The WAVE Report
Issue #9066---6/24/99

The WAVE Report is Searchable on
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***WildTangent Announces Web Driver for Streaming Interactive 2D/3D Media (June 3)

WildTangent Inc. announced a public beta-2 release of the WildTangent web driver. WildTangent's web driver empowers web developers with the ability to integrate hardware acceleration with streaming 2D/3D graphics and synchronized audio in their web pages. Armed with a little JavaScript, Visual Basic, or Java, web designers can now take advantage of the DirectX APIs for the same audio and visual effects previously only accessible to professional multimedia programmers. With the current beta release, web designers can create web pages incorporating nearly all of the effects found in the PC video games.

Possible applications for the technology might include multiplayer games, better visualization of Internet maps, weather, stocks, and products.

The WildTangent web driver will support Windows 95, 98, NT 4.0, and Windows 2000. Web driver content can be viewed from both Internet Explorer and Netscape browsers, version 4.0 or better, or within any application that supports ActiveX controls such as Microsoft's Excel or Outlook. A free SDK is available to web developers which includes a composition tool for compressing finished content. WildTangent web driver-based content can be authored with any text editor and supports JPEG and PNG images as well as 3D models in .X file format.

Features of the WildTangent web driver include:

Setting video mode and resolution from a web page
Direct3D hardware rendering for texture mapping, filtering,
lighting, and alpha blending
Access to the DirectDraw blitter for smooth multi-layer parallax scrolling in a web page, as well as hardware accelerated sprite animation.
Tightly synchronized multi-channel audio mixing using DirectSound
Font rendering onto 3D surfaces
3D compression and streaming
Scalable to maximize performance for a variety of PC configurations and bandwidths.

The beta version of the driver is roughly 250K bytes and is available immediately as a free download from the WildTangent web site at http://www.wildtangent.com. WildTangent is inviting web developers to test drive the technology and provide feedback on its performance and functionality. The beta program is open to the first 20,000 web developers to register. The final release of the WildTangent web driver is expected to be available to the public in the Summer of 1999.

***3Dlabs Oxygen VX1 Graphics Accelerator Selected by Hitachi for Entry-level Professional Workstation (June 15)

3Dlab announced that Hitachi Ltd. has selected the 3Dlabs Oxygen VX1 as the entry-level graphics accelerator for their FLORA 410 workstation, available with single and dual configurations of Intel Pentium III 550 MHz processors. Available exclusively in Japan, the MSRP of the FLORA410 will be approximately 606,000yen ($5,050/120yen), and will commence shipment in late July '99.

The industrial-strength Oxygen VX1 will enable Hitachi FLORA 410 workstations to deliver cost-effective, high-performance OpenGL acceleration for a range of graphics-intensive, professional CAD and content creation applications, such as 3D Studio MAX, Maya, AutoCAD, I-DEAS Master Series, Softimage|3D, Pro/ENGINEER and SolidWorks.

Based on the 3Dlabs' scaleable "Jetstream" architecture, Oxygen VX1 provides a jump in performance and functionality at the entry-level workstation price-point. Based on the 3Dlabs GLINT R3 processor, Oxygen VX1 supports 3Dlabs' "Virtual Texture Memory" which enables main system memory to be used as a full-performance unified texture store, and fully-accelerated, OpenGL-compliant 3D volumetric textures.

Oxygen VX1 delivers a fill-rate of 220 million dual bilinear mip-mapped texture-mapped texels per second. Oxygen VX1's optimized graphics pipeline can also accept and process up to 11 million polygons per second. With an integrated 300 MHz RAMDAC, Oxygen VX1 is capable of driving high-resolution 32-bit true color displays up to 2048x1536.

Oxygen VX1 utilizes the 3Dlabs PowerThreads SSE OpenGL driver to leverage the Intel Pentium III and Pentium III Xeon Streaming SIMD extensions for optimal geometry and lighting performance, as well as providing proven, certified support for professional applications.

http://www.hitachi.co.jp
http://www.3dlabs.com

***Excelle Corporation Ships GameSeat
(May 5)

Excelle Corp. has announced GameSeat, an ergonomically-designed seat that brings a new level of immersion to the growing legions of computer & video game players.

The GameSeat is built on a "shell" made from recycled industrial plastic. It's then covered with resilient foam cushioning, followed by fabric similar to that found on a quality office chair. It has locking caster wheels & an optional keyboard tray.

The device offers lumbar & thigh support, and incorporates wide, specially-angled, rubber textured pads for joystick/throttle placement. It has a built-in transducer that provides tactile feedback when connected to the computer/video sound source. The "shaker" is built in to the bottom of the seat. It comes with a 110v. power supply and a control box with the needed cables and adapters so the seat can be connected to any sound source.

The seat has a joystick & throttle low and to the side, the joystick pads are angled so the user's wrist doesn't have to bend to reach the buttons & manipulate the joystick, and padded elbow rests are present so that arms can rest at the user's side.

Excelle has contracted a manufacturer in Nampa, Idaho to build and ship the GameSeats to customers. The GameSeats will be sold at Excelle's website and through other online retailers.

The suggested U.S. retail price (SRP) for the GameSeat is $399.95. Currently, The GameSeat is being offered at special introductory pricing of $289.00.

http://gameseat.comhttp://stores.yahoo.com/gameseat/

***Lucent Technologies and Vodafone Trial Over-the-Air Calls (June 24)

Lucent Technologies and Vodafone announced that they have made a Third-Generation (3G) over-the-airtrial call using Lucent's Global Third Generation (G3G) CDMA technology at Vodafone's headquarters in Newbury, England.

Lucent deployed its prototype UMTS base station and mobile simulator to complete another milestone of the Third-Generation technical collaboration between Lucent and Vodafone that began in October 1998. The next stage of the radio trials will progress to 'drive tests' to gain practical experience of prototype 3G technologies.

Data rates up to 2 Mb/s are to be supported by 3G technologies potentially enabling applications to include high-quality visual images as used for video conferencing. The UK Government is expected to issue licenses in 2000, to operators like Vodafone, which would lead to commercial operation in 2002.

Recently, Lucent was selected as a supplier of next-generation wideband-CDMA technology for Japan's NTT DoCoMo network. Lucent is working with NTT DoCoMo on base stations (BTS) and radio network controller/multimedia processing equipment (RNC/MPE) and is the only non-Japanese supplier to be selected for both key access network products. The BTS and RNC/MPE are modular in design, with common components to those utilized for UMTS, adding a degree of flexibility and investment protection to the network for the operator.

Lucent Technologies is the only wireless networks vendor to have announced collaboration on multiple third-generation technologies with service providers around the world. The projects with network operators in Japan, the U.S., UK and Australia relate to the evolution of all the major wireless standards supported by Lucent today - cdmaOne, TDMA and GSM.

Vodafone is a UK mobile phone network, and an international GSM operator who developments, deploys and operates digital and analogue cellular networks. Vodafone currently has more than 10 million customers worldwide.

Lucent Technologies designs, builds and delivers a range of public and private networks, communications systems and software, data networking systems, business telephone systems and microelectronic components. Bell Labs is the research and development arm for the company.

http://www.lucent.com

***RealiView and Internet Plug-in for Real Time 3D on the Web Available for Download (June 21)

RealiView, Datapath's plug-in for viewing real time 3D graphics on the Web, has just been upgraded and a new version is now available for download from www.realimation.com.
RealiView, is a plug in for Netscape (V2.0 & higher) and Internet Explorer (V3.0 or higher). Users can use RealiView to fly through and around 3D scenes, both RealiBases and VRML files, interacting with the world in real time. They can choose Direct 3D or OpenGL for the RealiView display and either follow a pre-determined tour path or fly their own route through the scene.

RealiBases are alternatives to VRML which can be created swiftly and easily with RealiMation STE, the 3D authoring component of the RealiMation suite. They are created using drag and drop techniques to include models from modeling packages, create your own movement and add textures to create realistic scenes. Once created you can embed the RealiBase onto your Web page for others to explore.

Because RealiBases are compact, they are an efficient method of transferring data - and textures are "streamed" to the desktop after the base geometry for faster downloads.

A version of RealiView can also be downloaded for viewing RealiBases and VRML locally on the Windows desktop on any PC, under Windows 95, 98 and NT (there are also special versions for Alpha and Silicon Graphics).

RealiView is freely distributable - it can be distributed to anyone in an unmodified form, so any one can view your RealiBases on the Web, or locally on their PC.

http://www.realimation.com/plugin.htm

***3Dlabs and Formac Bring Permedia3 Graphics Acceleration to the Mac Platform (June 7)

3Dlabs announced that as a result of a strategic relationship with Formac, 3Dlabs' Permedia3 graphics processor will be available to users of Apple Computer's Power Macintosh. Formac's ProFormance 3 card uses the Permedia3 processor to deliver up to twice the 2D, 3D and OpenGL performance and productivity for Web and design professionals using the Macintosh platform. As previously announced, 3Dlabs sells the Permedia3 Create! board for the PC market and is limiting sales of the Permedia3 processor to selected board manufacturers, such as Formac, to enable additive and complementary markets.

Formac's 8MB SGRAM ProFormance 3 board is expected to ship in June, with an MSRP of $189, followed by a high-end 16MB SGRAM version with an MSRP of $259 which is expected to ship in July. Both boards will support Formac's Digital Flat Panel upgrade modules, supporting the standard MDR20 interface or SGI's 1600SW Flat Panel Display. The boards can operate in any Macintosh with a PCI bus. In addition, Formac expects to ship OpenGL drivers for the ProFormance 3 board in the third quarter of 1999 - enabling the OpenGL acceleration of Permedia3 to bring workstation-class 3D to the Macintosh.

Performance tests conducted in the June 1999 issue of MAC UP magazine, Germany's publication for Macintosh users, demonstrated the performance advantage of the ProFormance 3 card versus the standard Mac ATI-based graphics.

The 16MB ProFormance 3 board delivered up to twice the performance of ATI-based graphics while running professional graphics applications such as QuarkXpress 3.3.2 and Photoshop 5 while running at a display resolution of 1600x1200.

In MAC UP gaming tests, the ProFormance 3 delivered 79.5 frames Quake frames per second (fps) on a Power Mac G3 versus 49.6 fps on ATI graphics. Unreal ran at 54fps on the ProFormance 3 versus 33.4 fps on ATI.

Permedia3 is a 128-bit graphics processor with the functionality and precision rendering to deliver high-performance, high-quality 3D and 2D graphics acceleration for productivity applications along with great gameplay. Permedia3's technology, including a Triple-Blend texture engine and Virtual Texturing, provides professional-class acceleration at true color on high-resolution displays.

Permedia3's Virtual Texturing implements a full demand-paged virtual texture sub-system in hardware, enabling the use of on-board graphics memory as a cache allowing up to 256MB of textures to be seamlessly used in any application.

Formac's ProFormance 3 card is designed for discriminating multimedia professionals and has been engineered specifically for the PCI Macintosh - including 66MHz PCI support for the G3 Macintoshes.

The ProFormance 3 card delivers a fill-rate of 250 Mtexels/sec with dual bilinear mip-mapped textures and 125 Mpixels/sec with full per-pixel tri-linear mip-mapping. ProFormance 3's optimized graphics pipeline can accept and setup up to 11 million polygons per second and the card's 270MHz RAMDAC enables the card to drive true color screen resolutions up to 1920x1200.

Formac's Font Cache* and Pict Cache* components allow fonts and Pict files to be directly loaded into the on-board graphics memory, freeing up the main processor and hard drive for other tasks. This technology enables users to see millions of colors at the high resolutions on the large displays; allowing all types of graphics tasks, from manipulating large Photoshop files to running elaborate 3D animations, to run on a large, flicker free display.

http://www.formac.com
http://www.3dlabs.com

***Intergraph Computer Systems Selected as Hardware Technology Partner For AniVision's Virtual Time Traveler (June 8)

Intergraph announced that AniVision, a division of Thermo Information Solutions, has purchased 40 TDZ 2000 ViZual Workstations choosing Intergraph as their hardware technology partner for their Virtual Time Traveler, an interactive viewing station designed to bring exhibits and displays at national parks and museums to life and Virtual Invasion, an arcade game that mixes the real world with virtual objects.

The TDZ 2000s with RealiZm II 3D graphics deliver the processing and graphics horsepower for the Virtual Time Traveler as it mixes real and virtual worlds "on demand." With the ability to overlay 3D imagery, such as custom animation, graphics, and text with a live setting then mix with stereo sound, the Virtual Time Traveler enables multimedia interpretation of scenic overviews, historic events, preserved structures, or natural phenomena.

The Windows NT-based systems offer the single and dual Intel processors as well as a range of 2D and 3D OpenGL graphics to match users' performance and budget requirements.

http://www.intergraph.com/ics/

***Packard Bell NEC Selects S3 to Power Consumer PCs (June 16)

S3 announced that Packard Bell NEC has selected its Savage4 accelerator to power Packard Bell NEC's newest consumer PC, the NEC Z1. Incorporating Savage4's digital flat panel support, 3D performance and DVD capabilities.

Targeted at the commercial and consumer PC markets, Savage4 is designed to deliver 3D rendering capabilities equivalent to high-end, niche gaming solutions, as well as 2D graphics and video acceleration. Built around a 128-bit super pipelined 3D engine, Savage4 provides AGP 4X technology, 32-bit 3D rendering, S3TC, trilinear filtered single-pass multi-texturing, hardware accelerated DVD, 32MB memory support and complete digital flat panel support.

http://www.packardbell.com
http://www.nec-computers.com

***S3's Savage4 Featured in Compaq Presario PCs (June 16)

S3 announced that Compaq has selected S3's Savage4T accelerator to power its new line of Presario consumer PCs. Compaq's line of Internet PCs that incorporate the Savage4 deliver high-speed 3D graphics performance, photo-realistic image quality, and stunning digital video playback.

***Number Nine Visual Technology Announces Design Win with IBM (June 17)

Number Nine announced a design win to supply the SR9 Graphics Accelerator to International Business Machines.

IBM selected the SR9 Graphics Accelerator to be the standard graphics offering in select models of IBM's PC 300PL commercial desktop system.

Number Nine's SR9 graphics adapter is powered by the Savage4 graphics processor made by S3. The SR9 is available in various configurations. The SR9 chosen for the PC 300PL line of computers has a low profile NLX form factor and is outfitted with 8-megabytes of high-speed SDRAM memory.

The SR9 Graphics Accelerator provides 128-bit graphics processing for 2D acceleration, 32-bit 3D rendering, and 3D Texture Compression. Additionally, second-generation MPEG2/DVD motion compensation provides for enhanced full-motion video playback.

http://www.nine.com

***ARM Introduces MP3 and Dolby Digital Software Solutions (June 15)

ARM introduced a family of audio decoder software which enables designers to support MP3 Internet audio decoding and Dolby Digital processing using a standard, cost-effective ARM core-based solution. By replacing more expensive application-specific hardware with a general-purpose ARM processor and audio firmware, audio system designers can reduce total system costs and time-to-market.

Drawing upon its Crystal Audio expertise, Cirrus Logic was ARM's silicon partner for developing the MP3 audio software, and is the first to license the ARM software for use in its EP7209 single-chip personal digital audio player solution. The EP7209 is a flexible and customizable ARM 720T core-based system-on-chip solution that will drive ARM's software technology into high-volume consumer applications.

The software audio decoders are designed to run on a host ARM CPU, increasing product functionality by supporting multiple codec standards without additional processing hardware. The ARM CPU core enables the decoders to offer cost effective performance equivalent to DSP-based solutions, while still running on the system CPU out of normal program memory. And the processor's 32-bit word length allows ARM core-based solutions to deliver high audio quality.

Minimum processing requirements for ARM decoders:

MP3 Dolby Digital
(stereo, 48kHz) (5.1 channel, 48kHz)
Clock Speed
ARM7TDMI core 29MHz 53MHz
ARM9TDMI core 25MHz 48MHz
StrongARM core 20MHz 43MHz
RAM 21kbytes 27kbytes
ROM 27kbytes 29kbytes

Typical power consumption with the ARM digital audio decoders is better than that of standard hardware implementations. For example, power consumption of stereo MP3 DSP-based hardware implementations typically begins at 150mW (3.3V). ARM's MP3 decoder performance has been measured on an ARM720 core-based processor at 100mW (3.3V). With ARM's six-channel Dolby Digital Surround Audio software, power consumption has been estimated at 200mW.

ARM's Dolby Digital decoder is fully compliant with the Dolby reference standard and supports all input and output sampling rates. ARM's MP3 decoder is fully compliant with the relevant ISO MPEG standards. Both audio decoders are available for license now.

Additional software components optimized for the ARM architecture are available on the ARM Applications Library CD-ROM. The CD-ROM is currently available when purchased with the ARM Software Development Toolkit, which contains full source code to these additional software components and offers a fast track to evaluating, using and writing software for processors based on ARM cores.

http://www.arm.com
http://www.cirrus.com

***Macromedia Ships Flash 4
(June 15)

Macromedia announced the worldwide availability of Flash 4, a version of its Flash authoring software. Flash 4 includes integrated support for high-fidelity MP3 streaming audio and commands for easily creating sites with interactivity. In addition, Flash 4 streamlines the development process with a revamped authoring environment optimized to help developers create bandwidth-efficient Web sites that combine the production values of television with the immediacy of the Internet.

Macromedia last month announced a Free Source licensing program for the Flash Player code, speeding its incorporation into the next generation of Web-enabled appliances.

MP3 Audio, Sophisticated Interactivity Enhance Web Experience MP3 streaming audio support in Flash 4 allows designers to create Web audio applications, such as long-form animations with voiceovers and background music, while keeping files small enough for efficient, low-bandwidth delivery.

Support for text entry fields in Flash 4 allows developers to create more attractive and better integrated Web forms, applications, and e-commerce front ends. Sites can now gather customer data from within Flash-based Web pages, and then pass that information to a Web server. Flash offers control over how user-entered information is displayed, allowing designers to create interactive Web sites without sacrificing aesthetic control.

Flash 4 takes interactivity a step further, with a set of Actions that allow Flash developers to create interactive interfaces and Web applications without needing to do any programming. Actions in Flash 4 enable behaviors such as draggable interface elements, conditional logic, and basic mathematics, simplifying the creation of Web shopping cart applications, for example.

Improvements include:
Inspector palettes and drawing tools, and simplified layer management so that creating original content in Flash is more intuitive. An optimized Timeline and smart motion guides streamline the process of creating animations; and an improved Library palette with sorting, grouping, and usage tracking capabilities eases asset management. Finally, a Publish command outputs the range of Flash-supported formats -including multiple versions of HTML, compressed bitmaps, and QuickTime 4 - with a single mouse-click.
Other Macromedia applications that publish the Flash file format include Macromedia FreeHand and Macromedia Generator.

Flash 4 is now available for Windows 95/98, Windows NT, and MacOS for an estimated street price of US $299 in North America. Current registered Flash users can upgrade to Flash 4 for US $129.

http://www.macromedia.com

***Telenor Licenses Spyglass Technology for Fast Mobile Internet Information Services (June 16)

Spyglass announced an agreement to license Spyglass Prism Internet technologies to Telenor Mobil, Norway's mobile communications company, to allow customers using cellular phones, laptops and PDAs to access the Web at increased speeds Spyglass Prism works to condition Internet data and optimize it to the display capabilities of mobile devices to minimize the amount of data being transmitted. The technology addresses the slow download speeds and resultant call cost problems otherwise experienced by mobile users accessing the Internet. As less data is being transmitted across the network, Spyglass Prism also allows more users to be supported by the network without increasing bandwidth.

Spyglass Prism allows Telenor to offer its customers faster Internet access without the need for devices to use any additional software. The technology does not require Internet publishers to use customized authoring languages and therefore also allows mobile users access to a vast amount of existing content produced by developers.

Telenor estimates that up to 35 percent of its subscribers will use Internet access capabilities in the short term, with many more added as information services such as traffic/ weather reports and transport timetables are made available.

http://www.telenor.no
http://www.spyglass.com

***DNE Technologies, Inc. SatPlex/2 Multiplexer System Incorporates DSPSE's Voice Fax Data Relay Technology
(June 18)

DSP Software Engineering announced DNE Technologies has incorporated DSPSE's Voice, Fax & Data Relay (VFDR) technology on their SatPlex/2 Multiplexer system. The SatPlex/2 Multiplexer features quality multi-rate voice, Fax and Data Modem support with full-POTS and digital voice connections, allowing interface with existing networks. The SatPlex/2 will be available for shipment in August 1999.

DSPSE's VFDR is DSP software targeted for applications such as voice over IP (VoIP), voice over frame relay (VoFR), wireless local loop (WLL) and satellite network applications. To accelerate integration, the VFDR software solution is a table-based architecture that is modified to address the needs of either single channel or multi-channel applications on any 'C5000 family member. VFDR allowed DNE to select from a variety of stand-alone software components to create a unified multi-channel TMS320C54xx voice, fax, and data relay solution.

SatPlex/2 Multiplexer compresses a maximum of eight analog voice channels or 30 digital voice channels, using MP-MLQ 4.8k, G.723 or G.728 voice compression. The SatPlex/2 is optimized for satellite communications, but is used for both wireless and terrestrial applications. Voice bit rates range from 4.8 kbps to 16.0 kbps and all algorithms support Group III Fax and V.32.bis data modem relay over the same rate span. An a-law/u-law conversion is offered to allow connection from a T1 interface to an E1 interface. All the base-band telephony processing is serviced by the Texas Instruments TMS320C549 DSP running DSPSE VFDR algorithm.

DSPSE now has VFDR software available with versions of the code designed specifically for multi-channel VoIP on the TMS320C5420. The source licensing fees start at $150,000.

http://www.dnetech.com

***S3's USC Holdings Worth An Estimated $500 Million (June 15)

S3 announced that it has been informed by United Microelectronics Corporation (UMC) that S3 should receive approximately 252 million shares of UMC stock by the end of 1999 -- which is worth approximately $500 million US based on today's current NT dollar value and UMC trading price.

S3 would receive the 252 million UMC shares through a 1:1 stock exchange of S3's current 252 million United Semiconductor Corporation (USC) shares.

This expected transaction is a result of UMC's foundry consolidation plans whereby USC, United Integrated Circuits Corporation (UICC), United Silicon Incorporated (USIC) and UTEK Semiconductor Corporation (UTEK) will be merged into UMC.

The company expects that the UMC shares it receives will be eligible for trading on the Taiwan stock exchange.

In the UMC reorganization, UMC proposes to exchange one share of UMC stock for each USC share that S3 currently owns. As S3 currently owns 252 million shares of USC, this will result in the transfer of 252 million UMC shares of stock to S3. The transaction is subject to shareholder approval. UMC expects to submit the transaction to shareholders by the end of July 1999.

The final share transfer is expected to be completed before the end of 1999.

http://www.umcgroup.com
http://www.S3.com

***MGI Software's VideoWave II Included in Compaq Presario PCs (June 16)

MGI Software Corp. announced an agreement with Compaq Computer for MGI VideoWave II. Effective immediately, MGI VideoWave II, MGI's PC video editing software for home and business users, will be bundled with select models of the Compaq Presario line and all Presario build-to-order systems that include an IEEE1394 (FireWire) option.

MGI VideoWave II enables a user to edit DV (digital video) shot from a digital camcorder (VideoWave also edits analog video, which can be captured from a traditional camcorder through a video capture board or TV tuner card). The standard connection or interface that allows a user to transfer the digital video content from a DV camcorder into the computer for editing is IEEE1394. Though 1394 enables DV capture, it is a high-speed bus connection that can be used to connect many different peripheral devices to a PC. Recently, Apple, Philips, Matsushita, Sony, Toshiba and Compaq formed a patent pool and will create a licensing program to promote the use of 1394, ensuring its widespread adoption on the PC platform.

http://www.mgisoft.com

***Spatial Announces Planned Acquisition of Sven Technologies (June 17)

Spatial announced that it has signed a non-binding letter of intent to acquire Sven Technologies of Palo Alto, California.

Sven's products will provide 3D model visualization technology to Spatial's growing customer base while serving as a component for Spatial's web-based 3D interoperability and services initiatives. The proposed acquisition will provide Spatial with technologies and expertise that enhance the visualization and rendering capabilities of its entire family of 3D software products, along with providing core technology for Spatial's web-based interoperability and services strategy.

Sven's rendering optimization technologies and expertise are well suited to rendering complex, realistic 3D models in bandwidth and processing constrained environments, such as Internet/Intranet and the World Wide Web. Products resulting from the acquisition will enable viewing of large, complex, 3D CAD models across Internets, Intranets, and other network-based environments without the poor image quality, long pre-processing times, and slow rendering speeds associated with the current generation of web-based 3D viewing technologies.

It is intended that the transaction will be an asset purchase valued in the range of approximately $850,000 and $1.25 million, to be completed through a combination of cash and Spatial stock. Until the execution of a definitive acquisition agreement, neither party is obligated to proceed with the acquisition. Thereafter, the proposed acquisition will be subject to a number of conditions and there can be no assurance that the acquisition will ultimately be consummated.

http://www.spatial.com
http://www.sven-tech.com/

***Lucent Selects Cadence Tools to Support Rapid Delivery of Full Custom IP (June 16)

Cadence Design Systems announced it has signed an agreement with Lucent Technologies' Microelectronics Group for design solutions and services to be used in the creation of Lucent's very deep submicron system-on-a-chip (SOC) devices.

Lucent will use Cadence technology and flows to design integrated circuits (ICs) for its 0.16 micron COM-2 process technology. The Cadence solutions will enable Lucent to deliver ICs in its modular advanced IC processes for mixed-signal and digital design, including Lucent Microelectronics' entire portfolio of wireless, data communications, and telecom ICs.

Among the Cadence tools used are Virtuoso XL layout editor, a set of interactive, connectivity-driven layout utilities that enable productivity improvements in the physical layout of advanced ICs, and Virtuoso custom router, an interactive and automatic routing tool. These are part of a cluster of IC implementation products that form the Cadence automated custom physical design (ACPD) methodology intended to break the bottlenecks associated with traditional custom IC layout and boost designers' productivity by an order or magnitude or more. The ACPD methodology allows users to design, develop, and verify block-level and analog components.

The agreement with Lucent also includes Cadence Methodology Services to aid in the integration and rollout of tools to engineers throughout Lucent's Microelectronics Group.

http://www.cadence.com

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