more likely to use SMS in comparison to non-3G users, so we are not seeing cannibalization of SMS revenues, as some have speculated," said Paul Goode, vice president and senior analyst, M:Metrics, Ltd. "Instead, we see that they are sending SMS while being twice as likely to use mobile e-mail and instant messaging."

Higher consumption of data services is also reflected in proportionately higher propensity to download ring-tones and games. Survey data from the fourth quarter show that 3G subscribers are about twice as likely to download a ringtone and between three and four times more likely to download a game.

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Relative Monthly Consumption of Mobile Data Services Over 2G and 3G Networks
Quarter Ended December 2005
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                             UK                     Germany
                           (Percent of            (Percent of
Activity                    Subscribers)           Subscribers)
-----------------------------------------------------------------
                           3G         2G          3G         2G
-----------------------------------------------------------------
Sent Text Message         89.0%      83.0%       84.1%      75.9%
-----------------------------------------------------------------
Used Instant Messaging     6.0%       2.8%        3.7%       2.4%
-----------------------------------------------------------------
Downloaded Game           10.2%       3.5%        7.0%       1.8%
-----------------------------------------------------------------
Purchased Ringtone        12.6%       6.6%       14.7%       6.7%
-----------------------------------------------------------------
Captured Video            47.0%      17.1%       30.8%       9.2%
-----------------------------------------------------------------
Sent Video to Peer        18.9%       6.9%        9.8%       3.2%
-----------------------------------------------------------------
Viewed Short Video Clip   12.8%       1.4%        7.9%       0.6%
-----------------------------------------------------------------
Source: M:Metrics, Inc., Copyright (C) 2006
-----------------------------------------------------------------

M:Metrics measures the consumption of mobile content and applications and benchmarks the performance of mobile operators, device manufacturers, platform providers and publishers using a multi-dimensional methodology that includes the largest monthly surveys of mobile subscribers in the U.S., the U.K. and Germany. The following are the results of its Benchmark Surveys in the U.K. and Germany for the quarter ending December 31, 2005.

-----------------------------------------------------------------
U.K. Mobile Subscriber Monthly Consumption of Content and Applications

M:Metrics Benchmark Survey: December 2005
-----------------------------------------------------------------
                                      Projected      Percent U.K.
Activity                              Monthly Reach  Mobile
                                      (000s)         Subscribers
-----------------------------------------------------------------
Sent Text Message                            34,205         83.4
-----------------------------------------------------------------
Used Photo Messaging                         10,516         25.6
-----------------------------------------------------------------
Retrieved News and Information via Browser    5,597         13.7
-----------------------------------------------------------------
Purchased Ringtone                            2,896          7.1
-----------------------------------------------------------------
Used Personal E-mail                          2,580          6.3
-----------------------------------------------------------------
Downloaded Mobile Game                        1,664          4.1
-----------------------------------------------------------------
Purchased Wallpaper or Screensaver            1,095          2.7
-----------------------------------------------------------------
Used Mobile Instant Messenger                 1,269          3.1
-----------------------------------------------------------------
Used Work E-mail                              1,179          2.9
-----------------------------------------------------------------
Source: M:Metrics, Inc., Copyright (C) 2006.  Survey of U.K. mobile subscribers. Data based on three-month moving average for period ending December 31, 2005, n= 21,821
-----------------------------------------------------------------

-----------------------------------------------------------------
German Mobile Subscriber Monthly Consumption of Content and
Applications
M:Metrics Benchmark Survey: December 2005
-----------------------------------------------------------------
                                      Projected    Percent German
Activity                              Monthly      Mobile
                                      Reach (000s) Subscribers
-----------------------------------------------------------------
Sent Text Message                           31,984          76.2
-----------------------------------------------------------------
Used Photo Messaging                         6,748          16.1
-----------------------------------------------------------------
Purchased Ringtone                           2,923           7.0
-----------------------------------------------------------------
Used Personal E-mail                         2,604           6.2
-----------------------------------------------------------------
Retrieved News and Information via browser   1,523           3.6
-----------------------------------------------------------------
Purchased Wallpaper or Screensaver           1,259           3.0
-----------------------------------------------------------------
Used Work E-mail                             1,070           2.5
-----------------------------------------------------------------
Used Mobile Instant Messenger                1,043           2.5
-----------------------------------------------------------------
Downloaded Mobile Game                         820           2.0
-----------------------------------------------------------------
Source: M:Metrics, Inc., Copyright (C) 2006.  Survey of German mobile subscribers. Data based on three-month moving average for period ending December 31 2005, n= 21,233
-----------------------------------------------------------------

About M:Metrics Data

Based on continually refreshed samples of nationally representative mobile phone consumers, M:Metrics reports summarise market size, device reach, and key demographic and mobile phone usage characteristics.

The data presented here is drawn from an extensive survey questionnaire that collects specific device model and carrier subscription information from each month's sample of mobile phone subscribers, and also drills down into specific details related to current and past usage of various mobile phone applications and content. Data collected from each sample are statistically balanced and projected to the total national population of mobile phone subscribers.

http://www.mmetrics.com

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