The WAVE Report on Digital Media
3D --- Media Creation --- Shared Space
---Published by 4th Wave, Inc.---
Issue #0222------------------6/14/02

 

The WAVE Report is Searchable on

http://www.3dlinks.com
http://www.wave-report.com/search/search.htm

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0222.1 Hot Topics

0222.2 Story of the Issue

0222.3 Semiconductor

0222.4 3D

0222.5 Wireless

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0222.1 Hot Topics

***nVidia Moves Graphics Content Development Forward with Cg Compiler
by John Latta
(June 14)

In a major announcement nVidia has released a new compiler for graphics,
Cg. This is a high level graphics language based on C, which allows for
the control of the graphics pipeline. Its strength is the ability to
develop custom shaders that add realism to the rendered imagery. What is
most important about this language is that it will be fully compatible
with Microsoft's DirectX 9 High Level Shading language and one can assume
these are one and the same. The language also supports OpenGL shader
programs. The Cg toolkit 1.0, which is available now, includes a Public
Beta 1.0, the language specification, a standard library, a browser, a
user's manual, and example shaders. The compiler output will be supported
by 3ds max, Maya and SOFTIMAGE and many game developers have announced
support. This is an important development to make 3D content more easily
developed. If only business applications of 3D would surface with such
depth.

http://www.nvidia.com/

***President Bush Announces Support for FCC Broadband Agenda
(June 13)

According to news reports, President Bush addressed his administration's
plans for a national broadband agenda Thursday, while addressing
technology executives attending the 21st Century High Tech forum at the
White House. The President announced that the administration is focusing
on sparking broadband deployment, and that they are actively working on a
national agenda. The most significant statement was that the President
both supports, and is counting on, the FCC's efforts to develop new
broadband policies. The announcement should lend some confidence to the
efforts of the FCC, which is sometimes reluctant to act in advance of
congressional direction. With well over a dozen, often contradictory,
bills in Congress addressing broadband deployment, that direction is
unlikely to come anytime soon. Even so, the FCC may not announce its
broadband agenda until next year.

http://www.washingtonpost.com/wp-dyn/articles/A52540-2002Jun14.html
http://digitalmass.boston.com/news/2002/06/14/bush.html

***Platform Conference Preliminary Agenda Online

InQuest Market Research's Platform Conference will be held July 16-17 at
the Silicon Valley Conference Center in San Jose, California. The
conference focuses on the planning, defining, and executing of winning
platform strategies in the PC and semiconductor industries.

The preliminary agenda for the conference is now online at:

http://www.platformconference.com/agenda.html

Registration is now open online at the Platform Conference Web site.

http://www.PlatformConference.com


0222.2 Story of the Issue

***Parascript, Inc. - Natural Handwriting Recognition and Beyond
by James Sneeringer
(June 14)

Few companies have the longevity in pen computing, or expertise in
handwriting recognition, that the team at Parascript has. When this team
formed the core of technology at ParaGraph International, they developed
the recognition software of the Apple Newton--the first commercially
available natural handwriting recognition engine. Today, the same
technology, named XR, forms the basis for the handwriting recognition in
PocketPC, and for Parascript software used in the recognition of forms,
handwritten checks, and postal addresses.

The Parascript Pen&Internet division is developing the next generation of
handwriting recognition software, called riteScript. Currently, though,
the division's main product is riteMail, an application for creating
handwritten notes and drawings on a computing device (known as electronic
ink) and sending them to any email address. riteMail is currently in beta,
and includes riteShape, a technology that recognizes and automatically
perfects common shapes like circles, rectangles, triangles, and arrows.
Users can try out riteMail, as well as the riteShape and riteScript
recognition engines, online at:

http://www.ritemail.net/

With the introduction of mobile pen devices such as Anoto, and the
Microsoft Tablet PC initiative, handwriting recognition is once again in
the spotlight. To better understand the history and current state of
recognition technology, the WAVE Report recently attended a Parascript
presentation at the Business Forms Management Association Symposium in
Baltimore, and interviewed Dr. Leonid Kitainik, general manager of the
Pen&Internet division.

From ParaGraph to Parascript

Parascript began life as the company ParaGraph International, which
developed the handwriting recognition features of the Apple Newton.
Following the Newton, their next handwriting recognition application was
CalliGrapher, whose customer base eventually grew to over 1 million end
users and 35 OEMs. ParaGraph and many of its technologies were bought by
SGI, which created a subsidiary later acquired by Vadem. Vadem
subsequently sold CalliGrapher technologies to Microsoft. Today, the
CalliGrapher technology forms a part of Transcriber, the handwriting
recognition software included in all Pocket PCs and Tablet PCs.

Apple recently announced that the next version of the Mac OS will have
native support for pen input, known as Inkwell. While Apple has announced
that this is based on “Newton Technology,” Dr. Kitainik stated that
Parascript has not been working with them. While Inkwell is probably
based on the ParaGraph Newton software, Apple has apparently continued the
development in-house.

Parascript Text Recognition

At the Business Forms Management Association (BFMA) Symposium in
Baltimore, the WAVE Report sat in on a handwriting recognition session
given by Parascript. The session, entitled "Recognizing the Truth About
Character Recognition," highlighted the issues and technology involved in
recognizing natural handwriting. The presentation was given by Jim Terry,
Director of Total Recognition Services (TRS) for Parascript. The TRS
division of Parascript provides recognition tools and services for
companies that process printed forms, such as credit card applications.

Computers can receive and manage written language in one of two ways. It
can receive it as ASCII characters, which are representations of the
numeric codes understandable by computers. ASCII text can be parsed by a
machine, which allows for editing, and features such as spell check,
searching, indexing, etc. Or, it can receive the image of hand-written
text. Because such language does not have a machine code like ASCII text,
it is not parsable by the computer. It is treated and managed as a single
picture, and no features are available for managing the writing within the
picture.

Character or handwriting recognition software uses the computer to
translate the image of handwriting, into ASCII text. There are three
levels of recognition software. In increasing difficulty of
accomplishment, they are:

OCR - Optical Character Recognition

The recognition of machine-printed text. An example is the numbers printed
on the bottom of checks. OCR for the most part is character-based pattern
matching, and often the printed characters are designed to maximize
recognition rates. Some OCR engines are capable of poly-font recognition,
while other, simpler ones can only recognize certain fonts.

ICR - Intelligent Character Recognition

The recognition of constrained, hand-printed characters. Constrained text
entry fields consist of a row of boxes or combs, one per character, rather
than an open area or line for writing. ICR is significantly more
complicated than OCR, since humans never write the same letter the same
way twice. Still, the basis for ICR is whole-character pattern
recognition. However, because of the huge variation in how each character
can be written, ICR engines rely on neural networking rather than straight
comparison. Neural networking is a complex technique that allows the
recognition software to learn and adjust to variations over time. It also
contains rules that pertain to each set of patterns (each character),
which can be amended over time to increase the flexibility.

Important issues with ICR include characters that touch, such as
distinguishing between "cl" and "d", and the subtle differences between
character pairs such as "T" and "Y", "G" and "6", etc. Adjacent characters
that touch, in particular, can cause many problems, since ICR engines look
at only one character at a time. If two letters are touching, ICR engines
have a very difficult time parsing them into two separate letters. The
engines typically treat it as one complicated, unrecognizable character.
Good constraints on the entry field are an important part of successful
ICR. Form design has a large effect on the success rate of ICR.

NHR - Natural Handwriting Recognition

The recognition of unconstrained, natural handwriting, print or cursive.
This is the recognition of any type of written language, cursive or print.
Rather than character-based pattern comparison, Parascript's original NHR
technology relies on a multi-layer process of recognition that includes
context in the analysis.

NHR is the result of two technology innovations:
1. The ability to break down all handwriting into a unique set of cursive
strokes that characterize all handwriting.
Parascript has designed a set of 64 handwriting "elements" known as the XR
Elements. These 64 elements can be combined to form any character or set
of characters in cursive handwriting.
2. The ability to execute linguistic and context rules on the fly.
Human processing while reading is parallel, rather than linear. In a
linear process, operations are executed one at a time in a set order, so
mistakes in earlier processes carry through to all processes that follow.
In parallel processing, operations are carried out simultaneously, so that
each process can check the others in real time. Parascript NHR recognition
processes work in parallel to improve success rates.

As NHR software scans a piece of handwriting, the following is occurring:

- Cursive lines are broken down into series of XR elements, which are
compared against a database to determine words or phrases.

- Printed characters are matched against Graph Based Character Classifiers
(sample character patterns) to determine characters and words.

- As recognition occurs, a dynamic process immediately begins matching
against a vocabulary database.

- The characters and words are matched against user-set criteria. One
would not expect a letter, for instance, in a zip code field.

- The characters and words are matched against the surrounding context.

The processes occur continuously and simultaneously as a piece of
handwriting is analyzed.

Pen&Internet Technologies - The Next Step

Our interview with Dr. Leonid Kitainik, General Manager of the
Pen&Internet division of Parascript, lasted 1.25 hours and covered a
tremendous amount of ground. Dr. Kitainik joined ParaGraph International
in 1993.

Today, the main product of Pen&Internet is riteMail, used for creating,
storing, and exchanging electronic ink. riteMail runs on multiple
platforms, and includes riteShape’s shape recognition and correction. In
the future, riteMail will serve as the infrastructure and interface for
what Dr. Kitainik called full notes recognition, for pen-based mobile
devices such as PDAs and convergent cell phones. riteScript and riteShape
will be part of the technology, applications and services.

riteScript Natural Handwriting Recognition Technology

Dr. Kitainik stressed the term “natural handwriting recognition."
Parascript defines natural handwriting recognition (NHR) as the ability
for a computer to recognize and convert to text any freehand writing,
cursive or print, unconstrained by any boxes or combs. Dr. Kitainik stated
that most commercially available natural handwriting software is based on
ParaGraph or Parascript technology.

Parascript Pen&Internet NHR does not look at characters; it looks at words
and phrases. Dr. Kitainik pointed out that people do not read or write
characters, they read and write words and phrases. He stated that that
should be the goal for handwriting recognition software as well.
CalliGrapher (and now Transcriber), as well as other Parascript
applications such as TRS, uses the XR elements to break cursive words down
into a linear series of elements. Each series of elements then represents
a word or phrase that can be matched against a database of expected or
common words or phrases.

riteScript, however, does not use the XR technology. For riteScript, Dr.
Kitainik stated that the Pen&Internet Division have developed a new
recognition technology, based on a new mathematical foundation. XR, he
said, is limiting. It attempts to represent the inherently ambiguous
nature of handwriting by squeezing each word into a linear sequence of
elements. The new technology creates a much broader interpretation of the
handwriting strokes, to leave more options available during the lexical
phase of analysis.

riteScript's new NHR is much more dependent on contextual information than
the XR-based system. As each word is processed, the NHR engine begins
comparing it to multiple databases of known or expected words and
phrases--a process known as lexical support. Since the interpretation of
the strokes is much broader under the new riteScript NHR engine, Dr.
Kitainik stated, it can achieve much better results with good lexical
support than the XR system. He added that the new technology has greater
much lexical support than older recognition engines, including multiple
lexical sources that operate in parallel.

Again like a human, the software attempts to use the context in which
strokes appear to determine which word or character was intended. The
engine continuously matches its interpretation of strokes with multiple
sources of commonly used phrases or constructions. In some cases, it is
also possible for the user to provide a context--such as when filling out
a form. Dr. Kitainik stated that for the fields of a form, the lexical
context is typically known, and he expects that the riteScript success
rate will soon be able to routinely achieve at least 90% word accuracy
when recognizing form inputs.

Context can also be utilized in free form input. He used the example of an
e-mail address hurriedly scribbled down. Since an e-mail address consists
of a known structure, with an “@” character and at least one “.”,
riteScript can more easily identify it as such. The engine can then parse
it and interpret it more accurately by comparing the handwritten address
against known domain names and extensions.

"Full Notes Recognition" Technology

Pen&Internet has extended the concept of recognition beyond handwritten
text:

The riteShape recognition engine interprets drawing strokes, and converts
them to "perfect" computer shapes. For instance one may draw a circle by
hand, and the software will convert it to a perfect circle. It works even
with overlapping or connected shapes.

Autoformatting detects the angle at which text is written and can either
correct it to straight, or preserve the angle after conversion to ASCII.
In addition it can sense and generate formatting features such as indent,
bullets, charts, etc.

The goal that Dr. Kitainik expressed is a pen interface that senses the
intent of the user, and accomplishes it automatically. He called this
"full notes recognition"--it goes beyond handwriting to interpret the
entire page and produce the desired result. His example was a person
creating a PowerPoint presentation by hand. As they write out charts and
bullet points with the pen, it converts the writing to text, and
transforms the hand formatting into standard application formatting. As
they draw out an organizational chart by hand, the boxes and circles are
converted to perfect shapes, the text is converted and formatted, and the
lines and arrows are converted to uniform shapes. The user is presented
with a simple interface, supported by very complex background software.

Consider the example of using a current applicaton to draw a circle with
text inside it. The user must go to the application tool bar and select
the circle tool. They must pick where the circle begins, and how big it
will be. Then they must select the text tool. They must determine where
the text will begin and how big it will be. Then they type what they want.
With full notes recognition using Pen&Internet’s technology, the user
would simply draw the circle where they want it, write what they want as
big as they want, and the strokes are converted to computer shapes and
text automatically.

Dr. Kitainik referred to the second scenario as a "natural pen interface."
The vision is an interface that begins with a blank screen and interprets
your intent as you draw and write. This is the opposite of most
applications today. Modern applications provide the user with a multitude
of tools up front, and the user must explicitly select everything that
occurs. The natural pen interface presents the user with freedom of
expression, and from that, interprets intent and enacts the appropriate
tools.

According to Dr. Kitainik, full notes recognition is a "very heavy"
technology. The context detection is extremely challenging, and the
lexical support required--in this case databases of common usages for
symbols, graphic arrays, charts, etc--is vast. While the handwriting
recognition or shape recognition on its own is small enough to run on
current mobile platforms (newer PDAs and phones), full recognition is not.
It must run on a server, and Dr. Kitainik sees it as a back-end service
that users or carriers would subscribe to.

We pointed out--the question of user expectations looms over this project.
The Newton faced criticism when the handwriting recognition did not live
up to over-inflated expectations. Dr. Kitainik said that they must very
carefully weigh the current capabilities of hardware, software, and
communications against what they would like to accomplish. He stated they
are trying not to over-hype this capability. No recognition system, human
or computer, will ever be 100% accurate. He pointed to the success of
CalliGrapher as an example of success with recognition.

The challenge is in very carefully understanding what people "mean" to
do--what they intend with their strokes. The context support must be based
on what people do most often with certain stroke patterns, but also leave
the capability for new applications and variations. Dr. Kitainik stated
that this is very sophisticated and challenging work, since it can so
often be subjective. But, he stated, he does not believe in a totally
free, user-defined interface. He believes the best answer is a well
thought-out, simple interface that does not present the user with too many
options at once.

Is this a mass-market technology? We mentioned the poor history of pen
products. He replied that there is a user base of PDAs of about 16 million
worldwide--all pen-based devices, most with electronic ink capabilities
and some recognition technology. Based on that and the PDA market
forecasts, he does believe that a pen interface can be mass-market.

Development Status

The Pen&Internet products are in various states of development:

- riteMail - Currently in an extended public beta, expected to ship as a
commercial product by the fall
- riteShape - Version 1 released, nearing beta version for the second
release
- riteScript - Just made major jump to second beta version. Expect
something solid by end of the year.
- Autoformatting - Well into beta prototypes.

Business Model

Dr. Kitainik sees the ideal business model for riteMail as a combination
of OEMs, mobile carriers, and Pen&Internet's own services.

- OEMs will license riteMail for bundling with products, normally paying a
license fee to Pen&Internet.

- Carriers will include riteMail in their service offerings, sharing
revenue with Pen &Internet and OEM’s.

- Carriers or subscribers will pay a subscription fee for the back-end
service of full recognition.

For the time being, only riteMail client software, including riteShape
technology, is a small enough program to run directly on PDAs. Depending
on the power of the mobile unit, or its connectivity to a back-end server,
riteScript handwriting recognition will also be available. Dr. Kitainik
sees these as the basic features of riteMail in its initial release, with
the more advanced full notes recognition available as a value-add service
in a future release. Eventually, as hardware capabilities catch up, full
notes recognition may run directly on PDAs as well, and would generate
license fees from application or OS developers.

We asked--isn't it hard to get carriers to share revenue? He answered:
"profoundly difficult." But, he sees it as inevitable that carriers will
be forced to open their revenue streams to 3rd party developers. He stated
that they cannot survive in the future without data services, and 3rd
parties are an integral part of providing those. "It is the only way 3G
will happen." He cited Australia and some European companies as examples
of providers opening their billing structure to outside providers.

Parascript Vision for the Future

PDA and cell phone units continue to increase in power and capability, and
most wireless operators are in the process of rolling out data services.
Parascript believes their electronic ink and natural pen interface
technologies are poised for breakthrough growth and mass market
acceptance. They see full notes and forms processing with advanced
recognition, as a bridge between the worlds of electronic ink, and
conventional text and multimedia documents. The goal is ease of use for
taking, storing, and exchanging freehand notes in digital ink, with
recognition and conversion accomplished in the background and always
available. The focus is on a natural pen interface--freehand entry, with
the software complexity shifted to the background.

http://www.parascript.com/


0222.3 Semiconductor

***NewLogic Announces First CMOS Bluetooth Radio IP Core on Independent
Foundry Technology
(June 12)

NewLogic Technologies today announced the availability of its BOOST Radio
intellectual property (IP) core.

The BOOST Radio is a 2.4GHz CMOS Bluetooth transceiver featuring low power
consumption and small die size. NewLogic states that the radio, provided
as hard macro, is suited for use in cost sensitive IC designs, where low
power consumption is a key factor to success. They also stated that in
conjunction with the BOOST Baseband Core and BOOST Software, the BOOST
Radio provides a complete Bluetooth system compliant with Bluetooth
specification v1.1.

The BOOST Radio core has already been verified using a 0.18 micron CMOS
process technology. Porting services to other CMOS process technologies
are available upon request. In addition to the BOOST Radio hard macro, a
PCB reference design is available. Based on its experience in RF chip
design, NewLogic also provides IP integration support.

NewLogic Technologies is a supplier of Bluetooth and 802.11 wireless LAN
intellectual property cores, as well as digital, mixed signal and RF IC
design services.

http://www.newlogic.com


0222.4 3D

***Caligari Announces trueSpace6
(June 11)

Caligari Corporation, a provider of 3D multimedia authoring technologies,
today announced trueSpace6, a new version of its 3D modeling and animation
program. In trueSpace6, Caligari adds more than two dozen new features for
modeling and design, as well as increased functionality for game
developers, professional engineers and designers, and trueSpace users
interested in web-based collaboration and community building.

New trueSpace6 Features - Modeling and Editing:

-- Layers - Full color-coded layers. Users can hide, lock, merge, name,
color and copy layers or manage them by painting layers in the Scene
Editor.
-- Scene Editor - By combining six trueSpace editors (objects,
hierarchies, key-frames, function curves, layers and audio) into the new
Scene Editor, users now have access and multiple methods of viewing and
organizing the structure of scenes and objects.
-- Unwrapper and UV Editor - Direct manipulation of object faces with the
UV Editor allows for precise texture placement. Improved 3D paint allows
users to paint color, transparency and displacement directly on the
texture in the editor.
-- NURBS Modeling Enhancements - Trim curve extrusion, capping and curve
projection further increase the power of NURBS modeling. Users can create
or maintain a closed structure at any time, and they have visual feedback
of projected curves before they are applied.
-- Chamfers and Fillets - Creating complicated rounded and beveled edges
can now be done in minutes. This new feature includes support for three
edge mixed blends and real time feedback of settings, plus the power to
rapidly select entire chains of edges.
-- Array Tools - Direct manipulation based Radial, Spline and Grid array
tools are great for creating rows of Roman columns, arches, modern
architectural designs, spiral staircases and countless other structures
comprised of repetitive objects.
-- Deformation Tools - Powerful Bend, Taper and Skew tools allow users to
work precisely on entire hierarchical objects.
-- Additional modeling features in trueSpace6 include: expanded object and
vertex snapping for NURBS and polyhedra, shelling for polygons, and real
time mirrored modeling for polygons--even in surface subdivided modes.

Other New Features in trueSpace6:

-- Facial Animator 1.2 includes a library of heads and allows for easy
creation of texture mapped customized talking heads.
-- Texture Baking allows users to create real time photo realistic
walkthroughs.
-- A new Physics Module provides more accurate simulation, greater speed,
more sophisticated interaction with animated objects, and better detection
of concave surfaces.
-- Icon Helper allows new users to quickly find tools, assign hotkeys and
learning tool functions. A full list of icons can be viewed by name under
a variety of categories.
-- LightWorks 6.6 rendering engine provides support for objects as lights
and textured area lights.
-- Improved X format provides better texture UV support, and improved DXF
(r12) format, so layers are recognized with color and name and duplicated
in the trueSpace scene.

System Requirements

trueSpace6 requires a Pentium II CPU (Pentium III recommended), Windows
95/98/2000/NT, 64MB RAM, and 50MB of free hard disk space. For optimum
performance, 128MB RAM and 3D accelerator are recommended.

Pricing and Availability

trueSpace6 will be available in July 2002 for $595. Upgrade prices start
at $129. Users can also purchase aniPak, fxPak, dePak, or rayPak for $199
each, all of which will run under trueSpace6.

http://www.caligari.com

***NVIDIA to Support USB 2.0 in Future Platform Products
(June 11)

NVIDIA Corporation, a provider of visual platform technologies, today
announced that its next-generation family of nForce Platform Processors
will support Universal Serial Bus 2.0 (USB 2.0), a high-speed bus
interface used to connect a myriad of digital devices, including handheld
computers, digital cameras and optical mice.

USB 2.0, dubbed "Hi-Speed USB 2.0" in the marketplace by the USB
Implementer's Forum (USB-IF), increases the speed of the peripheral to PC
connection from 12Mbps on USB 1.1 to up to 480Mbps on USB 2.0-- 40 times
faster. The higher bandwidth is a major boost for such external
peripherals as CD/DVD burners, scanners, digital cameras and hard drives.
The increased bandwidth of USB 2.0 also makes it a good connectivity
choice for demanding PC user environments--including digital image
creation, Web development and publishing, networked video conferencing and
3D gaming--where multiple, high-speed devices are used simultaneously.

PCs and motherboards featuring NVIDIA's nForce Platform Processors are
currently available from hundreds of system motherboard manufacturers, PC
OEMs and system builders worldwide, including: Alienware, ASUStek,
Compaq, Falcon Northwest, Hewlett-Packard, Fujitsu-Siemens, MicronPC, MSI,
NEC and more. Products featuring NVIDIA's next-generation nForce Platform
Processors will be available later this year.

Designed to take advantage of AMD's latest CPUs, the nForce platform
processors includes the nForce Integrated Graphics Processor (IGP), the
nForce System Platform Processor (SPP) and the nForce Media and
Communications Processor (MCP). In addition to the GeForce-based Graphics
Processing Unit, dual 64-bit memory controllers, and flexible
architecture, the nForce platform processors also feature an integrated
Audio Processing Unit (APU), the same audio technology found in the
Microsoft Xbox game console. Through its use of a multi-DSP engine, the
NVIDIA-designed APU provides hardware processing for up to 256
simultaneous voices and special effects; encodes Dolby Digital 5.1 audio
streams in real-time; and consumes sa very small amount of CPU overhead.
By using the high-speed HyperTransport bus technology as the digital
connection between the two platform processors, NVIDIA's nForce
architecture can provide substantially more bandwidth.

http://www.usb.org
http://www.nvidia.com


0222.5 Wireless

***EarthLink Launches Wi-Fi High Speed Internet Service Powered By Boingo
Wireless
(June 11)

EarthLink today announced the launch of EarthLink Wireless High Speed,
powered by Boingo Wireless. The ISP's latest "EarthLink Everywhere"
service gives on-the-go consumers and business travelers high-speed
Internet access through hundreds of public and private Wi-Fi networks or
"hot spots" nationwide.

Through its relationship with Boingo Wireless, Inc., EarthLink will now
offer its subscribers the ability to access hundreds of 802.11b-enabled
wireless LANs (local area networks) in hotels, airports, cafes and other
public and private areas nationwide. Boingo Wireless, Inc. was founded in
2001 by Sky Dayton, who is also the founder and chairman of EarthLink.

Subscribers of EarthLink Wireless High Speed will be equipped with
software that "sniffs" locations for available Wi-Fi signals, a
quick-reference database that lets users search and find the nearest
available Wi-Fi hot spot either locally or when on the road, and Internet
access at speeds of up to 11 megabits per second -- almost 200 times
faster than 56k dial-up service.

The service includes a built-in personal VPN (virtual private network) to
ensure the wireless connection is secure from hackers and snoops, and the
EarthLink Wireless High Speed Software provides Signal Settings where
users can store network profiles to simplify moving between Wi-Fi
locations, such as home and work.

The service is available through a three-tiered pricing plan that
includes:

-- "As You Go" access at $7.95 per connect day*
-- "Pro" access at $24.95 for 10 connect days* per month
-- "Unlimited" access at $74.95 per month

* A connect day includes unlimited sessions and traffic at a hot spot
location for a 24 hour period.

http://earthlink.boingo.com

--------------------------------------

Copyright 2003 4th WAVE, Inc.

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