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The WAVE Report on Digital Media
3D --- Media Creation --- Shared Space
---Published by 4th Wave, Inc.---
Issue #0601------------------1/6/06 |
The WAVE Report is Searchable on
http://www.3dlinks.com
http://www.wave-report.com
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0601.1 Story of the Issue
Digital Living Room
0601.2 Home Control Systems
Hawking Technologies Unveils
The HomeRemote System Built on Freescale's ZigBee Compliant Platform
0601.3 Wireless Technology
MachineTalker Mesh Networks
In Flight Collecting Wireless Sensor Data On-Board NASA Unmanned Aerial
Vehicles (UAVs)
0601.4 Photography Media
Fujifilm Blu-ray, HD DVD
Media Available Summer 2006
0601.5 Consumer Electonics Forecast
Consumer Electronics Wholesale
Revenue Will Reach $135.4 Billion in 2006, CEA Projects
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0601.1 Story of the Issue
***Digital Living Room
By John Latta
Foster City, CA
12/5 – 6/05
Digital Living Room – The Façade and
The Realities
Managed by Michael Stroud, the founder
of iHollywood Forum, Digital Living Room is a small event focused on
companies seeking to make the connected home a market reality. There
is a spectrum of speakers but unfortunately the emphasis is on chats
and informal discussions. As a result, only in the case of the feature
and keynote presentations, are formal presentations given. Thus, the
effectiveness of the “fireside
chats” is only as strong as the moderator and the preparation of
those being interviewed. Nonetheless, the audience includes many key
individuals in the industry. Lacking in the content is hard data on the
market and it’s potential. Even the session with market research
firms had no presentation materials. Thus extracting the nuggets was
not easy.
As the WAVE sat in sessions all day
and networked with the conference participants, the contrast was foudroyant.
There is wide spread expectation that the fully networked home with
media everywhere is a huge opportunity. But in session after session
and in conversations with conference participants, reality set in.
The market was felt to be 5 – 10 years off and
in some areas there is divergence from a solution, including DRM interoperability
and DVD formats. More important, no one proclaimed that consumers really
want this – it is an expectant market on the part of the sellers,
but nothing was presented which made the prospect for a market compelling
to the buyers. As one VC commented over table discussions – you
are all so negative but when asked does he have any stars in his investments,
the response was silence.
Highlights
AOl on Online
Video:
There
are 6 reasons why online video has become a compelling proposition.
Pervasive
broadband
Quality
and quantity of video including the role of user generated content.
Quality
of the playback experience.
Availability
of video search.
Business
model for free advertiser supported video playback.
Motorola sees
the connected home as supporting the following:
Unified
landline and cellular operation.
Calendar sharing
Access to home information
anywhere in home
Seeing live camera feeds
on television
Synchronization in the
automobile
Updating the home media
collection
Sharing data with the
PC
Explore the library
on television
The center
of the ability to do these operations is the cell phone.
Critical to many components
of this is the ability is exclusive content agreements. Customers will
pay in four ways:
Subscription
Pay as you go
On demand
All you can eat.
Harmonic was promoting the
digital living room with its IP TV products. These do:
MPEG2,
-4 and WM9 encoders
IP Professional receivers
Gigabit encryption platform
IP Edge devices
Satjiv Chahil, SVP, Personal
Systems Group spoke of the role HP could play. It was claimed that
4m media PCs have been shipped and HP shipped 1m of those. Satjiv evaded
most questions and gave no insight into how HP would play
into this market.
Rob Glaser, Chairman and
CEO, Real Networks gave a keynote.
The
trends in digital media usage include:
Time
Shifting
Place
Shifting – Portable devices
Experience
has shown that music blazes trails and video follows.
The
bad news is that illegal music is at least 4X greater
than the combined sales of subscription and a la carte music availability.
One of the shortfalls
of today’s legal music availability is:
Subscriptions
require an up front commitment.
A
la carte plans are great but inhibit sampling and
discovery
Real’s
strategy is to provide the most complete offering by creating
the largest music delivery network, support on
and off PC delivery and have a complete offering of
means of downloading.
It
was announced at the conference that this service called Rhapsody would
be expanded to:
Support
discovery, playback and sharing of full length
songs (complete library of 1.4m songs)
Support
Windows, Mac and Linux along with Explorer,
Firefox and Safari browsers.
Rapsody
Web Services initiative is to allow digital
music playback as just another web service.
It was shown how easy it would be to include “Rhaplinks” into
RSS feeds and blogs. This web
service is in its early phases and developer feedback
was invited.
Scientific Atlanta claims
that the digital set top box is the home appliance of the future. It
was claimed that consumers rank the following as most important in
their home networking:
Copy
content to DVDs
Double HDD storage
Access content from
any TV
Scientific
Atlanta has introduced the Explorer 8300 MR-DVR which allows:
Consumers
to get access to recorded content in up to
three other rooms in the home via coax wiring ( 3
set top boxes sold in home);
VCR
functionally supported from all set tops
Time
Warner Cable has launched the product with others
testing.
Scientific
Atlanta sees a long term proposition including:
Including
the PC in this connected home;
Seeing
content prepositioned on the hard drive
Ability
to play games on the set top box
Watch
PVR content on cell phones
Voice
recognition as a means of navigation.
Scientific
Atlanta maintained that the set top box is the centerpiece of the
digital home.
SoniqCast announced an iPod
like music content device (player) and service. Tao has the hand held
consumer device, SoniqSync is the wireless media content portal platform
and passalong networks provides the music. The
media player will work over 802.11 networks and a PC is not required.
When asked if this device is compatible with the Rapsody
network SoniqCast would not respond.
GlooNet announced its ability
to support remote access to content anywhere – the GlooNet Access
Services Platform . In particular this is on phones and in the home.
Particular emphasis was on personal media, user created, which
can be shared in the home and on a phone. The current platform supports
music and documents and will support video in Q1 2006.
Chat Comments
Most of the value came in the discussion comments from the panels. A
sample includes:
There is two types of video content – short
form and long form (complete program or movie)
Media delivery is moving
from the PC to the web which is described as the cloud in the sky.
When the transition is made
to IPTV it means ON DEMAND.
Gartner had a number of
critical comments:
The
digital living room is not here yet.
There
are very few PCs in the living room
The major problem
with today’s solution is lack of interoperability
There
is not much light at the end of the tunnel to achieve interoperability
Intel believes that standards
are essential. But standards also force commodization and with commodization
comes Taiwan Inc and the lack of a competitive advantage in the
market. This brings into play questions on the viability of
the business.
DLNA is moving to support
DRM. The problem is that DLNA will only support open standards and
none of the DRM technologies is open.
Intel stated that VIIV was
2 years in the making. It is to provide a complete experience and to “do
things easily.” However, when Sony was asked
how VIIV relates to it there was no answer.
Coral Consortium is to seek
interoperability in DRM technologies and offerings.
Neither
Apple with FairPlay nor Microsoft with Windows
Media are a part of
Coral. Without these companies
Coral will go nowhere.
There are no easy solutions
to the DRM mess. It is seen that DRM fragments the industry as content
providers line up with different DRM solutioins. It was bluntly stated
that DRM is horrible and getting worse. One assessment is that
a solution to the DRM mess is 5 – 10 years away.
The Motion Picture Association
of American (MPAA) represented that it is not in the way of the connected
home. We are working the issues. But many others on the
panel disagreed strongly. The solutions the MPAA seeks are
too complex and it is not clear consumers will accept
them.
Over and over it was asked
Do consumers want the connected home? Gartner felt no and when the
question was raised the only other answer was – this is the future.
The build it and they will come mentality is present in this expectant
market.
Metadata remains a barrier
to the market. That is, having a universal form of metadata which is
the basis for searching and retrieval will be required. But this is
not universally available and may take years to create. As one questioner
asked – will this take a million Chinese entering
data to get there?
Given the complexity of
the issues it was stated numerous times that the realization of the
networked home is 5 – 10 years away. One of the key issues is
that every supplier and service provider seeks to monetize their technology.
To accomplish this standards, as they impact the company,
are resisted, in spite of words.
There are various opinions
about the potential of piracy for video. Some felt it would avoid the
piracy which is rampant in music but others felt the ability to control
it has passed and free video programming or movies is only
a short time away.
As the panels addressed
the current controversy over Blu-Ray and HD DVD there was silence.
In spite of the fact that there is universal agreement that the lack
of one interoperable recording technology will impede the
industry no one would stand up and discuss it.
The operators are reluctant
to give up control. In response to the Scientific Atlanta presentation
on the central role of the set top box it was stated that the operators
do not want the PC included in the network, in part, because
the MSOs do not control the PC in the home. Yet, Microsoft
cited that they have found the new entrants, i.e., Verizon,
Bell South and SBC, quite open to supporting the total
home network.
Only a few speakers have cited personal media – pictures
and video – in the role of the connected home. This
is being ignored by most because it is felt it will be hard
to make any money here. Only with published media will the
connected home become a viable economic opportunity.
A Journalist’s View
Steve Wildstrom, Business Week Columnist, “Technology & You” gave
the keynote. His comments were interesting and blunt.
There is a huge question in this market – How
to get to media everywhere?
This
will not happen quickly.
It
will take 5 years just to get past the early early adopter phase.
At long last video content
is becoming available. The agreement between Disney and Apple for the
video iPod is a major breakthrough and more is coming.
The dam has begun to break
in the supply of video content.
A
major issue is that the technology is much too complicated. There is
no excuse for this.
The
media center is a great idea but has a long way to go. It is much too complex.
A
BIG shortfall of the media PC is that there is no way to
integrate the PC with video unless the source is theInternet or over
the air. The media PC will not work with any content supplied
with conditional access, i.e., cable and satellite.
The
media PC must have a supply of video to work with home networked equipment.
Yes, there was a recent announcement with Cable
Labs but it had no dates when this will be accomplished.
Apple has done brilliant
work. Now nearly everyone knows what digital media is. In the MP3 era
very few knew what the concept was. Apple changed this.
I have no knowledge of any
activities by Apple but what if Apple adopted Intel’s VIIV technology?
This could solve Apple’s media interface issues and hasten its
entry into CE for the home.
Apple has gained in the
near term an advantage by not licensing Fair Play its DRM technology.
In the long run this will hurt Apple because it has inhibited the growth
of the industry.
The music industry paid
the penalty of shipping content on CDs for 20 years with no copy protection.
The movie industry will not repeat this.
To understand what a company
should not do with DRM look at the Sony BMG mess. I believe that customers
will accept DRM if the company respects the customers. Sony showed
the consequences of violating this tenant. That is, they
had a horrible time.
Many fail to realize that
DRM does not have to be perfect to be effective. The DVD protection
is a case in point. Yes, the DVD copy protection can be circumvented
but it is good enough to significantly limit the level of piracy.
The other factor in frustrating
piracy is fair pricing. The industry followed Time Warner in its lead
to keep DVD at a fair price - $15 to $20. As a result customers accepted
it.
Further, for DRM to be effective
it must be transparent to the consumer.
We often hear that the fear
of piracy of content is the reason for DRM and the position the studios
have taken. But I believe it is to protect the business models
of the content companies. The movie industry has a carefully
tuned distribution model that seeks to maximize the revenue
but this is under assault. The television industry also
has long developed relationship with advertisers and this is
under assault. But the Disney Apple deal is a sign of a willingness
to change.
Google Video – A Business Experiment
Steve Wildstrom had a fireside chat with Jennifer Feikin, Director,
Google Video.
The Google Video project
is consistent with the mission of Google – to organize the world’s
information and make it useful. We launched book search and then video.
Our efforts began by taking
off the air television and indexing it based on closed captioning.
Due to content rights one could only access single frames and
not the actual video. But what we found was that there was
a good response to these early efforts.
Google Video is a partnership
project. We realize that much of the content is off line. We have had
1,000’s
of user submitted videos. In spite of the perception that
this is mostly from consumers this is incorrect. Video has
come from museums, medical, educations and non-profits.
The next step is to turn
this into a service to pay for downloading the video.
We have found out what is
most popular using links. That is, it is easy to pass on links to a
video and we can track what is happening with the use of a video.
Currently we have two tabs
on the video site: popular and random. This was added last week. Some
of the content has taken on viral proportions.
In the pay service we will
have DRM. But to our surprise not all content owners are hung up on DRM.
At Google we feel that the
Internet is the place for discovery and we are seeking to apply this to
video.
When concerns were expressed
that such a service could be overloaded with submissions and bandwidth
needs Jennifer responded: At Google we are good at search and scale.
We are not concerned about the scale that this project would require.
Current Google Video supports
all file formats and we do some transcoding.
Google is currently examining
how advertising can fit into Google Video.
When asked if Google Video
will go to the television in the home the response was:
This
is a direction of the future.
It is a natural progression
of the product.
WAVE Comments
There are three camps in the networked home and more
specifically the home with digital media – traditional thinking,
the Apple approach and the Google view.
Traditionalists are the vast majority at this event. They embrace
the perception that the home is an IT center but it cannot be nearly
as complex. They, moreover, are waiting for content to become available. Traditionalists
believe that standards are great when they apply to others and that interoperability
is essential. Finally, solving all the issues is really hard and may
take a long time.
Apple has several components which generate awe in
this crowd including elegant design, simplicity of use and Apple’s ability to cut deals
to enable content to be available which consumers will pay for. The
persistent question is: why won’t Apple let us participate?
Finally, Google is about simplicity. Their mission is to make
the world’s information available and useful. Video is a part of
information therefore Google should include this in its services. While
this project is an experiment in learning, there is continual learning
from the suppliers and users, and the business model is a learning effort.
There is a slight problem. The business-as-usual crowd, living in traditional
thinking, has a very difficult time replicating Apple and an even worse
time understanding how Google works. Apple has been successful. Google
has a potential that no one can assess. But if Google succeeds, it can
change the landscape of the Internet and even home networking. Steve
Wildstrom is right, the biggest barrier to innovation is the business
model. Given that Google has the least concerns about business model
it can be argued that it has the greatest potential to change what the
business-as-usual crowd cannot solve.
Perhaps most notably, the operators were not present here.
Return
to Index
0601.2 Home Control Systems
***Hawking Technologies Unveils The HomeRemote System Built on Freescale's
ZigBee Compliant Platform; HomeRemote Enables Homeowners to Monitor,
Control and Secure Their Homes from the Web
LAS VEGAS
Jan. 4, 2006
Products enabled with ZigBee technology from Freescale Semiconductor
are coming to home improvement and consumer electronics stores nationwide
from Hawking Technologies, Inc.
Using ZigBee technology, the Hawking HomeRemote System communicates
wirelessly with local sensors and devices that are installed throughout
the home. Through a user-friendly Web interface, consumers can easily
keep an eye on their homes, secure their property from intruders and
control daily appliances with the click of a mouse anywhere in the world.
The HomeRemote System monitors whether doors and windows are open or
closed, controls power outlets and lights, reads room temperatures, and
provides many other useful control features. ZigBee technology provides
the backbone for a comprehensive home network and enables interoperability
for future enhancements.
Freescale's ZigBee-compliant platform, which includes the MC13193 2.4
GHz RF transceiver, a low voltage, low power HCS08 MCU and the Figure
8 Wireless Z-Stack ZigBee software, provides a robust, cost effective,
and easy-to-deploy solution. ZigBee-enabled on-chip features and enhancements
reduce external components and total bill of materials, while providing
battery lifetimes of up to several years.
Key Features of the HomeRemote System
The system offerings consist of two gateways: the HRG1 Wireless Home
Automation Gateway and the HRH1 Wireless Home Automation Hub. The HRG1
combines the Wireless Home Automation Gateway with a Wireless-G Router
for a total home Internet access package. In the case that users already
have a broadband connection at home with an existing router, the HRH1
is a standalone Home Automation access point that simply plugs into the
Ethernet port of your current network. A slew of wireless sensors and
devices are also on the product roadmap to support the system and its
applications. The following products will be ready to ship during the
launch of the HomeRemote line:
HRG1 - Wireless Home Automation Gateway (Includes Wireless-G Router)
HRH1 - Wireless Home Automation Hub
HRDS1 - Wireless Door/Window Sensor
HRPO1 - Wireless Power Outlet
HRPO7 - Wireless 7-Outlet Power Strip
HRSE1 - Wireless Signal Extender
http://www.freescale.com/zigbee
http://www.hawkingtech.com
Return
to Index
0601.3 Wireless Technology
***MachineTalker Mesh Networks In Flight Collecting Wireless Sensor
Data On-Board NASA Unmanned Aerial Vehicles (UAVs)
SANTA BARBARA, Calif.
Jan. 3, 2006
MachineTalker, Inc. has completed flight tests of its intelligent mesh
network, collecting wireless sensor data from on-board sensors, processing
and passing results to Talkers on the ground. The system is designed
to share sensor information among nearby UAVs proving the feasibility
of intelligent and autonomous UAV squadrons.
The successful flight testing of the rugged MachineTalker wireless sensor
nodes is the first step in an on-going process of demonstrating the efficacy
of low cost sensor networks in UAVs and in other aerospace applications.
The information gathered by the on-board sensors can be relayed to the
ground or to another UAV within radio range.
The small UAVs can be used for both commercial and military security
applications; while Multiple UAVs acting in concert (known as swarming)
can provide both redundancy and analysis of recorded sensor data. In
the UAV flight tests, selection of parametric data for review was made
from the ground station in real-time with results gathered, processed
and conveyed from the on-board Talkers back to the ground for display
and review.
The Company's Chief Scientist, Gerry Nadler, emphasized that its low
cost, light weight and low power consumption enabled the MachineTalker
wireless network to be placed in extremely small UAVs enabling pre-processing
and on-board decision making for applications like environmental monitoring,
pipeline surveillance and numerous other security applications.
MachineTalker, Inc. was founded in 2002, to develop
the concept of intelligent, wireless, autonomous, mesh networking nodes
for sensing, recording, processing and acting upon events. Because
these small clusters or "Communities" of
MachineTalkers are accessible through the Internet, they can be monitored
from anywhere in the world. Targeted at applications where security,
monitoring, locating and managing inventory in real-time is important,
they can be made responsible for any entity to which they are assigned.
http://www.machinetalker.com
Return
to Index
0601.4 Photography Media
***Fujifilm Blu-ray, HD DVD Media Available Summer 2006; Company Continues
Study of Future Holographic Technologies
LAS VEGAS
Jan. 4, 2006
Fuji Photo Film U.S.A., Inc. has announced that Fujifilm-branded Blu-ray
and HD DVD media will be available mid 2006. Prototypes of the new Fujifilm
HD DVD and Blu-ray media are on display at the Fujifilm booth at CES
2006.
The company also continues to conduct significant research and development
in the area of holographic storage technologies that will bring future
generation, multiple terabyte optical storage capacity to consumer, entertainment
and commercial applications. A single terabyte of holographic disc storage
is roughly the equivalent of 16 days of continuously running DVD movies,
or 8,000 times more data than a human brain retains in a lifetime.
With mainstream adoption of high definition (HD) content, television
sets and recording devices, consumers and retailers will need new storage
technologies to handle ever-expanding digitized files. For example, a
two-hour program in HD creates a digital file roughly 15-25 Gigabytes
in size, or the equivalent of more than 13 hours of standard-definition
TV.
Fujifilm research and development teams in Japan and the United States
are building on internal expertise and the following core capabilities
for advancing all types of current and future optical media:
-- Expertise with photosensitive
material. The process of holography requires imprinting "images" of
full pages of data into light sensitive material
via laser technology, all of which will
play a crucial part in the commercial development of future optical
media. Fujifilm's unique photographic, audio and visual,
data storage and optical media experience and knowledge is
helping identify new coating technologies critical to
storing large amounts of data.
-- Dye coating advancements.
Optical media is able to record information through a combination
of dyes, coatings and binder components. Only through
leading chemical knowledge and manufacturing expertise
can a companyproduce this precise a product with
durability and performance, at a competitive cost.
In 2003, Fujifilm unveiled its OXOLIFE dye coating,
bringing these oxonol-based discs to market with Philips
in 2004.
-- Thin-film coating precision/advanced
polymers. Fujifilm has perfected the process of applying
layers of material down to the nano-scale level. Engineers
continue to advance these precise techniques
through years of manufacturing all types of media
including motion picture and 35mm film, enterprise grade
data storage media and small, consumer storage advances
such as the Zip disk and advances in current CD and DVD discs.
Fujifilm high-capacity Blu-ray and HD DVD optical media will be available
through key Fujifilm reseller partners.
http://www.fujifilm.com
Return
to Index
0601.5 Consumer Electonics Forecast
***Consumer Electronics Wholesale Revenue Will Reach $135.4 Billion
in 2006, CEA Projects; Annual Report Forecasts Eight Percent Growth Over
2005
LAS VEGAS
Jan. 2, 2006
Factory sales of consumer electronics will reach a new high of $135.4
billion in 2006, according to the Consumer Electronics Association's
(CEA) annual industry forecast.
The 2006 projections, 2005 year-end figures and more are included in
CEA's bi-annual U.S. Consumer Electronics Sales and Forecasts report,
which is released every year at the International CES and updated mid-year.
According to the report, 2005 year-end totals exceeded CEA's initial
projection of $122 billion, increasing by 11 percent over 2004. CEA attributes
much of the growth in 2005 to next-generation product lines and innovations
to wireless devices, flat panel displays, MP3 devices and gaming consoles
and software.
CEA projects that sales of digital television (DTV) will continue to
drive industry sales to new heights in 2006, forecasting total sales
to surpass $23 billion and 18 million units. DTV sales in 2005 grew 60
percent to $17 billion. This growth is attributable to the growing popularity
and competitive price declines of flat panel displays such as LCD and
plasma. Combined, these displays accounted for 40 percent of all DTV
sales. Analog and digital LCD TVs combined for $3 billion and four million
units. Plasma TVs sold nearly two million units for a total of $4 billion
in dollar sales. High-definition television (HDTV) continues to claim
85 percent of the total DTV market.
Launches of next-generation gaming consoles will continue throughout
early 2006, pushing the gaming market to $14 billion. The gaming category
experienced healthy growth in 2005 with total shipment revenues of $12
billion as the first releases of next-generation gaming consoles and
compatible software titles hit dealer shelves.
CEA also forecasts a continued strong market for MP3 players as devices
with video playback capability grab the attention of consumers.
CEA is predicting that total wireless handset sales will exceed $16
billion in factory-to-dealer sales this year. Wireless communications
devices such as telephones drove the CE industry in 2005, largely in
part to the introduction of phones that have multiple features and functions.
Many phones in today's wireless market come equipped with digital cameras
and camcorders, MP3 players, GPS navigation, live TV capability and even
serve as portable modem connections. Some 104 million wireless handsets
were sold in 2005 for a total of $13.5 billion.
Data cited in this release is designed and formulated by CEA Market
Research, the most comprehensive source of sales data, forecasts, consumer
research and historical trends for the consumer electronics industry.
The complete report is available free to CEA member companies. Non-members
may purchase the study for $149 at
http://www.ebrain.org/pubs/pubs_cons.asp
Return
to Index
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