The WAVE Report is Searchable on http://www.3dlinks.com -------------------------------------- Bridging the Digital
Divide – Opportunities for Companies Targeting
Ethnic Consumers WaveRider Launches LMS3000
Non-Line-Of-Sight Wireless Japan Telecom to Offer Optical
Network Service 0117.2 Story of
the Issue Fair Use or Copyright Violation? 0117.3 3D Quantum3D and Carmel Applied
Technology Chosen by Sikorsky Aicraft for
Helicopter Simulators 0117.4 Wireless FASTNET Connects Fixed
Wireless Broadband Customer in North American GSM/PCS Users
Top 10 Million Mark 0117.5 Telecom Japanese Government Forces
Competition House Passes Telecom Regulatory
Relief Bill -------------------------------------- 0117.1 Hot Topics ***Bridging
the Digital Divide – Opportunities for Companies Targeting Ethnic Consumers The Insight
Research Corporation has recently released a report entitled, “Web Portals,
ISPs, IP Telephony & The Ethnic Consumer: Bridging the Digital Divide
2000-2005. This report presents their analysis of the way affinity portals,
based on demographics, such as gender or race, can attract users not served by
the large horizontal portals that most of us recognize today – and therefore
have an off-setting advantage. This is especially true because, according to
the report, the US Census predicts that soon after the mid-21st
century, non-Hispanic Caucasians will become the minority, accounting for less
than 50% of the US population. Specifically, the number of non-Hispanic
Caucasians will decline from 71.8% of the total US population in 2000 to 62.4%
by 2025. Insight
commissioned a telephone market research study that accumulated feedback from
consumers on their information technology usage. The study consisted of 1,171
interviews with an equal number of male and female adults, 18 years of age and
older, across three major ethnic groups. Key findings include the following: Asian Americans are
70% more likely to be online at home than other ethnic groups. Even
lower-income Asian Americans are tech savvy – nearly 1/3 of the households
earning less than $15,000 a year are online according to the NTIA/ESA. Income still
remains the greatest determinant for home Internet access though. There is
almost no digital divide among the wealthiest of Americans. At the highest
educational levels, differences in Internet usage between race/ethnicity are
slight as well. Internet access
revenues will more than triple in 2005, increasing to more than $11 billion.
Access revenues from ethnic households will account for nearly 28% of that
total, or $3.1 billion. In
2001, African Americans represent a consumer group with a buying power of
$572.1 billion, Hispanic Americans $452.4 billion and Asian Americans $253.8
billion (buying power is the disposable personal income). For more
information on this report, go to: ***WaveRider
Launches LMS3000 Non-Line-Of-Sight Wireless System (March 29) WaveRider
Communications, a global provider of fixed wireless Internet access products,
has commercially launched its LMS3000, a non-line-of-sight fixed wireless
Internet access system. The latest addition to the company's Last Mile Solution
product family, the LMS3000 provides a solution that enables Internet Service
Providers (ISPs) and telecommunications carriers to deliver 'last mile' high
speed Internet access to commercial, (SOHO) business and residential
subscribers. The LMS3000 system
delivers Internet access at speeds up to 1Mbps, and includes a small end-user
modem and indoor antenna that can be installed by subscribers. The
user-installed modem, which has been granted approval by the FCC, eliminates
the cost for professional installations required for the roll-out of existing
competing technologies. The LMS3000
operates in the license-exempt 900 Mhz spectrum, and is a cost-effective
solution for Wireless ISPs (WISPs) to serve markets with low to medium
population densities, where there is a high demand for high-speed access, but
limited access via traditional wired networks. The LMS3000 can
support over 10,000 subscribers per system, and includes WaveRider's Network
Management System (NMS) which enables WISPs to conduct advanced networking
functions including bandwidth shaping, setting up new subscribers, monitoring
the operation of equipment and initiating network changes to avoid service
disruptions. The network management system also enables service providers to
guarantee varying levels of services for customers. WaveRider's LMS3000
has been deployed in Southern Alberta by Platinum Communications Corporation
which is currently delivering high-speed wireless Internet access to two
communities. WaveRider's
Last Mile Solution (LMS) products are networked wireless systems that deliver
broadband Internet access to large, medium and small office/home office (SOHO)
businesses and residences, using secure spread-spectrum radio technology in
the license-exempt 2.4 GHz and 900 MHz ISM bands. ***Japan
Telecom to Offer Optical Network Service (March 30) According to the Nikkei
English News, Japan Telecom and four other firms plan to offer high-speed
optical telecommunications services in Tokyo's Tennozu district using
fiber-optic cables laid in air conditioning tunnels. The firms will offer
Internet connection services that cost 30% below average as well as data
transmission and telephone services. The four other
firms are DDI, known as KDDI, MCI WorldCom Japan Co., Cable & Wireless IDC
and KVH Telecom of the Fidelity group of the U.S. The five firms invested a
total of some 100 million yen to jointly lay a 2km fiber-optic cable in a
tunnel owned by Tennozu Area Service, a local air conditioning company. The companies will
separately offer the services to some 200 firms in the Tennozu district. Tennozu
is the third area in Japan after the Marunouchi and Ikebukuro districts, both
in Tokyo, where fiber-optic cables are laid in air conditioning tunnels. Using
the tunnels, which are connected directly to the interiors of buildings, helps
cut the time for laying cables by more than half. Tunnels also enable the
amount of capital investment to be reduced by one-third as they do away with
the necessity for digging up public roads and passing cables through walls. 0117.2 Story of the
Issue ***Fair
Use or Copyright Violation? By Amanda Rogos Which view is
correct? Hollywood, in the form of music and movie
companies, collectively seek to protect the value of the products created by
musicians and producers. Hollywood, in the form of music and movie
companies, is the ultimate expression of greed, interested in only its own
self-preservation and not the public, which is its customer. Consumers only want reasonable
opportunities to listen to music and video in their own homes. Consumers will take every opportunity to
steal artistic property, pass it around and ignore any concept of property
rights. It may be hard to
believe but the role of consumers under each view is embodied in a law under
the concept of fair use - yet, few principles invoke such strong responses.
Early in the Internet era, circa 1997+, the prevailing view was that digital
media would fundamentally change the relationship between consumers and media.
Copies would be everywhere and fair use would be dramatically extended. Then
digital Rights Management (DRM), water marking, public keys, peer to peer and
other technologies entered to make boundaries all the more difficult to
establish. Now, with the legal defeat of Napster the ground has shifted again.
No matter where the fair use line is drawn in the sand it will have major
economic consequences. At the CES show in
January we began to follow the movie and recording industry’s challenges to the
principle of fair use, which allows consumers to make personal copies of
copyrighted materials. Since that time, Gary Shapiro, President and CEO of the
Consumer Electronics Association (CEA) has voiced concerns that the future
growth of consumer electronics could be impacted if consumer fair use is
terminated. Consumers are left somewhere in the middle, with some voicing
concern over copyrighted works and artist compensation and others increasing
their file downloads from their homes/offices in expectation of Napster’s demise.
In order to better understand the issue we will outline copyright and fair use
principles and summarize the events of a conference, the Digital Download,
sponsored by the CEA, to discuss these issues. Background The Digital
Millennium Copyright Act was signed into law by President Clinton in October
1998. The legislation includes five titles, two 1996 World Intellectual
Property Organization (WIPO) treaties and a number of copyright-related issues.
The specific titles are as follows: Title I, WIPO Copyright
and Performance and Phonograms Treaties Implementation Act of 1998 (the WIPO
treaties were an attempt to encourage countries around the world to develop
similar protection and laws for intellectual property). Title II, the
Online Copyright Infringement Liability Limitation Act - sets limitations on
the liability of ISPs for copyright infringement when engaging in activities Title III, the
Computer Maintenance Competition Assurance Act – allows computer programs to be
copied for purposes of maintenance and repair Title IV, contains
six miscellaneous provisions relating to functions of the Copyright office,
distance education, exceptions in the act for libraries, Webcasting of sound
recordings on the Internet and bargaining agreement obligations in the case of
transfers of rights in motion pictures. Title V, the Vessel
Hull Design Protection Act – creates protection for the design of vessel hulls Title IV is of the
most interest in this case, because it addresses fair use conditions for
institutions such as libraries and educational institutions, reverse
engineering and encryption research, the protection of minors and for personal
privacy and security testing use. This title was purposely developed with broad
policies to allow for individual interpretation. Since the enactment
of DMCA, much has happened – most importantly Napster has revolutionized media
sharing capabilities and transformed the media industry indefinitely. This has
initiated a debate that has grown to encompass the entertainment and consumer
electronics industries, consumers and the US Government. Napster Court Decision In the latest
episode of Napster versus the RIAA (Recording Industry Association of America),
a three-judge panel of the 9th Circuit Court of Appeals in San Francisco
refused to grant the record industry’s request to shut Napster down completely.
The court ruled instead that Napster must remove any copyrighted material that
had previously been available. Since that time, Napster has begun blocking user
access to an estimated 2 million copyrighted files, but users of the service
say, although it is more complicated, files can still be found and downloaded.
The company had previously offered a five-year $1 billion deal to recording
companies for the right to use their music, but the industry did not agree to
the deal. The outcome of this
battle will define how other media – books and video files – will be
distributed over the Internet - and opinions differ by industry and individual.
As we reported in our “2001 Global Internet Summit” article, (WAVE 0115)
Jonathon Sacks, President of AOL Interactive believes that these policy and
legal efforts surrounding MP3 copyright have only gated legitimate standards
groups, while fueling Napster with free marketing and therefore increased
subscribership. This may be true - according to Reuters, since first lawsuit
was filed by the RIAA in December 1999 the number of Napster users has exploded
to more than 60 million. A pro-Napster
argument is presented in an online article authored by Michael Boldrin,
Professor of Economics at the University of Minnesota and David Levine, Armen
Alchian Professor of Economic Theory at UCLA (http://levine.sscnet.ucla.edu/general/intellectual/napster.htm).
These professors posit that the record industry’s argument is not over the
right to sell products, because no one uses Napster to steal CDs, but rather
over the ability to regulate the future use of products by those who purchase
them. In Napster’s case, no one has accused users of stealing the CDs, just
making them available to others. They liken this situation to buying a car or
CD – which you can loan, sell or give to someone and become a direct competitor
to the original manufacturer. The RIAA has argued
that consumers should not have the right to resell the music because, by
breaking their supplier monopoly, creative incentive to new artists is
degraded. Boldrin and Levine conclude that, “What is at issue, then, is not
"theft", but rather the legal protection of a monopoly…if the
monopolist has to compete with his own past customers then his ability to
extract money from his new customers is reduced.” On the other hand,
US House Representative Billy Tauzin, although amazed and impressed with Shawn
Fanning’s technological abilities, believes that Napster was, “engaging in a
business plan that financially benefited at the expense of copyrighted works,”
and therefore the courts had no choice but to limit their services. Tauzin and
the US government are becoming increasingly involved in this debate, as seen
below. Congressional Action On September 25,
2000, House member Rick Boucher introduced the Music Owner’s Listening Rights
Act of 2000, which would allow consumers to store their own legitimately
purchased music on an Internet site for access anytime, anywhere. Boucher
followed that act by criticizing the decision of the Librarian of Congress in
their work to define fair use policies for the DMCA, stating, “This disappointing
decision has moved our Nation one step closer to a ‘pay-per-use’ society…” and
expressed little doubt that the 107th Congress would consider
revisions to the Copyright Act to preserve the consumers’ rights of media
usage. Since then Boucher has voiced his intent to introduce several bills that
would ensure digital home recording rights and the fair use of copyrighted
works for institutions such as schools, libraries and students. Tauzin has also
been vocal in this debate, voicing concern that intellectual property
legislation might hurt consumers’ rights. Speaking at the Digital Download
Conference Tauzin suggested that a balance was needed, and that the recording
industry would have to find a way to live “harmoniously” with new technology
and applauded the CEA’s work to balance the copyright holder’s rights with the
consumers. Not everyone is in
agreement. On February 14th of this year, Senator Orrin Hatch and
Senator Leahy released a joint High Technology and Intellectual Property agenda
that would include, among other things, a discussion of how the copyright
system should apply to the Internet - with the intent of strengthening
copyright protection. Consumer
electronics and independent industry groups have also begun to work on
technology solutions including the 5C protection, SDMI and watermarking, but
whether they will be compatible with government or Hollywood standards or
accepted in the industry is unclear. An inherent risk in each of these is the
ability to alienate consumers by making the protection too restrictive. Cary
Sherman, Executive Senior Vice President and General
Counsel, RIAA believes that the goal should be to dissuade people from
violation instead of restrict their abilities. Referring
to the current state of the market - industry initiatives, Napster in the
courts and legislation beginning to take shape in the government,
Representative Tauzin said it well, “This is just the beginning of the battle
as we see it.” View of the CEA
- Digital Download Conference The Consumer
Electronics Association recently held a one-day conference, entitled “The
Digital Download: Public Access to Content in a Digital World” to hold
discussions on the “proper balance between home recording and fair use rights,
intellectual property and new technologies…” CEA President and
CEO Gary Shapiro began the conference making it clear that he condemns piracy
but at the same time believes that consumers right to “time shift, place shift,
resell and lend content they have legitimate access to, must be preserved.” He
cited a study conducted in February 2001 by eBrain (a service of the Consumer
Electronics Association) that found that although very few people are currently
paying to download digital content, many were neutral or willing to accept some
form of payment in the future. Specifically, about
48% of the respondents were either neutral or in support of some type of
payment system. The study showed that opposition was highest regarding
information, reports and pictures and lowest for computing software and
electronic books. Interestingly enough, the items facing the least opposition
to payment, computing software and electronic books, are also the items that
are most frequently paid for today. The CEA believes that this suggests
willingness to pay will increase as people become familiar with having to pay. Frequency of Paying
to Download Content* Pictures 3% Games 6% Computing
Software 26% Information or
Reports 2% Audio files 6% Sound files 2% Video
clips/movies 4% Electronic
books 23% *Among online
adults who HAVE downloaded each type of content Opinions about
Charging Fees to Download Content from the Internet* Overall MP3 File Users Support 24% 20% Neutral 24% 21% Oppose 49% 57% *Don’t know
responses not shown The study polled 1,815
online US adults. During the course
of the conference, representatives from the movie and recording industries
voice their opinions on Napster, copyright protection and legislation. At a panel entitled
Digital Freedom vs. Digital Restraint, Fritz Attaway, Executive Vice President,
Government Affairs of the Motion Picture Association of America, stated his
belief that the sheer enormity of works being downloaded has had a monetary
affect on copyright holders already. According to the Motion Picture Association,
in 1999 there were 150,000 unauthorized movie downloads per day. They estimate
that this has grown to 350,000-400,000 today and will increase to over 1
million by the end of the year. He argued that this did not constitute fair
use, which was meant for education and institutional use of portions of works –
not entire works on this large of a scale. Hillary Rosen,
President and CEO of the RIAA (not in attendance at the conference) contends on
the other hand, that this, “is not a matter of profits and losses…but rather
one of defending the creative community’s right to do with their property how
they wish. And what they wish…is to meet consumer demand and bring music to the
Internet.” She argues that not only profits but incentives to create are harmed
by these services. On the other side
of the debate, Jonathan Potter, Executive Director, Digital Media Association,
argued that his organization has dozens of members waiting for licenses for
secure music download and Web casting solutions that are not getting licensed
because of the music industry’s fear of loss of control. “Therefore the
unlicensed guy [Napster] has won.” In an argument similar to AOL Interactive’s,
Potter contends that by focusing only on control, the industry has created a
market vacuum in which consumers flee to the available solution (unlicensed) -
because there is no other choice. Chuck D, artist and
Internet music advocate for Rapstation.com, compared the recording industry’s
claims of copyright protection to a “baby shield” – in order to protect their
own controlling interests (while financing their own executives and lawyers
with heightened salaries, houses in Bel Air…). “For the first time the
public…has control over the technology a little more than the industry itself”
and they are fighting to get it back. Consumer Impact There are really
two scenarios. One, a scenario similar to the current Napster environment –
where, representing a very liberal interpretation of fair use, there is free
use of media content (which the media industries are challenging). Within this
scenario, individuals like Shawn Fanning would be encouraged to create new
technology solutions, which would include copyright protection along with
innovative consumer services. This could enable real, full-scale
video-on-demand offering hundreds of movies for anytime viewing, pre-purchase
samples of music online, similar to music stores, music, video and image file
rental for a limited time period with copying restrictions and the ability to
move content within a household/personal space to various devices. In another scenario
the media industry could restrict personal use and gate legitimate attempts at
new technologies to protect their monopoly. This represents a very strict
interpretation of fair use and one that Hollywood could implement quite simply
with digital rights management and copy protection. Consumers would be
restricted in their ability to watch or listen to content and would not be
allowed to transfer content to another media source. In this situation
consumers could: A) buy music and
videos from a traditional source – and then remain limited in their use of this
media or B) use technologies
like Napster to freely distribute music without full permission (if Hollywood
does not shut this type of service down completely) Manus Cooney, Vice
President of Corporate and Public Policy at Napster thinks that imposing this
paradigm, where established media have complete and final control of online
distribution will hurt consumers. Luckily Congressmen Rick Boucher and Billy
Tauzin, the CEA and Gary Shapiro and others within the industry
agree – and are willing to work towards a better solution that offers a balance
between the two. In summary, the
potential of fair use is now an open issue. http://www.ce.org http://www.educause.edu/issues/dmca.html 0117.3 3D ***Quantum3D
and Carmel Applied Technology Chosen by Sikorsky Aicraft for Helicopter Simulators (March 27) Quantum3D and
Carmel Applied Technologies (CATI) have announced the delivery of
high-performance Image Generators based on CATI’s X-IG Image Generation (IG)
software and Quantum3D AAlchemy TX 8264SB PC-Based Visual Computing Systems for
use on Sikorsky Aircraft CH-60 and S-92 helicopter simulators. Under contract from
the Sikorsky Flight Simulation Facility in Stratford, Connecticut, the AAlchemy
systems and X-IG software have been purchased for engineering development
simulators for Sikorsky’s medium-lift helicopter, the S-92. Currently under
development, the S-92 first flew in December 1998 and flight certification
is expected in 2002. Based on U.S. Army BLACK HAWK and U.S. Navy SEAHAWK helicopters,
the S-92 will serve a variety of commercial and international utility needs,
including passenger (19-22 capacity), cargo, aero-medical, search and rescue
and resource development support. The S-92 is also designed for offshore platform
and executive transport use. With its low purchase price and operating cost,
roomy interior and quiet cabin, the S-92 stands to become one of Sikorsky's
most useful and versatile helicopters to hit the skies. An additional
system was purchased by Sikorsky for an engineering development simulator for
the U.S. Navy TOW Coupler (CH-60), which performs an array of sea borne
operations, including ASW. X-IG is a
cross-platform software image generator (IG) that features capabilities
including high polygon performance, texture paging, and physics-based sensor
support required for high-fidelity visual simulation and training applications.
Unlike competitive software IG products that simply drape high-resolution imagery
over low-resolution terrain, X-IG utilizes platform-specific optimization and
load management to maximize image quality while sustaining 60Hz performance by
balancing the use of high-density polygon terrain and model geometries with
high-resolution, texture-paged imagery. X-IG supports the IG features, such as
Mission Functions (height of terrain/height above terrain, laser ranging,
collision detection, line-of-sight inter-visibility), physics-based sensors
(FLIR, NVG, DayTV, LLTV), weather effects (including thunderstorms), real-time
3D sea states, fog (including ground fog, fog, and haze), and lighting (FLOLS,
VASI, PAPI, beacons, etc). The AAlchemy family
of scalable PC-based Visual Computing Systems, utilizes Quantum3D’s Parallel
Rendering Architecture based on 3dfx and NVIDIA graphics technology and
Quantum3D’s Performance Trilinear capability that enables two-pixel per clock
operation that enables real-time rendering of complex synthetic environments at
high sustained frame rates. AAlchemy employs a dual Intel Pentium-III
architecture and features: T-buffer full-scene, sub-pixel anti-aliasing with 4
or 8 sub-samples, high-resolution output with multiple pixel formats, high
resolution texture maps (up to 2k x 2k) with texture compression for up to 124.26 Megatexels of on board storage and texture
paging rates at up to 264 Megatexels/sec, SwapLock and SyncLock
precision, hardware-based inter-channel synchronization, QSync external source
synchronization and digital post processing capabilities for sensor simulation.
AAlchemy is an open architecture PC-IG that supports the 3dfx Glide API as well
as SimGL, Quantum3D’s VST-optimized graphics API that
is based on the published OpenGL API, but is not an implementation which is
certified or licensed by Silicon Graphics under the OpenGL API, both of which are
employed by real-time 3D scene managers and APIs, including CATI X-IG. The AAlchemy TX 8264SB
utilizes eight VSA-100 chips operating in parallel with an aggregate graphics
memory bandwidth of 21.25 GB/sec and provides a measured sustained polygon
rate of up to 1.54 million independent, trilinear textured triangles
trilinear and a pixel fill rate of 481 Megapixels/sec, with performance
trilinear, 4-subpixel anti-aliasing, per-pixel fog and alpha-blending enabled. http://www.catinet.com http://www.quantum3d.com 0117.4 Wireless ***FASTNET
Connects Fixed Wireless Broadband Customer in Lehigh Valley Market (March 26) FASTNET
Corporation, a business Internet communications, web hosting and colocation
provider since 1994, announced the connection of a fixed wireless customer,
Clark Media, in Bethlehem, Pa. FASTNET is beginning its fixed wireless Internet
access deployment in two of its eight core markets - the Lehigh Valley market,
in Eastern Pennsylvania, and the Harrisburg market, in Central Pennsylvania.
FASTNET is now offering scalable, secure, wireless network connections to
enable its enterprise customers to connect to the Internet. Provisioning
intervals for fixed wireless are expected to be less than five days, in most
cases, compared to 60 days when provisioned as a traditional wire line service
through the incumbent exchange carriers. FASTNET
is using a mix of licensed and unlicensed spectrum based products and technologies
to provision its fixed wireless network. In order to facilitate this, FASTNET
has acquired Cybertech Wireless, a company providing wireless services in
the New York market. ***North
American GSM/PCS Users Top 10 Million Mark (March 30) According to Newsbytes
figures just released by the GSM North America Association (GSMNA) show that adoption
of GSM (PCS) in Canada and the US has grown to more 10.5 million at the end of
February, up from 8.2 million two months previously. The Association attributes
the growth to the installation of overlay GSM networks to existing wireless
networks across the US. Coupled with the
recent arrival of multi-band, multi-standard handsets in the US and Canadian
market wireless users are starting to realize they can have a single
multi-standard handset that gives them the best services available in an area
of network coverage. The GSMNA estimates
that GSM/PCS services are now adding customers at the rate of six per minute
in the US and Canada, with coverage already available in more than 6,500 cities
in 48 US states and six Canadian provinces. With the impending launch
in Chicago, GSM/PCS operators would also serve 25 of the top 25 largest North
American markets. In addition, the will also serve all of the top 50 cities/areas
visited in North America by foreign visitors. 0117.5 Telecom ***Japanese
Government Forces Competition (March 30) According to the Nihon
Keizai financial daily, the Japanese government will propose breaking up
Japan's largest telephone company if it refuses to promote competition and keeps
national calling costs high. The Ministry of Posts and Telecommunications would
also consider barring the company from expanding into new sectors. The warning
to Nippon Telegraph and Telephone was to be included in a government plan that
aimed at putting Japan on equal standing with the United States in Internet
use, the reported. The
government would consider breaking up NTT in the fall of 2003 if the company
remains intransigent. It will also ask NTT to reduce its stake in subsidiaries
such as mobile carrier NTT DoCoMo to reduce its dominance over the communications
market, another newspaper reported. ***House
Passes Telecom Regulatory Relief Bill (March 22) According to Newsbytes,
the House of Representatives has passed legislation that would exempt most
local telephone companies from complying with several tariff, merger and
reporting regulations. The legislation, H.R. 496, "The Independent
Telecommunications Consumer Enhancement Act" is a bill designed to
encourage broadband deployment in rural areas by freeing up resources that
telecommunications providers otherwise would have to commit toward processing
periodic reports required by the Telecommunications Act of 1996. Introduced earlier
this year by Rep. Barbara Cubin, R-Wyo, the legislation has become known as the
"2 percent carrier," because it relaxes many Federal Communications
Commission (FCC) rules for local exchange carriers that serve less than 2
percent of the nation's telephone customers. While the measure has been billed
as a way to ease rules faced by small to mid- sized local telephone companies,
nearly 1,300 - or all but the four largest incumbent local telephone companies
- will be covered under the legislation. The bill would
require the FCC to conduct separate evaluations on any rules it designs for
local phone service providers before taking into consideration special
requirements for 2 percent carriers. It also exempts carriers from submitting
"cost allocation manuals" for FCC review, though they still must file
an annual certification that it complies with FCC rules. Carriers also would
be exempt from Section 706 of the Telecommunications Act of 1996, which
requires local providers to set up separate subsidiaries for offering advanced
telecom services, such as Internet or paging services. The bill also allows
small carriers to escape certain tariff rules, and to file changes to
interstate service with one day's notice. The legislation
also would require the FCC to approve merger applications for 2 percent
carriers within 60 days of filing. Senate
Communications Subcommittee Chairman Conrad Burns, R-Mont., has included the
legislation as one of his "Tech Seven" agenda items slated for
passage this year. AT&T Corp. and
several consumers groups have opposed the bill, saying it would allow dominant
carriers to protect their turf in a particular region without having to comply
with any of the requirements put in place to regulate competition. Mike
Travieso, chair of the telecommunications committee for the National
Association for State Utility Consumer Advocates, said the group would focus
its energies on killing the Senate version of the bill. -------------------------------------- Copyright 2005 4th WAVE, Inc. To subscribe to WAVE go to To unsubscribe also use the Wave Report Home page or send the preformatted UNSUBSCRIBE message: Previous issues of WAVE, as well as other info can be found at http://www.wave-report.com Comments on or questions about the WAVE may be sent to: or the below individuals below: John N. Latta - Editor-In-Chief Michael Robertson - Web Editor The WAVE Report may be redistributed in full for individual readership and posted to newsgroups, Web, and FTP sites. This publication may not be reprinted or redistributed for profit. Short quotes are permitted but must be attributed to the WAVE Report. 4th Wave retains the copyright to the WAVE Report.
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