The WAVE Report on Digital Media
3D --- Media Creation --- Shared Space
---Published by 4th Wave, Inc.---
Issue #0326------------------8/4/03

 

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0326.1 Hot Topics

0326.2 Story of the Issue

0326.3 3D

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0326.1 Hot Topics

***Linksys Introduces Wireless Devices for Game Consoles
(July 30)

Linksys, a division of Cisco Systems, Inc., provider of
broadband, wireless and networking hardware for the consumer and
Small Office/Home Office (SOHO) markets, today announced its
Wireless-B Game Adapter (WGA11B) and Wireless-G Game Adapter
(WGA54G), network adapters designed specifically for use with
gaming consoles. The Wireless-B Game Adapter and Wireless-G Game
Adapter allow gamers to wirelessly connect their PlayStation2,
Xbox, or GameCube consoles together for head-to-head gaming and
to the Internet for live online multi-player gaming.

In many homes, the Internet connection is not in the same room as
the game console. Game enthusiasts who want to access live gaming
sites such as Xbox Live or play direct head-to-head Internet
games face the task of running Ethernet cables. The Wireless-B
and Wireless-G Game Adapters are intended to solve this problem,
by enabling connectivity from the game room to the broadband
connection without stringing wires.

Linksys offers two game adapters to support both 11 and 54
megabit per second (Mbps) speeds. The Wireless-B Game Adapter
enables wireless game play at up to 11Mbps. For more speed-hungry
gamers, the Wireless-G Game Adapter provides the 802.11g speeds
at up to 54 Mbps.

A pair of game adapters can also form a wireless connection
directly between two game consoles, for head-to-head gaming in
the same room or from across the hall. The game adapters do not
require drivers.

The Wireless-B Game Adapter (WGA11B) is immediately available
through retail, E-commerce, catalog, direct response and
distribution channels at an estimated street price of $79. The
Wireless-G Game Adapter (WGA54G) is available now at an estimated
street price of $129.

http://www.linksys.com


***SGI and OpenGL ARB Announce OpenGL 1.5 Specification
(July 28)

SGI and the OpenGL Architecture Review Board (ARB) today
announced developments to the OpenGL application programming
interface (API). The OpenGL 1.5 specification includes the
OpenGL Shading Language, official ARB extensions that are
expected to form the foundation of the upcoming OpenGL 2.0
version The OpenGL Shading Language is intended to enable
graphics cards from multiple vendors on multiple platforms to use
the same high-level shading language. SGI stated that OpenGL 1.5
will enable techniques that make rendering faster, and will be
supported by graphics card vendors in products being released
later this year.

The OpenGL 1.5 specification evolved with input from the OpenGL
ARB and interested participants, to reflect trends in the
graphics industry. The ARB's process of enhancing OpenGL includes
jointly developing specifications of features proposed by ARB
members, to be incorporated and officially supported within the
API. In OpenGL 1.5, several additional features and functions
have been ratified, including the following:

* Vertex Buffer Object: vertex arrays for higher performance
rendering
* Shadow Function: additional comparison functions for shadow
mapping
* Occlusion Query: asynchronous occlusion test for better culling
* Non power-of-two Textures: for more efficient use of texture
memory, including mipmaps
* OpenGL Shading Language v. 1.0: as official extensions more
specifically, shader objects, vertex shaders, and fragment
shaders, all for use of programmable shader hardware

Introduced 11 years ago by SGI, OpenGL is a cross-platform, open-
standard API for advanced 3D graphics. It is used by software
developers to create interactive 2D and 3D visual applications
for computer systems ranging from consumer PCs to graphics
workstations and supercomputers. The OpenGL API supports most
operating systems and has over 60 hardware developer licensees.
In 1992, SGI formed the ARB that now governs the evolution and
ongoing development of OpenGL, a technology originally created by
SGI as an open, platform-independent standard for professional- quality 3D graphics.

http://www.sgi.com


***Research: Free Hotspots Restrict Revenues for Wi-Fi Service
Providers
(July 30)

According to research being conducted by consulting company Frost
& Sullivan, the growth of hotspots available to the consumer for
little or no charge makes it difficult for providers to justify
service charges, resulting in lower revenues for the Wi-Fi
hotspot services markets.

Freenets are large community or civic wireless networks that
threaten to render Wi-Fi hotspots redundant as their coverage
increases. Each free network that goes online increases the
impact of this restraint on the Wi-Fi hotspot market. The
proliferation of free hotspots -- over 600 across North America
in 2002 -- makes the customer price conscious, therefore making
it more difficult for providers to expand Wi-Fi services.

The vast majority of market participants such as wireless ISPs
and carriers depend on retail locations such as airports, cafes,
hotels, and restaurants to install and provision hotspot
services. The initial reluctance and lack of awareness among
venue owners have to be overcome to deploy Wi-Fi hotspots in
these locations. Like any other retail service, choice of
location is extremely important. Conveniently located Wi-Fi
hotspots increase the number of end users.

New analysis from Frost & Sullivan, U.S. Wi-Fi Hotspot Services
Market, reveals that revenues in this industry totaled $18.05
million in 2002 and are projected to reach $1435.57 million by
2009.

Frost & Sullivan provides strategic growth consulting. This
ongoing growth opportunity analysis is part of the Wireless
WAN/LANs coverage, which also includes market insights on World
Wireless LAN Security. Frost & Sullivan also offers custom
consulting to a variety of companies.

http://www.frost.com

0326.2 Story of the Issue

***WCA 2003
By James Sneeringer
July 8-11

Washington, DC

The Wireless Communications Association (WCA) is in the middle of
a major transition, mirroring the industry it represents. The
transition in fixed wireless is from private technology and
licensed high-frequency bands, to standards and unlicensed lower-
frequency bands. It manifested itself as two distinct camps at
the 2003 WCA conference in Washington, DC. The old WCA talked
MMDS spectrum reallocation and license rights; the new WCA
dominated the expo floor with announcements, new products, and
momentum. It is apparent where the Association is heading--IEEE
802.16a in the unlicensed bands. The future of broadband
wireless access is the WiMAX Forum.

The shadow of Wi-Fi looms over all of wireless networking,
including the WCA. The success of 802.11 WLAN under the current
telecom economic conditions is a testament to the power of
unlicensed spectrum. The fixed wireless industry has gotten the
message. Today, to a start-up fixed wireless company, the idea of
getting an FCC license in the US seems absurd--just build it in
the 2.4 or 5 GHz band and sell it. In fact, many of the 5GHz
point to point fixed wireless solutions on the market today are
based on the 802.11a standard.

With the success of the movement at the recently concluded World
Radio Conference (WRC) to expand the outdoor-use 5GHz bands
worldwide, the amount of spectrum BWA companies have to work with
has increased. The 802.16a standard, also recently approved, has
the support of numerous vendors, and an interoperability
certification already in the works from the WiMAX Forum. The
802.16a chipset announcement by Intel throws tremendous weight
behind the standard, the WiMAX forum, and the BWA industry as a
whole. As Zvi Slonimski, CEO of Alvarion announced: the WiMAX
train is leaving the station, and there is plenty of room on
board.

Keynote: Customers, Services, and Strategic Opportunities

At the opening session, Ron Resnick, General Manager of Intel
Broadband Wireless Access, announced that Intel was going to be
manufacturing 802.16a compliant silicon components in volume. At
the same session, Zvi Slonimski, CEO of Alvarion, announced that
his company has signed an agreement with Intel, to both validate
the Intel silicon, and then produce products based on it. Reza
Ahy, CEO of Aperto Networks, announced that Aperto is considering
Intel to be the silicon supplier for their 802.16a line.

Intel is a member of the WiMAX forum, and Ron stated that they
would seek WiMAX certification for their products when they
become available, but he declined to state when that would be.
In a later forum, though, Mohammed Shakouri of Alvarion stated
that they expect to have products based in Intel silicon ready
for WiMAX interoperability testing by early 2004. For more on
this announcement, see Story of the Issue in WAVE0323.

Ron also stated that Intel is looking for 1 billion broadband
connections worldwide, as an eventual goal. Currently they agree
with IDC forecasts of broadband subscriber growth from 59 million
in 2002 to 210 million in 2006, all technologies worldwide. From
Intel's own research, they believe the 2006 access technology
market share will be 59% DSL, 30% cable, 10% wireless, and 1%
fiber. Zvi expanded on the growth concept--the inflection point
for fixed wireless broadband is now, he stated. He laid out the
four conditions that demarcated this point:

- 802.16a represents an accepted, established industry standard;
- Regulators continue to allocate additional licensed and
unlicensed spectrum;
- The technology exists to compete with wireline quality and
cost; and
- There is demand from large operators to fill areas under-served
by wired broadband.

The FCC Looks to the Future of Wireless

Two consecutive panels on Monday featured a variety of FCC
officials addressing the Commission's plans for broadband
wireless access (BWA), current and future spectrum management,
and nascent technologies. The second panel featured the Legal
Advisors to all five of the Commissioners on one panel, debating
the issues. It was like an FCC session by proxy. The first
session featured representatives from Wireless Telecom Bureau,
Office of Engineering and Technology (OET), and Office of
Strategic Planning and Policy.

John Muleta, Chief of the Wireless Telecom Bureau started the
first panel by stating that the Spectrum Policy Task Force drew
the road map for future spectrum opportunities. The issue is not
the amount of spectrum that exists, but rather access to what is
available. The FCC will be looking to encourage flexible, more
efficient uses of existing spectrum. James Schlichting, Deputy
Chief of the OET, stated that the OET's focus in wireless in the
near future will be broadband services over unlicensed spectrum,
and developing technologies such cognitive radios. The Office of
Strategic Planning and Policy, according to Deputy Chief Kathleen
O'Brien Ham, is focusing on how it can reduce transaction costs
associated with moving spectrum to its highest and most efficient
use. These costs include heavy regulatory processes, and the
uncertainty that currently surrounds the idea of secondary
spectrum markets. These are markets that will allow spectrum
lessees and prospective new users, to deal directly, without
going through the FCC--a market, rather than command, style of
spectrum management. The structure and procedures for those
markets are still totally up in the air, and the Kathleen (and
her Office) are asking for all the input that they can get.

What about current spectrum licensees and investors who are
critical of the Task Force findings and the uncertainty they
create? John Muleta responded:

The Task Force was about discovering technical capabilities,
not rights. Before we can talk about rights we must know
what the capabilities are. Wall Street is historically poor
at picking winners of tomorrow; they want the winner right
now. The technologies are already coming to the fore--we
cannot ignore them.

Several questions focused on the MMDS spectrum re-location under
progress at the FCC. James stressed that while it is proceeding
at the OET, the bands are only one part of a complex spectrum
picture. A reasonable target for completion is one year from the
NPRM (which would February 2004). Kathleen emphasized that re-
location spectrum will be provided to MMDS licensees, hopefully
lessening some of the uncertainty created by the process.

The second panel, "View from the 8th Floor," consisted of:

Bryan Tramont, Senior Legal Adviser, Chairman Powell
Barry Ohlson, Legal Adviser, Commissioner Adelstein
Jennifer Manner, Senior Counsel, Commissioner Abernathy
Samuel Feder, Legal Adviser, Commissioner Martin
Paul Margie, Legal Adviser, Commissioner Copps

Some comments from the panel:

- Bryan -- The MMDS/ITFS issue currently being worked on shows
the problems with the command and control model of spectrum
management. Chairman Powell wants to move to a more open,
market-like management approach to spectrum management.

- The MMDS/ITFS NPRM has asked questions about allowing the sale
of ITFS bands, which have been reserved for educational use, for
private commercial use. Barry emphasized that this is not a
policy change yet; the NPRM just seeks to gather as much
information as possible. Paul stated that the questions have
made Commissioner Copps nervous. He feels it is important to
preserve the educational mandate.

- Two-sided auctions are thought to be one way to reduce the
transaction costs involved in managing spectrum. These would put
sellers and potential buyers of spectrum directly in contact with
each, rather than having the FCC as an unwieldy middleman.
Participation would be voluntary, Brian said.

- The 70/80/90 GHz WCA task force has petitioned the FCC to
administer the bands under Part 101 (local site) licenses. The
Office of the Chairman did not seem happy about this. Bryan
asked if there are good sharing practices, why couldn't the bands
be unlicensed? Barry emphasized that the important issue is the
applications--what will the bands provide? His office attempts
to have no pre-conceived notion of what will work and what will
not.

- What are the public interest arguments of the future? A great
question from the audience for this panel. Bryan pointed to
market efficiencies and new technologies--"the greatest good for
the greatest number." But Paul added that while efficient
solutions are in the public interest, so are social and other
aspirational goals--that may collide sometimes with efficiencies.
Barry stated that the Commission does its best to balance the
social, economic, and technical sides of each policy decision.
Jennifer closed by pointing out that sometimes the Commission
simply must return to the statutes, in which Congress often
explicitly defines what the public interest is.

Bringing IEEE 802 Together for Interoperability and Deployments

The session was packed, standing room only several rows deep in
the back. This topic cuts to the heart of 802.16a's future--
where does it fit in the existing wireless environment, and how
will it be integrated there? Current wireless networks exist
within each other, from smallest cell size to largest:

- Personal area network (PAN) -- Bluetooth
- Wireless LAN (WLAN) -- 802.11
- Wide Area Network (WAN) -- 2G, 3G

Missing between WLAN and PAN is MAN--metropolitan area
networking. The key to successful WLAN and to some extent 3G and
4G WAN is backhaul. Endless hotspots are useless if they cannot
be connected to the wired backbone networks at high speed, at a
reasonable cost. To companies including Harris Corporation,
Vivato, Aperto, and Navini Networks, this is one of the greatest
market opportunities for the 802.16a standard. Reza Ahy of
Aperto presented the architecture graphically--a pattern of small
polka dots on a map (Wi-Fi hotspots in an urban area), overlaid
with a pattern of large circles that overlap to cover the entire
map (802.16a cells). In this way an entire region's hotspots can
be back-hauled quickly and cost-effectively. Aperto even
suggested that with the same base station equipment, operators
would be able to provide SLA-level business connectivity over
802.16a, and backhaul for all their local hotspots.

The 802 standards fit together at the Ethernet port on the Wi-Fi
base station at each hot spot. At that point the WiMAX-certified
802.16a equipment would plug in, backhauling the hot spot into
the larger WiMAX cell. Wi-Fi has massive momentum now, as
national operators continue to announce their hot spot plans.
For most 802.16a vendors, back haul is the key to piggy-backing
that momentum.

Report from the 2003 World Radio Conference

Thursday's keynote session was a report on the results of the
2003 World Radio Conference (WRC), concluded on July 4 in Geneva,
Switzerland. The US had 172 reps there, out of 2500 total, from
more than 130 countries. There were 48 major items on the
agenda. Janice Obuchowski, US Ambassador to the 2003 WRC,
described the event as one third political theater, one third
giant spectrum bazaar, and one third meaty technical substance.
Yet at the end of the conference, by all accounts the US
delegation came away with exactly what they wanted:

- Expansion of the 5GHz band -- an additional 455 MHz for indoor
and outdoor unlicensed use;
- Approval of spectrum for the Boeing connection service --
global allocation of spectrum for the in-flight wireless data
networking service proposed by Boeing;
- Earth station spectrum;
- Protection of the DBS spectrum in other regions, such as Asia
and Europe;
- Defeat of resolution 4 -- would have curtailed satellite
spectrum allocations;
- Identified spectrum to designate for emergency military use;
- Spectrum for the GPS upgrade program; and
- Spectrum for new Navy radars.

Janice led the US delegation as they executed on their strategy
of tackling and resolving the issues one by one, doing their best
to de-politicize the issues, and constantly reaching out socially
to other delegations.

The most relevant decision to the WCA was what Janice called "the
Wi-Fi decision"--the additional 455 MHz for unlicensed use in the
5GHz band. The bands are from 5150 MHz to 5350 MHz, and from
5470 MHz to 5725 MHz. Because of incumbent users in this
spectrum such as military radar, the allocation requires that
devices in the new spectrum employ mitigation techniques to avoid
creating interference. These include dynamic frequency
selection, to hop off of frequencies in use by local radar, and
transmitter power controls.

In closing Janice begged--please use this spectrum! We got it
for you, and you know best how to put it to use. And for
companies working internationally, she reminded them that the
5GHz is allocated around the world, but administered differently
by individual governments. "Please do your homework if you are
working internationally."

On the Floor

WiLAN

This company is both a fabless semiconductor company, and
manufacturer of fixed wireless products. They have had an OFDM
256 silicon solution for almost 3 years, and hold patents in the
field. They are currently working on adapting that solution for
802.16a and ETSI Hiperman compliance. Their fab partner is
Fujitsu.

WiLAN did not see Intel's announcement as a surprise. But, they
did view it as a positive for the entire industry. It raises
awareness of 802.16a and WiMAX to the public and to investors.

WaveSat

Another fabless semiconductor group, WaveSat does not manufacture
equipment themselves, unlike WiLAN. Rather they supply silicon
to partners who design and build the equipment. WaveSat claimed
great experience and success in NLOS (non-line of sight)
performance. In order to succeed with NLOS, the equipment must
synch the signal, and then equalize it. WaveSat holds patents on
fast technology for both processes. NLOS performance is measured
by a system's success in the Standford University Interim (SUI)
models, a series of 6 mathematical models intended to simulate
NLOS conditions in North America, including hilly with moderate
to heavy tree densities, intermediate path-loss conditions, and
mostly flat with light tree densities. WaveSat stated that their
technology passes all 6 of the SUI models.

WaveSat has been working with OFDM since 1997, and they are
currently finishing their first 802.16a compliant chipset. The
first FPGA will be done in late August, and will go to an initial
5 customers, who will test it and give comments. For these first
five, the chip can be customized to their system, in response for
their work to validate the silicon. Iowave has committed as a
customer, and WaveSat is selecting the next 4 now. Following the
validation process, the final chip will be available in December
to OEMs and manufacturers.

WaveIP

The WaveIP booth seemed to be busy the entire conference. This
is another company that both designs their own silicon (fabless),
and produces base station and CPE products as well. Their
selling point is price--$1200 for an access point with an
802.16a-compliant MAC (but 802.11 PHY) that can handle 64 users
over a range of several miles. The antenna is available in a
range of angles of view, from 60 to 180 degrees. The company
also has a proprietary management protocol designed to allow the
operator to push updates out to the CPE. The protocol does have
an SNMP gateway, for operators with existing management
solutions.

The CPE is $400 and designed for self-install. It has a unique
design, which allows the end user to select vertical or
horizontal polarization of the antenna simply by resting the
device on one edge or the other. Signal strength at the CPE is
indicated with a series of LEDs on the box.

The company is working in 2.4 GHz now, but will be in the 5.8GHz
band by the end of the year. The silicon is an FPGA.

Bridgewave

The silicon solutions from this company were unique--MEMS filters
in the 60 to 90GHz range. MEMS stands for micro-electronic
mechanical systems. The filters are structures formed at the
microscopic level in silicon, that are tuned for a specific range
of frequencies. The advantages of performing the filtering in
MEMS, according to Bridgewave, is smaller size, and greater
reliability, than traditional filtering systems for such high
frequencies.

Bridgewave's technology will be used first in line of sight,
point to point fixed wireless systems. Michael Foster, Senior VP
and GM of the Wireless Business Unit stated that for example, he
expected that a 60GHz link product would be able to be priced at
$12,000 per unit--compared to over $40,000 for a similar unit
using traditional filtering ICs.

Bridgewave is in beta trials of the technology this quarter, and
expects to have revenue-generating shipments by the 4th quarter
of 2003. Currently the products are being tested in about 12
trials, in the US and Japan, by operators, CLECs, and fiber
carriers. Bridgewave owns 2 patents and has 10 pending on the
filter technology.


0326.3 3D

***Web3D Consortium Announces X3D Standard Milestones
(July 29)

The Web3D Consortium today stated that its Extensible 3D (X3D)
standard has made progress both in standardization milestones and
industry support. At a recent International Standards
Organization (ISO) meeting in Korea, X3D received all necessary
approvals for advancement to final-form Draft International
Standard. The X3D specification documents have been successfully
reviewed, implemented and evaluated by Consortium membership and
the Web3D community. Separately, the Web3D Consortium continues
its strategic partnership with the World Wide Web Consortium
(W3C), to ensure X3D interoperability with the growing family of
Extensible Markup Language (XML) specifications.

Submission during SIGGRAPH of the final-form X3D Abstract
Specification documents establishes X3D as a Draft International
Standard, approved through joint efforts of Web3D Consortium and
ISO/IEC. X3D is an upgrade from the Virtual Reality Modeling
Language (VRML) 97 standard, retaining backwards compatibility
with a base of available 3D content, but utilizing an open
profile/components-based architecture enabling custom-crafted
scalable implementations. X3D incorporates 3D techniques
including rendering and multi-texturing, Non-Uniform Rational B-
Spline (NURBS) Surfaces, GeoSpatial referencing, Humanoid
Animation (H-Anim), and IEEE Distributed Interactive Simulation
(DIS) networking.

Within the Web3D Consortium, the X3D Working Group is now
preparing to accept Binary Encoding technology proposals for
review, and expects to create a format definition that combines
progressive geometric compression with XML serialization,
encryption and authentication, in a streamable format by the end
of calendar year 2003. Additionally, the Consortium has formed
the Extensible Modeling and Simulation Framework (XMSF) Working
Group to enable X3D deployment for simulation using Web Services.
An ongoing series of XMSF workshops and test-bed exhibitions are
demonstrating modeling and simulation across the Web, focused on
business, government and military application environments.

The first commercial- grade X3D browsers were announced at
SIGGRAPH from a number of companies. Consortium member company
Yumetech Inc. announced an update release of the Xj3D open-source
X3D browser and application library. X3D co-chair Tony Parisi's
company, MediaMachines, has released its Flux X3D browser. Other
product announcements include Communications Research Centre
(CRC) Canada's X3D-update Release 1.0 of FreeWrl, and
BitManagement's release of an X3D- updated Contact browser. NPS
has also updated the X3D-Edit authoring tool which includes XML-
based tooltips in Chinese, English, French, German and Spanish.
Over 1500 X3D example scenes exercise the new specification, with
many collected in the X3D Conformance Suite. All of this work is
available as part of the "Summer 2003 X3D Software Development
Kit" (SDK), a 2-CD set sponsored by CRC Canada available online
at http://sdk.web3D.org.

In a recent related release Virtock Technologies announced the
release of Vizx3D v.1.0 Beta, a new real-time 3D visualization
tool and web3D authoring platform to create X3D content. The new
application combines the capabilities of the new X3D format with
the interface of Virtock Technologies' Spazz3D.

The Web3D Consortium is sponsoring the ninth in a series of Web3D
symposia, in cooperation with ACM SIGGRAPH and Eurographics.
Hosted by NPS in Monterey California next March, Web3D 2004 will
be an event for industry, academia and the 3D graphics community
with interest in all types of Web-based 3D graphics. The Web3D
2004 Call for Papers and ongoing details will be available online
at http://www.web3d.org/s2004.

The Web3D Consortium is a non-profit organization developing and
promoting open standards to enable 3D Web and broadcast
applications. The Consortium is comprised of over 35 corporations
and educational institutions, with over 75 individual
Professional Members contributing their knowledge to Consortium
activities.

http://www.web3d.org


***Bitboys Oy Announces Acceleon Family of Graphics Processors
(July 28)

Bitboys Oy, a Finnish graphics hardware company, today announced
the availability of Acceleon, a family of graphics processors for
mobile and embedded devices. Acceleon, as a family of IP core
solutions, provides a performance and feature set that is
targeted toward various handheld devices, including mobile
phones, PDAs and entertainment devices.

Acceleon Visual Platform serves as the foundation for the use of
Acceleon graphics hardware. Bitboys Oy stated that Acceleon
Visual Platform provides compatibility with graphics API
standards such as an early version of OpenGL ES, while providing
varying levels of performance based on the Acceleon graphics
processor core used.

The Acceleon family of graphics processors consists of the
following products:

- Acceleon G10 -- As the basis for all subsequent members of the
Acceleon family, this processor provides hardware acceleration of
vector- and 3D-graphics content. The G10 core is targeted at
volume-market embedded devices, accelerating the visual user
interface graphics and interactive, real-time gaming content.

- Acceleon G20 -- A graphics processor for handheld gaming,
interactive wireless applications and user interface
acceleration. The G20 core provides a feature set for 3D graphics
rendering, while retaining backwards compatibility with Acceleon
G10. Provided are features such as textured triangle rendering,
pixel color processing, shading, texture filtering and image
anti-aliasing.

- Acceleon G30 -- A 3D graphics processor for handheld devices,
providing performance and scalability for more demanding mobile
games and applications. The G30 graphics processor supports
industry standard graphics APIs, including an early version of
OpenGL ES 1.0. Cross-platform applications and games can be
executed with high frame rates and with image quality.

Acceleon supports a hardware anti-aliasing system that they claim
provides no performance penalty when enabled. This feature is
intended to enhance the quality of applications on the Acceleon
platform, noticeable on the low-resolution displays typically
found on mobile devices.

The Acceleon Visual Platform is able to utilize any one of the
Acceleon graphics processors for accelerating graphics rendering
by moving rendering tasks to dedicated hardware. Bitboys Oy
stated that the combination of hardware and software would allow
for a range of handheld devices to be designed with the same
graphics functionality, but with variable level of rendering
performance.

Acceleon is available today for licensing.

Bitboys is a graphics hardware company, focused on the
optimization of graphics performance within tight space, power
and size constraints. Founded in 1991, with offices in Noormarkku
and Espoo in Finland, Bitboys Oy is a small design laboratory
with a decade of experience in graphics research and hardware
development.

http://www.acceleon.com


***Anark Ships Anark Studio 2 for Mac OS X
(July 29)

Anark Corporation today announced the availability of Anark
Studio 2 for Mac OS X. Anark Studio provides designers and
developers with a platform for integrating 3D, video, images,
audio and interactivity, and delivering over CD-ROM, DVD-ROM and
the Web. In addition, Anark Client 2 now expands the reach to
Mac viewers using Apple's new Safari Web browser.

Anark Studio also supports OpenGL and QuickTime. Anark Studio's
QuickTime video export allows for video delivery, and integration
with Mac video editing software for non-interactive projects.
Anark stated that the Anark Studio 2 for the Mac features an
optimized workflow and timeline, flexible workspace, drag-and-
drop JavaScript-based behaviors, and compositing and 3D features.

Anark Studio 2 for Mac OS X is available immediately and is
priced at $995 USD. Upgrade, student and special Siggraph
attendee pricing is available.

http://www.anark.com


***Discreet to Bundle mental ray Rendering Software in 3ds Max 6 (July 29)

Discreet, a division of Autodesk, Inc., and mental images, a
rendering technology software company, today announced they will
fully integrate and bundle mental images' mental ray rendering
software library with Discreet's 3ds max 6 content creation and
visualization software. The forthcoming release of 3ds max 6 will
therefore increase mental ray's install base.

The features of the new mental ray 3.2 rendering technology
include photorealistic rendering options such as global
illumination, caustics, and lighting calculations. mental ray's
memory management technology, and the ability to render and
compose arbitrary sets of 3D scene elements in separate passes
with sub-pixel level resolution, permits rendering of complex
scenes on desktop and laptop computers, according to mental ray.
Features such as support for hierarchical subdivision surfaces,
IES light profiles, HDR images, as well as light mapping
optimizations are also included.

mental images provides rendering software to the entertainment,
computer-aided design, scientific visualization, architecture,
and other industries that require sophisticated images.
Discreet's imaging solutions are designed for digital media
creation, management and delivery across disciplines such as film
and television visual effects, color grading and editing to
animation, game development, web/interactive, and design
visualization.

http://www.discreet.com
http://www.mentalimages.com

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