0425.1
Hot Topics
McAfee, Inc. Provides Increased Levels of Detection for Spam
With Monthly Rules Set Engine Updates
0426.2 Story of the Issue
WiFi Planet Spring 2004
0426.3 Software
ART VPS supports hardware ray tracing
0426.4 Semiconductor
GE Global Research Develops World's Best Performing Carbon
Nanotube Diode; Nano-Diode is One of the Smallest Devices
Ever Made
0426.5 Digital Media
Emerging Digital Formats Show Immense Potential Despite Initial Resistance
0426.6 Environment
HP Sets Goal to Recycle 1 Billion Pounds of Electronic Waste
by 2007; Company aims to double current total amount
recycled since 1987
0426.7 Home Appliances
Enabled Products Slowly but Surely Making the Home 'Smarter'
Reports In-Stat/MDR
0426.8 Wireless
High-Speed Wireless Internet Service is Now Available in
More Than 3,100 Starbucks Coffeehouses Nationwide as T-
Mobile HotSpot Locations Are Added to Stores in Five States
--------------------------------------
0426.1 Hot Topics
***McAfee, Inc. Provides Increased Levels of Detection for Spam With
Monthly Rules Set Engine Updates
SANTA CLARA, Calif.
July 6
McAfee, Inc., announced that McAfee SpamKiller for Mail Servers and
McAfee SpamKiller appliances now deliver more granular levels of detection
with monthly rules set engine updates (RENUs). With Monthly RENUs,
McAfee SpamKiller can offer small to large businesses enhanced accuracy
in recognizing spam, helping to eliminate the problem of unwanted email,
reduce potential legal liability, reclaim network bandwidth and allow
employees to work more efficiently. McAfee SpamKiller, which is part
of the McAfee Secure Content Management solutions group, is designed
to deliver secure content management technology at the edge of the
network to help businesses optimize resources, increase productivity
and reduce their exposure to threats.
McAfee SpamKiller delivers spam protection and performance with an
out-of-box highly accurate scoring system to determine whether a particular
email is spam. With the extensive set of rules that run behind McAfee
SpamKiller, each email receives a positive or negative score to determine
its overall spam rating, and once spam is detected, messages are either
delivered to the end-users inbox, personal junk mail folder or a system-wide
junk folder.
With monthly RENUs, McAfee offers tangible improvements in detection,
including new updates that offer:
-- One hundred new spam rules from the SpamAssassin open
source engine
-- Rules that are in accordance with the Federal Trade
Commissions labeling standards for sexually explicit spam
-- URL rules, which identify email messages that contain
spam URL addresses that are inserted into the body of the
message
-- A rule to prevent
the Sober.h, a "spambot Trojan," which
was responsible for June's avalanche of hate-mail spam
Availability
Monthly RENUs will be released at the end of each month commencing
July 2004. For more information on McAfee SpamKiller for Mail Servers
or McAfee SpamKiller Appliances, please visit
http://www.mcafeesecurity.com
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0426.2 Story of the Issue
***WiFi Planet Spring 2004
By John Latta
Baltimore, MD
June 9 – 10, 2004
Is the WiFi/WiMAX industry becoming saturated – or have the possibilities
for wireless computer communications been exhausted? The WAVE was
a bit surprised at the lack of industry and public interest at WiFi
Planet
Spring 2004. Never-the-less, there were interesting, sometimes riveting,
discussions about the future of wireless communications.
Open Source Mesh Networking on a Roll
There was a panel on mesh networking which included: StrixSystems
and BelAir Networks. Each described high end implementations of mesh
networking in a commercial environment. It was stated, by others, that
their node boxes run $2k to $3k.
Last on the panel
was Kenny Bain of FastLine Internet. He had a MeshBox with him that
was based
on a VIA EPIA VE5000 Mini-ITX board and a SMC
PCMCIA card. As Kenny said “Everything we do is about price.” The
box only costs $500 or less.
Kenny described how he is implementing an open source based mesh network
for the town of Vivian, LA. It is a compelling story that has digital
connectivity starting at $9.99/month and with consumer installed CPE
at only $100.
Vivian, LA is a town
of 4,000. The local phone company, CenturyTel, would not offer DSL
and the cable
company, CMA Cable Vision, likewise
had no interest in broadband – the town was a part of the digital
divide. Based only on $25,000 and insights from the October 2002
issue of Wired magazine, Kenny launched an effort to bring mesh networking
to the town. A break came when his company secured position on the
tower for KTAL Channel 6 which overlooked the town. This provides
visibility
to 75 percent of the city. There are two sectors, implemented in
two antennas, to cover most of the town.
Most of the homes
are under a tree canopy. FastLine Internet placed MeshBoxes in sections
of the
town with LOS visibility to the tower.
The multipoint link to the homes actually went under the trees. Consumers
can now connect to the network using any 802.11b or g device but it
is strongly recommended that an Engenius CB-3 be used. This is an 802.11b
Ethernet bridge which can be bought at the local Radio Shack store.
It was stated that the range for indoors placement of the bridge is
800’ to 1,500’, between the indoor box and the outdoor
MeshBox.
The service tiers are:
64kbps Residential: $9.99 each month
256kbps Residential: $24.99 each month
1024kbps Residential: $39.99 each month
1024kbps Commercial: $59.99 each month
Experience has shown that those that sign up for the $9.99 service
migrate to the 256k because of performance and affordability.
There are three gateways into the network: one T-1 and two DSL connections.
MeshBox uses a 2048-bit encryption key over a VPN for security.
A major break came
to FastLine Internet when the Shreveport Times published an article
on Vivian township’s efforts, on July 27,
2003, to go wireless. As Kenny said, the next day CenturyTel had DSL
running in the town. But FastLine Internet is not about competing with
the incumbents. Vivian is a town whose residents have limited resources,
and MeshBox’s efforts are about making digital connectivity available
to as many as possible. CMA Cable Vision now offers broadband at $34.95
per month plus $9.95 per month to rent a cable modem or $99.95 to purchase
a cable modem. FastLine is not a competitor to such an offering.
The center of the mesh network offering is the MeshBox and this is
based on open source from the LocustWorld in the UK. Kenny praised
the quality of the software from LocustWorld and its rate of change
to fix issues and add features. The network management functions are
also impressive. These include remote web based configuration of the
boxes and mesh management system for complete control and diagnostics
of an entire set of nodes from a single web page. Monitoring includes
local loading and usage of each node as well as network topology and
client mac address logging. The software will scan for possible sources
of interference and produce a remote site survey statistics.
LocustWorld is working with VIA on a new generation box which uses
the VIA Eden-N processor, a smaller and lower power processor, which
will support improved security using PadLock ACE cryptography.
At the recent Computex, LocustWorld showed its VoIP switchboard, which
routes calls to SIP phones, over the mesh network. (Apparently this
was in the VIA booth.) LocustWorld is adding functionality to its offering
which will support incoming and outgoing calls with the public telephone
network and allowing mesh operators to support full featured PBX capabilities
including voice-mail, call waiting, voice-mail to e-mail, conference
calling, call queuing and automated attendant applications.
FastLine Internet has now extended the mesh between the towns of Vivian,
LA, and Linden, TX, with a cross link from the tower. The intent is
to expand the mesh into the Dallas area as well with a strategic partnership
with Netlight Communications. Oil City, Mooringsport, and Blanchard
are towns planed get future service in 2004.
As Kenny said – we
are just break even now. The ability to reach profitability will come
as
we expand the network.
The potential for
open source mesh networking does not stop in Louisiana. FastLine Internet
has gained
considerable experience with the software
and how to make it work operationally. They are in the process of
filling the open source void – technical support. Following the
model of Red Hat, FastLine is in the process of starting LocustWorldUSA,
as reflected in the limited web site of that same name, which will
be a support organization in the US for LocustWorld open source mesh
networking.
BelAir Argues it is WiMAX+WiFi+Mesh
Increasingly the
concept of a “wireless city” is emerging.
In many instances this is driven by city governments to overcome the
lack of broadband access. A whole session was devoted to Cerritos,
CA, and its efforts to become a HotZone. Some examples are emerging
where WiFi is playing the access role and possibly fulfilling the all
the technology requirements. But, WiFi has scaling limitations. Others
see WiMAX as the technology which solves these problems
In a keynote address, Bernard Herscovich, President and CEO of BelAir
Networks pointed out weaknesses in WiFi and WiMAX. It was his proposition
that only by combining mesh networking will WiFi and WiMAX possibly
cover dense urban areas with wireless.
Bernard called this
the “Big Stick” approach. This is
analogous to a vertical pole with an omni-directional antenna on the
top. It is his premise that a “new” architecture is required
to solve the needs of denser urban environments. He proposes a “multiple
point-to-point wireless mesh” that uses both WiFi and WiMAX.
It is not coincidental that this is the approach BelAir uses in its
products
Points that Bernard made in his talk include.
Wireless cities have an appeal for multiple reasons:
Support municipal services;
Support emergency services;
Show city leadership;
Provide continuity of broadband access;
Provide visitor/tourist access in key areas; and
Enable wireless for research or high value industrial
parks.
This results in the following requirements:
Simple and cost effective to deploy over a large area;
Scalable with capacity to delivery value added services
with carrier grade reliability; and
Compatible with low cost client devices.
WiFi has these limitations:
The indoor transmission range is limited to 50m;
To cover a large access area too many access points are
required; and
Building penetration
from the outside is poor
In WiMAX the usable data rate is based on frequency:
2 – 7Mb/s – 3.5GHz
licensed band with 3.5MHz channels
4 – 15Mb/s – 10.5GHz
using 7MHz channels
10 – 30+Mb/s – in
5GHz unlicensed band with 20MHz
channels
Applying this to the MAN needs implies data rates of 70Mb/s
and up to 30 miles (big stick approach) BUT
This requires an
outdoor roof mounted antenna – which is
expensive CPE.
Further -
If one assumes a 80sq mi area covered by a 4 sector antenna
and 70Mb/s
The result is only .35Mb/sq mi. This will be
adequate only in rural areas with a density of 2
residences/sq mi.
Improvements of 3 orders of magnitude are required to
support urban densities.
Given that spectrum and modulation are fixed, the only way
to increase capacity is to reduce range.
This means more cells.
As a result, there are many more access points and
these need to be interconnected.
Reducing the WiMAX power for a range of .5m means that
the net capacity rises to 50Mb/s per sector, with a
sector area of .2sq mi.
This results in a system capacity of 240Mb/sq mi.
The result is 800X the capacity of the big stick
approach above.
There is a close analogy with cellular technology.
In rural areas the
cell radius is typically 15 – 25
miles
In urban areas the cell radius is 1 mile or less
Thus, the solution for the dense urban wireless problem is
neither exclusively WiFi nor WiMAX.
What is required is multiple point-to-point mesh.
Each node has multiple radii
Client access is on a different frequency and totally
independent of the backhaul mesh.
The BelAir approach has a WiFi cellular LAN architecture
which uses 5GHz for backhaul and 2.4GHz for WiFi access
The next step
is to combine WiMAX with WiFi. That is, use 802.11g for WiFi access
and WiMAX for point to point links
in a backhaul mesh using 802.11a at 5GHz.
Mesh as the Future of Community Networks
The companies with mesh products here are WiFi Planet included:
Strix Systems
In building mesh networks. Product concept is based on
stacked modules. These include: Antenna module, Client
Connect wireless module, Network Connect wireless
module, Network Server module and Base module.
Tropos Networks
Product family
is based on the 5110 Ourdoor WiFi cell. These cells communicate
via the Tropos Predictive
Wireless Routing Portocol (PWRP) to implement a
cellular WiFi mesh. The software management system is
called Tropos Control.
BelAir Networks
The product is the BelAir 200. It combines antennas for
both backhaul and WiFi access. This modular outdoor
package allows for Ethernet connectivity Access support
is for 802.11a and b.
MeshNetworks
Software only to implement a mesh architecture.
RFID-Like Tags for WiFi
ekahau has developed a software based positioning engine that can
track and locate WiFi devices to 1-2m indoor. This will work on notebook
computers and they also have a Wi-Fi TAG. This is a battery powered
tracking tag. This tag with the software will create a real time location
system. The TAG has a battery life up to 5 years.
Seamless WiFi Roaming Including VoWLAN
Chantry Networks has developed a Layer 3 infrastructure for WiFi that
allows for seamless connectivity between access points. This is based
on a BeaconMaster controller which lies between the deployed access
points and the network. Running on BeaconMaster is VNSWorks which creates
wireless subnets that can be segmented by physical and user attributes.
Since the user session management takes place at the router, rather
than the access point, the user can freely roam from access point to
access point without interruption of service.
Has the WiFi Bubble Burst?
The WAVE has gone to all of the 802.11 and WiFi Planet conferences
but the first one. This event was tame. But underlying this are market
and technology forces which signal more important trends. These include:
The hot spot business is not profitable. It was stated that
T-Mobile is losing money on its locations. Cometa networks
recently shut down its network. SBC went from a planned
20,000 hot spots to having Wayport do the business. Verizon
went from a planned 1,000 hot spots to 430. At Broadband
World Forum Seoul Chunghwa Telecom, the incumbent in Taiwan
showed that with only 2% of the hot spot locations,
airports, had 51% of the users, 36% of the sessions and 26%
of the minutes. The incumbent operators have lost interest
in implementing hot spots. Without a rapid ROI wireless
investment by the major carriers is just like all other
investments – non-funded.
The small radius of coverage of WiFi requires that planning
and use focus on location, location and location. From a
business perspective this is venue, venue and venue. From a
commercial perspective the venue owners drive the economics
and even use profiles of the wireless business. A recent
Wall Street Journal article described how airports are even
shaping or limiting how the airlines can use WiFi for
baggage handling applications. Such vertical applications
will not conflict with venue based revenue streams. Venue
owners have a control over the business model of WiFi that
would be unthinkable in cellular.
The venue which
has driven the growth of the product market has been the home. This
venue is controlled by those in the
home and value proposition is wireless. Growth has been
enabled by standards which allowed for commodization of the
underlying silicon which in turn led to a brutal retail
market. This has been good for consumers and from the
standpoint of rising penetration but few make money.
Vertical applications continue to surface. This includes
medical facilities, mobil workers and WLAN within companies.
A UPS truck which has WiFi or Bluetooth is a controlled
venue. The bounded venue and the application are synonymous.
Having such confines allows for the creation of company
specific applications.
The economics of the public venue are made more complex by
open community networking. New York, San Francisco and
Seattle are three examples. The more effective and complete
these are the more difficult it becomes for the commercial
use model to be viable. The venue here is the city and no
one controls access in open spaces.
Communities are beginning to see the value of making
wireless pervasive. We saw at Broadband World Forum Seoul
that Taipei is seeking to do this but Chunghwa Telecom has
not decided to participate because it was not clear they
could make money. Cerritos, CA has implemented a city wide
network and there are others. This is again an example where
communities have decided, based on city management, to
implement wireless. It is another venue issue.
Wireless access and management is unreliable and the overall
use experience poor. There is no comparison between wired
Ethernet networking with wireless. For example, in multiple
wireless network environments a user cannot say –
automatically select the lowest cost access network which I
have permission to use? Wireless set-up has its own horror
stories. The proliferation of non-interoperable “standard”
equipment supporting “Turbo ++ Super Accelerated” is
creating more user problems. One solution cited is 802.11n
but this will likely not see the light of day until 2006.
Mesh networks are playing an increasing role, initially in
outdoor settings but will be moving to indoor environments
and even the home. Mesh can be seen as improving the user
experience within a given venue. Zero configuration and
extending coverage are two elements in making wireless
networks work better. But it is important to note that mesh
networking is just one component in the systems engineering
context of improving wireless technology.
What then are the underlying market tensions?
There is a substantial expectation in wireless that like the
Internet, access should be free or very low cost.
This runs directly against profitable market economics
and the control that venue owners hold over the market.
A problem is that
there are many places where access is free and this only reinforces
the expectation that this
should be the case everywhere.
The open source model, which we saw with FastLine
Internet, further supports a low priced service model.
Wireless is unreliable and immature.
Small area coverage
is a reflection of the immaturity of the technology. The BelAir keynote
is an example of
a systems approach to solve this. Yet, we are years
away from seeing such widely deployed systems. It
remains to be seen how venue owners will seek to
maintain control, once they have realized the revenue
streams that control nets them.
The overall reliability of wireless, including the
software experience of access and set up, is poor. This
only reinforces the user notion – why pay for this?
The economics of a large scale build out of an
infrastructure is doubtful.
It is increasingly evident that working infrastructures
which cover large areas will, in turn, require
substantial investments. Yet, without the prospect of
economic recovery Wall Street will not support the debt
and the venture investors do not have the pockets for
nor interest in this. The Cometa Network failure is an
early warning indicator to avoid market over
expectations.
The notion that wireless will be cheaper that wired has
yet to be tested in the market. How is this possible
when a viable architecture which will work in many
environments has not been developed and deployed? We
are only now seeing the prospect of scalable wireless
wide area systems architectures.
Keep in mind that the holy grail of wireless has been
tried before. It included the debacle of MMDS and LMDS.
Deployments will be highly controlled, mostly in vertical
applications or where the venue is controlled.
The driver here
will be ROI. Wireless has considerable value in many such applications
but these are niche
markets not mass deployments.
Thus, we came away from WiFI Planet asking ourselves has the bubble
burst? That is,
Many of the wireless expectations have a parallel with the
early Internet expectations;
The market is much more jaded since the Internet bubble
burst; and
Wireless has many more barriers to its success than just
laying long haul fiber in the ground to keep up with
Internet growth.
As a result we have dark fiber in the ground and today the skies remain
largely empty of broadband wireless signals. This is unlikely to change
for the foreseeable future.
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0426.3 Software
***ART VPS supports hardware ray tracing
CAMBRIDGE, UK
July 6, 2004
ART VPS Ltd. has released updated RenderPipe software that supports
new features in Alias Maya 6 and Autodesk VIZ 2005, while providing
continued support for 3ds max 6.
RenderPipe integrates with Maya, VIZ and 3ds max to give users access
to hardware-accelerated ray tracing on ART VPS's PURE and RenderDrive
systems. The new RenderPipe plug-ins extend support for color and environment
nodes in Maya 6 and VIZ 2005. ART VPS has also increased RenderPipe
speed by caching data on PURE or RenderDrive systems between frames,
saving re-export of unchanged data on consecutive frames.
RenderPipe supports standard materials and RenderMan RP shaders for
all versions of Maya, VIZ and 3ds max. It comes with ART VPS's RenderCoat
material library, which provides physically based surface materials
tuned for PURE and RenderDrive's accelerated ray tracing.
In conjunction with the new RenderPipe release, ART VPS now offers
interactive tutorials for 3ds max and Maya; the step-by-step videos
help customers get the most out of PURE and RenderDrive ray tracing.
Free downloads of RenderPipe for Maya, VIZ and 3ds max are available
at http://www.artvps.com The new RenderPipe software is being shipped
with all new products, and is free to current ART VPS software subscribers.
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0426.4 Semiconductor
***GE Global Research Develops World's Best Performing Carbon Nanotube
Diode; Nano-Diode is One of the Smallest Devices Ever Made
NISKAYUNA, N.Y.
July 7, 2004
GE Global Research, the centralized research organization of the General
Electric Company, announced the development of the world's best performing
diode built from a carbon nanotube, which will enable smaller and faster
electronic devices with increased functionality. The nano-diode is
one of the smallest functioning devices ever made.
The GE Nanotechnology
Advanced Technology program reported its discovery in the cover story
of the
July 5, 2004 edition of "Applied Physics
Letters."
Diodes are fundamental semiconductor devices that form the basic building
blocks of electronic devices, such as transistors, computer chips,
sensors, and light emitting diodes (LEDs). Unlike traditional diodes,
GE's carbon nanotube device has the ability for multiple functions
-- as a diode and two different types of transistors -- which should
enable it to both emit and detect light.
GE's breakthrough
device comes very close to the theoretical limits of performance. Measured
through
the ideal diode equation, developed
by Nobel Laureate William Shockley, GE's new diode has an "ideality
factor" very close to one, which is the best possible performance
for a diode.
One possible application for GE is to use the device to build the
next generation of advanced sensors that will have unsurpassed levels
of sensitivity. For example, next generation sensors in security applications
could detect potential terrorist threats from chemical and biological
hazards, even if they are present in extremely small quantities. This
would enable enhanced security at airports, office buildings and other
public areas.
The carbon nanotube diode was developed by Dr. Ji-Ung Lee, a scientist
who works in the Nanotechnology Advanced Technology Program at the
GE Global Research Center in Niskayuna, N.Y. More research is underway
to enhance the carbon nanotube diode and increase the yield in the
manufacturing process, but GE nanotechnology researchers believe this
breakthrough could enable a range of important new applications in
computing, communications, power electronics, and sensors.
Technical Details
A diode is formed
by joining a p-type and an n-type semi-conducting material. Traditionally,
these
are created by adding impurities or "dopants" to
a bulk semiconductor. But unlike traditional semiconductors, there
is not a commercially viable method to dope carbon nanotubes. To solve
this problem, GE uses an electric field to create the p and n regions.
Electric field coupling is accomplished with a split gate electrode
fabricated underneath the nanotube. The two coplanar gates couple to
the two halves of a carbon nanotube. Essentially, this acts as a Field
Effect Transistor where the gate is split into two independently addressable
gates. By biasing one gate with a negative voltage and the other with
a positive voltage, a p-n junction can be formed. Since the doping
is not fixed, the diode can dynamically change polarity from a p-n
to an n-p diode and visa versa. In addition, the device also functions
as a p-channel transistor (both gates are negatively biased) or an
n-channel transistor (both gates are positively biased). Finally, the
material properties of carbon nanotubes should enable the device to
function as a Light Emitting Diode as well.
The full technical
paper about this research is available in the July 5, 2004 issue of "Applied Physics Letters" or
online at
http://apl.aip.org
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0426.5 Digital Media
Emerging Digital Formats Show Immense Potential Despite Initial Resistance
PALO ALTO, Calif.
July 7, 2004
Though the MPEG 4 and VC digital formats have immense potential they
must be ready to face a slow adoption process. This is primarily because
most end users are skeptical about which format to choose while others
have invested significant sums in their recent move toward MPEG 2.
New analysis from
Frost & Sullivan
(http://www.it.frost.com), World Video Encoding Markets, reveals that
revenue in this industry
totaled $235 million in 2003.
Due to the lack of universally accepted standards, end-users are hesitant
to make an immediate transition to new digital formats. The good news
is that as the market matures, more vendors are likely to move away
from proprietary platforms toward more standards-based or open architectures.
For example, Microsoft has started moving toward a more open architecture
such as VC9 to address compatibility issues. Apple's QuickTime platform
has also opted for an open source platform based on the MPEG 4 format.
The United States Federal Communications Commission is also trying
to champion the cause of digitization by mandating a compulsory switch
from analog to digital formats within a stipulated period.
However, broadcasters feel that they would require more time to make
the heavy infrastructure investment and are lobbying to push back the
deadline for digitization.
The rollout of video on demand (VOD) applications is also expected
to have a tremendous impact on the video encoding market. Though VOD
applications have been test marketed effectively, some telecommunication
companies are still skeptical since VOD is yet to prove itself as a
viable business model.
This is likely to have a restraining effect on further deployment
of video streaming and encoding solutions until VOD is deemed profitable.
Streaming and encoding vendors are largely dependent on VOD providers'
success in implementing their business model.
Despite the many obstacles, MPEG 4 and VC9 are lobbying for a place
as potential replacements for MPEG 2 in the video encoding market.
Their ability to provide bit rate savings and better quality compression
is drawing the attention of broadcast, cable, and wireless segments.
Encoding vendors can combat the resistance by reiterating the good
return on investment to end-users. They must emphasize the cost savings
of moving from a physical archive to a digital one coupled with real-time
collaboration capabilities, which helps improve the end user's bottom
line.
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0426.6 Environment
***HP Sets Goal to Recycle 1 Billion Pounds of Electronic Waste by
2007; Company aims to double current total amount recycled since 1987
PALO ALTO, Calif.
July 7, 2004
HP announced it is accelerating its product recycling program by setting
a goal to recycle 1 billion pounds of electronic products and printing
supplies globally by 2007.
In 2003, HP recycled more than 100 million pounds of electronic products
and printing supplies through its Planet Partners return and recycling
program, raising the company-wide total to 500 million pounds recycled
since HP began recycling in 1987. This goal is specific to recycling,
and does not include the millions of products that HP and its partners
refurbish, re-use, donate or resell.
Addressing electronic waste is one of HP's three global citizenship
priorities. As part of this effort, HP opened its first recycling facility
in Roseville, Calif. in 1997, becoming the only major computer manufacturer
to operate its own end-to-end recycling facility. A second HP recycling
facility has since been opened in LaVergne, Tenn. HP's other two global
citizenship priorities are focused on raising social and environmental
standards in the supply chain and increasing access to information
technology.
HP intends to reach this global recycling goal by expanding the program
to more customers and creating new, convenient ways for consumers to
return and recycle used or unwanted electronic equipment in a convenient
and environmentally responsible manner. Since HP Planet Partners was
officially launched in 1991, the company has implemented a number of
initiatives designed to increase customer awareness of the importance
of recycling unwanted computer products, including:
-- e-coupons: e-coupons offer online recycling customers
savings on new products from HPshopping.com.
-- In-box labels and envelopes: Postage-paid labels and
envelopes are included in many replacement HP LaserJet
and inkjet print cartridge boxes in the United States and
Europe.
-- Standards: HP has global recycling standards for
management of end-of-life computer hardware products that
address labor and safety at supplier operations.
-- Public policy: HP has worked closely with national, state
and provincial governments to develop "shared
responsibility" recycling legislation where producers are
responsible for the recycling of their products.
The HP Planet Partners program operates globally in more than 30 countries
and seeks to reduce the environmental footprint of IT products, minimize
waste going to landfills and provide customers with a convenient and
environmentally sound end-of-life solution.
More information on HP Planet Partners is available at
http://www.hp.com/recycle
HP's 2004 Global Citizenship Report is available at
http://www.hp.com/go/report
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0426.7 Home Appliances
***Enabled Products Slowly but Surely Making the Home 'Smarter' Reports
In-Stat/MDR
SCOTTSDALE, Ariz.
July 7, 2004
As the prices and complexity of home networking products have decreased
and as consumers have begun to demand more enabled products to plug
into their networks, the Internet-enabled smart home is getting closer
to a reality, according to In-Stat/MDR (http://www.instat.com). However,
the high-tech market research firm reports that the evolution of the
smart home has not been happening as fast as most companies involved
had predicted and that several factors will be crucial to the advancement
of the enabled home and its associated products.
Analysts at In=Stat/MDR believe that some of the major factors that
will help drive this market include consumer education and household
infrastructure, such as broadband, home networking penetration, and
a growth in new home (Master Planned Community (MPC) or Multi-Dwelling
Unit (MDU)) construction. In-Stat/MDR finds that from a home networking
perspective, interest in smart home networking, using a combination
of technologies, has already increased. And, a projected increase from
35 million home networks worldwide by 2004 to nearly 98 million by
2008 bodes well for the adoption of smart products for the connected
home.
However, they point to three major considerations relating to the
development of enabled products for the smart home. Many of the products
in this market are facing the problem of category creation, products
need to be introduced that do not exploit technology for technology's
sake, but instead offer real solutions that people do need explained
to them, and these products also need to be affordable and simple to
install, or they will never take off.
In-Stat/MDR has also found that:
-- Products that can be found in today's smart home market
include: enabled kitchen and counter appliances, like
refrigerators, microwaves, and bread makers; security
products, like cameras and sensors; and consumer
electronics products, such as DVD players, TVs, and set
top boxes. While only a few products in each of these
segments exist today, as the enabled smart home reaches
more households, manufacturers are prepared to meet
consumer demand.
-- Asia, with its 45.4 million DSL subscribers, represents
an attractive target market for smart home networks and
products.
-- In the home control and monitoring segment, some
companies are already offering services that enable many
types of products around the home. These services
generally require professional installation and a monthly
fee, but offer homeowners peace of mind, convenience,
energy savings and reductions on insurance. Other, less
complex solutions, which the homeowner can install
himself, are also available. The number of companies
offering these services, and the types of control offered
will increase as interest in enabled smart homes
continues to grow.
-- Enabled products, such as those that can be found in the
kitchen and living room, are beginning to appear in
larger numbers. These products are being offered by large
manufacturers, as well as by smaller companies, but
concerns about standards, functionality and pricing still
concern manufacturers that do not want to risk brand
erosion on unsuccessful products.
The report, "Internet Based Home Control and Enabled Products:
Today's Smart Home" (#IN0401161ID), covers the Internet-enabled
smart home with regard to smart home networks and products. While home
networking and automation can be done without accessing the Internet,
this report only focuses on those solutions and products that can be
plugged into the Internet-enabled home network. Drivers such as consumer
education, the state of household infrastructure and the type of community
in which consumers live that affect the enabled smart home market are
discussed in the first section of the report. In addition, the number
of U.S. households online, U.S. and worldwide broadband and home network
penetration, and master planned communities are forecasted and analyzed.
Technologies, market drivers and trends for products in the smart home
are discussed in the second half of the report. In-Stat/MDR divides
the product segments for the smart home into two categories: home control
and monitoring, and networked consumer electronics. The home control
and monitoring category is further divided into three segments, devices
used for control of the home such as lighting and HVAC (Heating, Ventilation
and Air Conditioning), home security products like network cameras,
and home appliances, such as those found in the kitchen or laundry
room. Networked or IP enabled Consumer Electronics (CE) are expanding
to include most consumer electronics products.
http://www.instat.com/catalog/Ccatalogue.asp?id=27
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0426.8 Wireless
***High-Speed Wireless Internet Service is Now Available in More Than
3,100 Starbucks Coffeehouses Nationwide as T-Mobile HotSpot Locations
Are Added to Stores in Five States
SEATTLE
July 6, 2004
Finding a fast, convenient and reliable Wi-Fi Internet connection
is now much easier for Starbucks customers in Indiana, Kansas, Missouri,
New Mexico and Wisconsin. Starbucks Coffee Company, T-Mobile USA, Inc.
and HP have expanded their role in offering consumers the ability to
stay connected on-the-go. The T-Mobile HotSpot wireless broadband Internet
service has been added to more than 110 Starbucks stores in these five
states.
With more than 3,100 Starbucks coffeehouses now offering Internet
access nationwide, the Company continues to build on the success of
T-Mobile HotSpot in its stores. Starbucks has extended the reach of
the T-Mobile HotSpot service to new markets, and is providing customers
with exclusive digital entertainment content found only by connecting
at Starbucks.
The T-Mobile HotSpot service at Starbucks is proving to be very successful.
With millions of customer accesses since the August 2002 launch, customers
are finding that Starbucks is a great place to stay connected to e-mail
or the Web while they're away from home or the office. Internal research
indicates that T-Mobile HotSpot subscribers visit Starbucks more often
-- an average of eight times per month -- and spend more time in the
stores -- the average connection lasts approximately one hour. Nearly
90 percent of T-Mobile HotSpot accesses are during off-peak store hours,
which are after 9 a.m.
Starbucks continues to add value to the HotSpot experience in its
stores by offering users access to exclusive entertainment content
found only on the T-Mobile HotSpot service at Starbucks. As Starbucks
preferred technology partner, HP powers the multimedia content and
is collaborating with the Company to create new and meaningful ways
for customers to enjoy digital content -- driving change and innovation
in entertainment distribution and consumption.
Throughout the month of July, T-Mobile HotSpot users at Starbucks
can access interactive multimedia content from Roadtrip Nation, and
follow the journey of nine college students as they trek across the
United States to capture stories of leaders in society who have defined
their own roads in life. HotSpot users at Starbucks can watch interviews
with leaders from past roadtrips, track the progress of the summer
2004 Student Roadtrips and learn more about Roadtrip Nation. More information
on Roadtrip Nation can be found at http://www.roadtripnation.com, or
by connecting at Starbucks.
To use the T-Mobile HotSpot service at Starbucks, customers with a
Wi-Fi-enabled notebook computer, Tablet PC or Pocket PC simply need
to launch their Internet browser from within a participating Starbucks
and log in. New customers need to activate a T-Mobile HotSpot account
which is available by launching their browser in a participating Starbucks
location.
The T-Mobile HotSpot service is backed by high-speed T-1 connections
that are reliable and fast enough to accommodate most applications,
ranging from checking e-mail to viewing rich multimedia and video content.
T-Mobile HotSpot window signs are visible near the entrance of all
participating Starbucks locations. A complete list of stores can be
found by visiting
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