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924.2 Story of the Issue - COMDEX Report - Lots of Goodies
We erred in stating that ATI was the only chip company booth on the floor at COMDEX. Missing were 3Dfx, ELSA, Hercules, GigaPixel and there may be more. Our intent was to highlight that 3Dlabs, S3 and others were not on the floor. In fact, most companies were present at COMDEX but to many individuals who were just "casually" at COMDEX the presence of many in the 3D industry were not obvious.
924.8 Out-of-Home Entertainment - GreyStone announces agreement with Lazer-Tron for Manufacture
The correct URL is: http://www.gstone.com
***Quantum3d Heavy Metal PC-IG Systems Announced with Scaleable Antialiasing Solutions (November 30)
Quantum3D has announced Mercury and Cobalt, the next generation of the Heavy Metal PC-IG (PC Image Generation) system configurations. Mercury and Cobalt use antialiasing technology and they offer up to sixteen synchronized channels. Heavy Metal uses Commercial off the Shelf (COTS) PC components.
Some of the features include
· Scaleable Antialiasing
· Heavy Metal Iron Software enabled selective edge antialiasing
· Heavy Metal Iron uses software algorithms to smooth polygon edges on selected entities within scenes, like roads or airport runways. Using this approach, database developers identify the targeted polygons within the geometric database that require antialiasing.
· Heavy Metal Cobalt Hardware assisted full scene edge antialiasing smoothes polygon edges for all visible entities within a scene. This is accomplished through technology licensed exclusively by Quantum3D from Spatial Labs.
· Heavy Metal Mercury Hardware enabled full scene antialiasing smoothes all polygon edges, removing distracting visual artifacts and eliminates moiré patterns on textured surfaces thereby improving overall image quality. Antialiasing is achieved through patent pending system hardware approaches.Quantum3D's Heavy Metal includes free OpenGVS Scene Management runtime licenses with each system. OpenGVS allows simplified application development and easy porting from Unix-based applications.
Heavy Metal Technical Specifications
Up to four Intel Pentium II or Xeon 400-450 MHz CPUs per channel
133 Megapixels per second of dynamic texture paging
8-Port Ethernet Hub with CAT-5 cable kit for frame
synchronization LAN
3Dfx Voodoo2-based Obsidian2 200SBi graphics accelerator Optional Video amplifiers for each channel 1 to 16 channel rack-mounted packaging SwapLock and SyncLock synchronization Resolutions up to 1024x1024 180 Megapixel trilinear fill rate per second / per channel Up to 3 million triangles per second / per channel Full Scene Antialiasing (Mercury)
Full Scene Edge Antialiasing (Cobalt)
Selective Edge Antialiasing (Iron)The Heavy Metal Line of PC-IG Systems is available directly from Quantum3D. Heavy Metal Mercury systems are available now in limited quantities, with volume shipment in Q1 '99.
A single-channel Mercury system with dual Xeon processors, delivering 180 Megapixels of antialiased graphics, is introductory priced at $20,000.
***Discreet Logic Announces flame* 6.0
(November 30)
Discreet Logic announced that version 6.0 of flame* is now shipping. The release includes enhancements to the 2D and 3D visual effects and compositing.
There are also improvements in the project management Tools which allows a user to create, select, archive and setup user preference files on a project by project basis. The next handling has also been improved which interactivity, text rendering quality and speed updates, an improved user infertace, hot-keys, multiple level undo-redo and user-definable styles. There are also film specific tools which have 12 bit support, monitor calibration, and a grain toolset including regrain, degrain and grain matching.
***Quantum3D Announces Vis-Sim Design Wins (November 30)
Quantum3D design wins for its Heavy Metal PC-IG (PC Image Generator) systems. The buyers and applications include:
Carmel Technologies, Inc.
Product: X-IG
Application: Sensor and Visual simulation software for military applications.
Quantum3D technology adoption: SimGL, Obsidian2, and Heavy Metal
Advanced Rotorcraft, Inc.
Product: Pilot Station
Application: Apache, Cobra and Blackhawk helicopter flight dynamics simulation software
Quantum3D technology adoption: OpenGVS, Heavy Metal
MaK Technologies Inc
Product: Mak Stealth, Mak DI-Guy, Dial-a-Sim
Application: Networked (DIS, HLA) training system software
Quantum3D technology adoption: OpenGVS, Obsidian2, and Heavy Metal MAX Hyperion, Inc
Application: High-fidelity realtime driver simulation software
Quantum3D technology adoption: OpenGVS, Obsidian2
AMST and Reality2
Product: DISO Flight Simulator and Tiepolo Scene Manager
Application: F-16 flight simulator and disorientation trainer for Royal Netherlands Airforce
Quantum3D technology adoption: Heavy Metal MAXSIMCOM Training Centers
Product: Civil aviation pilot training centers
Application: Fee for service simulators for Beechcraft, Cessna and other aircraft
Quantum3D technology adoption: OpenGVS, Obsidian2
***ATI Racks Up Flat Panel Wins
(November 30)
ATI Technologies announced that the ATI XPERT LCD graphics accelerator board has been selected to provide digital flat panel support by a number of digital flat panel monitor companies and OEMs. This includes:
Gateway (FPD1500),
Princeton (DPP500),
MiTAC (12PS, 15PX),
Mag Innovision (LT530),
TECO (TL 520),
Acer (F50P) and
ViewSonic (VPD 150).
***Taking Numbers on a Saturday Night - II
by John Latta and Amanda Rogos
Last year we assessed the state of entertainment in Las Vegas before COMDEX. That is, out-of-home technology based entertainment - not gaming. We thought it interesting to try again.
***Luxor Has Lost its Luster
This is the grand pyramid at the south end of the strip made of darkened glass. At the apex is the brightest man-made light with 40 billion candle power. The hotel opened on 15 October 1993 and was constructed by Circus Circus at the height of the entertainment craze in Las Vegas for $375 million in 18 months. As an entertainment venue it is in a near death state.
It was estimated that $50 million was invested in creating the three episodes called the "Secrets of the Luxor Pyramid." This was the work of Doug Trumbull. The three parts included: Episode 1: Search for the Obelisk; Episode 2: Luxor Live ? with 3D and Episode 3: Theater in Time. Only Search for the Obelisk remains. In place of the Theater in Time has been put an IMAX theater which was playing Titanic. There is now a King Tutankahamum tomb and museum adjacent to the theater. The entrance to Luxor Live ? is a sealed door.
In search for the Obelisk is a virtual reality ride that costs $6 and lasts about 20 minutes. The employees working at the time the WAVE Report was present said that lines are always minimal. We walked right in. The entrance is a hallway with stone floors and hieroglyphics on the walls. Television monitors explain the mystery contained inside the caves which turns out to be an expedition in search of a crystal obelisk. Guests are moved into a simulated elevator which malfunctions and begins to fall down into a "restricted" portion of the caves.
At this point an emergency rescue effort is launched to get us out of the cave. The Luxor employees lead the guests through chambers with more hieroglyphics and into a large room that houses an ancient vehicle found in the depths of the cave. Another narration was delivered by a monitor simulating a camera/sound system. A decision was made to allow us to use one of the vehicles for our escape. The ride consisted of three rows of chairs and a large almost IMAX-sized screen. The ride simulated a journey through the caves. We followed behind a character in his own vehicle who interacted with us at times. The ride was very jarring and often the vehicle made sudden stops, flung from side to side, and dropped elevations. This produced excitement in some of the riders and a slight motion sickness in others.
We thought that the elevator simulation was lacking and very unrealistic. The whole experience is 20 minutes yet the actual ride only lasts 5 minutes so there is a lot of walking, standing, and waiting which we found boring. The 15 minutes prior to the ride also are dependent on the employees working since they must build drama and excitement with their actions and stories. The ones we saw acted bored and therefore the feeling of urgency was not achieved.
Another highlight when Luxor opened was Sega VirtuaLand a glitzy arcade. This was a 20,000 square feet arcade center with the best of what Sega had to offer at the time. It has been gutted and now is called Games of the Gods Arcade. Even the upper deck was closed when we went. We found it odd that the directory for the Attraction Level, where this is located, still had Sega VirtuaLand listed. A key attraction in its former condition was the 8 rider Virtua Formula. Individuals would look from above and watch the riders compete in a simulated race. This ride was gone. We counted only 32 in the arcade. Our price comparison between facilities we surveyed in Las Vegas showed some of the lowest price games but no one seemed to care.
The other attraction was the River Nile Tour which was a combination of a dark ride, an educational experience and an introduction to the hotel. This was a boat ride which circumvented both the gaming and attraction areas. It is gone. One could not even tell there was a river at the base of the hotel.
The obelisk remained at the center of the Attraction level but no one seemed to notice. Situated close to it were some photo booths and a Kareoske where one could make a personal video. At the same level was a food arcade with Nathan's, Swensen's, Little Caesar's Pizza and McDonalds. This all looked like a cheesy shopping mall desperately seeking income.
We suggest Luxor give up the façade of entertainment and turn the Attraction level into just more casino. What is there today hardly merits being called entertainment. Luxor is just another casino and even at that it is looking trashy.
What started out 5 years ago as a star attraction in what was then a first class hotel and entertainment facility has gone to the dumps.
***New York - Still on a Roll
The entertainment venue is called Coney Island Emporium and has a mix of carnival games including ball tosses and video games. The best way to describe the venue is play with diversity.
However, from last year to this we noted more video type games. We suspect that they bring in more money and there is the desire to squeeze in more $ per square foot. On this Saturday night the place was very busy. We counted at least 35 people playing games and double that number of spectators. The Manhattan Express roller coaster was running for $7 per person and had about a 47 person line which resulted in less than a 5 minute wait. The ride was excellent with two upside-down loops and a cork screw. I nearly lost my glasses. It would be hard to image going to COMDEX and not being able to see. At the end of the ride it was possible to buy pictures of the riders going through a loop, a very neat piece of memorabilia.
The game play pricing was virtually unchanged from last year based on our sample. We did note that Namco's Propcycle went up from $.50 to $1.00 this year.
***GameWorks - A for Improvement
At the WAVE Report we have been critical of GameWorks for being just a container of arcade games. With a new CEO the venue is undergoing a transformation. We were pleasantly surprised with the improvements.
At the entrance was posted a number of packaged deals which included:
School's Out Play's In
Single Package for $20 for play on Saturday
or Sunday from 10am to Noon
Drinkin' with Lincoln
Gameworks After Dark - Dinner Delux
Get Blitzed
Mid-Day Madness
Two for Tuesday
Play for ½ priceThis was a positive sign of innovation in play, pricing and food and beverage.
At the entrance of the building there was a rock climbers wall with several faces for different levels of climbing. Prices ranged from were $6 to climb halfway and $10 to climb the whole wall. Three people were allowed to climb at once the night we were there (it depends on the staff available) and there was a small line. This drew lots of spectators and seemed to be a popular attraction.There are now pool tables. We saw 5 in a lower section and there were 12 persons waiting.
In the bar was a live band and we counted 55 present. There were also 5 pool tables in this area. We noted it was quite busy with an adult crowd that differed from those in the arcade areas. Three air hockey tables also seemed to be a big hit in this area.
Adjacent to the bar was a table service area. A considerable improvement over the past but rather Spartan. There was another restaurant called the Gameworks Grill which had salads for $7.95, Pizza 10" for $7.50 and 16" for $14.00 and sandwiches for $7.00.
There is a party room also and it is supported by a number of Team Party Packages. The Basic Team Package costs $20 per person and The Works Package is $30 per person. The difference appears to be in the game play. The former provides a $20 game play card while the latter has a 1 ½ hour unlimited play card. Both packages require 10 person minimums.
The classic arcade games have been moved to the main play floor but did not appear to be very busy. The computers for game play are gone.
The Gameworks ride Vertical Reality was practically out of service with only 3 seats out of 12 available. Riders' seats moved vertically from the ground to a height of about 10 feet while they shot enemy guards on a full length screen. The action of the game looked slow and riders seemed unexcited. I do not think we have ever seen this completely working in any Gameworks facility.
Our sample of game play pricing showed very little change in prices for the same game from last year to this ranging from $1.00-4.00.Overall we noted a demographic from 18 - 30.
While we were there the PA system was used to call out promotions.
We did not do a count but the place was busy but not to New York New York standards. Gameworks is no longer just about arcade play. However, there is still a strong emphasis on arcade games and food does not seem to be a big part of the experience. A key factor is that Gameworks is experimenting with play value which goes beyond just games. By using a stored value card they are able to implement unlimited play periods. This is a major improvement over the "soak them for every quarter..." approach typically of most fixed price installations. Overall we give Gameworks an A for improvement.
***Monte Carlo - Gets Near Bottom
It is hard to believe that Monte Carlo would go down hill from last year. This facility had the unique distinction of being one of the few sites with GreyStone Technology's Mag Ball, even though it was only $2 and deserted. Now the arcade has been relocated to a place nearly impossible to find and it occupies only 20 ft. by 80 ft. The walls are occupied with games and Mag Ball is gone. We counted only 17 arcade games. This is no more than a baby sitting location.
They should pull the arcade. It is worthless. Monte Carlo gets an F for giving up and having no more than a facade.
***Cirrus Logic Announces Audio CODEC Chip (November 30)
Cirrus Logic has introduced a multi-channel AC '97 compliant PC audio codec called the CS4294. This product is focused on the multi-channel sound card and set-top box markets. It will support PC with from 4 to 8 speakers attached (when two CS3294's are used). The CS4294 also combines two A/D channels, stereo mixing for three stereo inputs, a microphone pre-amp and mono microphone input with four 18-bit D/A channels.
When used inconjunction with Cirrus Logic's Crystal PCI audio accelerators and drivers, the CS4294 can produce 3D-positional sound and Dolby AC-3 under Microsoft's DirectSound, DirectSound3D and ActiveMovie.
The CS4294 is currently sampling with production quantities set for March, 1999. The device is available in a 48-pin TQFP package and is priced at $3.50 each in quantities of 10,000 pieces.
***C-Cube Has Chip for Set Tops which supports both
Internet and DTV
(November 30
C-Cube Microsystems launched a set-top silicon platform which integrates digital TV and the Internet for use in consumer-priced digital set-tops using its AViA@tv product family.
AViA@tv is OpenCable compliant and contains multi-planar graphics to support GUI development and displays which show 24 bit color. The chip also has an integrated Flicker Filter to the improve picture quality of HTML content on a television. AViA@tv also has a media access controller (MAC) to support two-way networking.
Pioneer and Pace, in the UK, have already adopted C-Cube's AViA@tv platform.
***Support for Double Data-Rate Memory Announced (November 30)
Eleven dynamic random access memory (DRAM) chip suppliers announced their support for the development and manufacture of Double Data Rate (DDR) synchronous DRAM (SDRAM) memory components and modules. DDR SDRAM is an open standard developed and approved by the Joint Electronic Device Engineering Council (JEDEC) of the IEEE. The DDR specification addresses the high data throughput requirements demanded by the industry's dramatic increases in microprocessor speeds.
The eleven companies supporting this initiative are
Fujitsu, Hitachi, Hyundai, IBM, LG, Micron, Mitsubishi, NEC, Samsung, Siemens, and Toshiba.Silicon Graphics also announced support for system designs using DDR SDRAM technology.
This is a frontal attack on Rambus and their high licensing fees.
***AT&T Cuts Deal With Comcast and @Work for Telecommuting via Cable (November 30)
@Work, the business-focused division of @Home Network, and Comcast Corporation announced that AT&T Labs is working with the companies to deploy Comcast@Work Remote. This is a turnkey extension of the corporate local area network (LAN) to telecommuters. Comcast and @Work will provide remote LAN access solutions to approximately 100 AT&T Labs employees in New Jersey with the potential to grow nationally. Using broadband cable modems and distributed networking, Comcast@Work Remote will provide AT&T Labs virtual private networking at speeds greater than existing remote access alternatives.
An implementation has a broadband link between AT&T's Florham Park Facility and @Work's Regional Data Center, coupled with Comcast's two-way local distribution which created a communications architecture that allows researchers to work at home with the capabilities enjoyed when in the office.
Comcast@Work Remote is a LAN access solution that provides a managed, secure, high-speed, "always-on" connection between an employee's home and the corporate LAN 24 hours a day.
***Chips Bring Weather to the PC
(November 30)
Dallas Semiconductor announced the 1-Wire Weather Station Experimenter's Kit WS-1 that uses its new 1-Wire CSP (Chip Scale Packaging) technology. Using miniaturized and weatherproofed chips that communicate to a PC with just one signal, the 1-Wire Weather Station brings the outside inside and makes high-tech weather watching affordable to casual weather buffs. The station's digitize-at-the-source chips send wind direction, wind speed and temperature directly to a PC for display and charting.
Texas Weather Instruments, a licensee of the technology, is building the stations and posting weather conditions at http://www.texas-weather.com/onewire.
The Experimenter's Kit WS-1 is a special-edition weather station that commemorates the opening of Dallas Semiconductor's facility which builds the underlying chip technology.
Each chip senses environmental conditions, converts them to digital format and then transmits the information to a PC serial port using unshielded twisted pair cable.
The chips in the Weather Station include the DS2401AX Silicon Serial Number, DS2407 Dual Addressable Switch Plus Memory, DS2423 1-Wire RAM with Counters and DS1820 Digital Thermometer.
One technology element in this station and chip is the use of chip-scale packaging (CSP) and a minimalist communication path. 1-Wire CSPs bring the following to designers and manufacturers: component durability, cost savings, and the ability to fit in small spaces. Dallas' chip-scale packaging is no bigger than the silicon chip itself yet provides a hermetic seal to protect chips from the elements. A minimalist 1-Wire communication protocol requires only one signal path in and out of the chip. Two 0.1mm solder bumps fabricated on the silicon connect the flip chip to printed circuit board traces. After robotic machines pick-and-place these chips just like surface mount resistors, standard reflow techniques quickly form strong and reliable metallurgical joints to the circuit board. Multiple chips can share the same communication path. Using a communication link called a 1-Wire microLAN, chips transmit/receive data and receive their power with just one signal, typically using a single unshielded twisted-pair cable up to 300 meters. The controlling host (master) individually addresses each 1-Wire chip (slaves) by calling out its unique silicon registration number. Hundreds of chips can be multidropped over a twisted pair wire. The 1-Wire protocol can be generated from the PC COM port or an inexpensive microcontroller such as an 8051 (DS80C520) operating at a low clock rate.
Additional sensors can be tapped into the weather station's 1-Wire line to track the changes in the environment. For example, several wind sensors can be mounted at various heights on a tall TV broadcast tower to measure laminar air flow and temperature variation to give storm data-all transmitting data over the same 1-Wire line. A fully expanded weather station might include 1-Wire devices for measuring barometric pressure, humidity, lightning, rainfall and soil moisture. These sensors are available from Point Six of Lexington, Ky. http://www.pointsix.com and Texas Weather Instruments of Dallas http://www.texas-weather.com. The 1-Wire Weather Station Experimenter's Kit WS-1, which requires mechanical assembly, is available from Dallas Semiconductor's Web site at http://www.iButton.com for a limited time and in limited quantities. The cost is $79 each, plus shipping and handling. No-charge software and assembly instructions are downloadable from the site. A ready-to-use, assembled version of this weather station will be available shortly from Texas Weather Instruments.
Dallas Semiconductor designs, manufactures and markets CMOS chips and chip-based subsystems. In its 14-year history, the company has sold its products to more than 15,000 customers worldwide.
***OLAP@Work Inc. Announces Excel Add-In Capable of Performing WriteBack with Microsoft SQL Server 7.0 OLAP Services (November 30)
OLAP@Work has released a product that allows Excel 97 and Excel 2000 users to interact with the new Microsoft SQL 7.0 Server OLAP Services.
OLAP@Work adds "High End" OLAP analytical capabilities to Excel. The Excel user is free to drill down, nest dimensions, and slice and dice from within worksheets and charts.
OLAP@Work is $99 USD per user.
***HK Polytechnic University Establishes $1.7m VR Lab (November 30)
Newsbytes reports that Hong Kong Polytechnic University has set up a HK$13 million (US$1.68) virtual reality lab.
This lab is for medical education. The nursing department has set up four different laboratories, each of which is equipped with a Silicon Graphics R1000 250 MHz Onyx2 with 18 GB of storage and software developed by Musculographics. The lab will be open between 8:30 AM to 10:00 PM and serve 1,200 students.
***Kinetix Forms Partnership with Digimation for 3D Studio Plug-Ins (November 30)
Kinetix announced a partnership with Digimation that will provide Kinetix third-party developers with software publishing services, including packaging, documentation, quality assurance, marketing and support. Under terms of a publishing agreement, Kinetix will make an equity investment in Digimation, which will serve as a publisher and distributor for commercial plug-ins for Kinetix 3D Studio MAX and 3D Studio VIZ. Financial terms of the agreement were not disclosed.
The move is intended to ease the task of bringing third-party plug-ins to market. In addition to being a publisher, Digimation will offer distribution services to the Kinetix plug-in publishers.
Kinetix and Digimation will jointly publish plug-in catalogs in print and on CD-ROM for distribution to the worldwide Kinetix customer database. Information on plug-ins will also be available via coordinated Web sites. Under terms of the strategic partnership, Digimation will publish only Kinetix software plug-ins and, effective February 1, 1999, will discontinue its resale of Kinetix software-including MAX, VIZ, and Character Studio-to focus on publishing third-party products.
Digimation will also provide information on public domain plug-ins that are available free of charge to all users. Kinetix customers can order plug-ins from Digimation at 800-854-4496 or 504-468-7898 or through the Kinetix worldwide authorized reseller channel.
***Sony Online Entertainment Signs 18 Advertisers to Its Network of Entertainment Sites (November 30)
Station@sony.com, Sony Pictures Entertainment Online and Sony Music are a part of the Sony Online Entertainment (SOE) network on the Web. The SOE network has signed on as advertisers:
American Express,
Ford Motor Company,
Lego,
Office of National Drug Control Policy (ONDCP),
Princeton Review,
Salomon Smith Barney,
Swatch,
3Com,
U.S. Army,
U.S. Navy,
Universal Pictures,
U.S. Satellite Broadcasting (USSB);
America Online/CompuServe,
CDNow,
iVillage,
Netscape,
The Globe.com, and
Rolling Stone Network.The buys range from customized and integrated content sponsorships to interstitials and banner ads. It is claimed that the SOE network gives advertisers the ability to reach diverse demographics across a number of Sony's entertainment sites. As part of its approach the SOE network works with its advertising partners to develop creative, customized marketing campaigns, combining Sony's online entertainment sites with offline marketing and promotional opportunities and activities.
The network consists of The Station@sony.com
http://www.station.sony.com
Sony Music Online http://www.sonymusic.com
Sony Pictures Entertainment Online http://www.spe.sony.com
***Geometrix Gets $950K for Development of 3D Video Image Annotation (November 30)
Geometrix announced that it has been awarded two contracts totaling $950,000 for the development and commercialization of a 3D camera tracking technology. This system has applications ranging from 3D urban simulation to special effects. The first award, valued at $749,872, is a Phase II Small Business Innovation and Research contract sponsored by the DARPA Information Systems Office. The second, valued at $200,000, is a matching award to support commercialization, sponsored by the California Trade and Commerce Agency and administered by the Bay Area Regional Technology Alliance.
The contracts will support development and commercialization of MetaPix, a patent-pending technology for annotating video imagery with the precise geodetic position and orientation of the camera on a frame-by-frame basis. Unlike conventional camera tracking techniques, MetaPix will provide highly precise tracking information in GPS world coordinates even during periods of GPS degradation, such as indoors and inside tunnels. This is accomplished using a unique sensor fusion algorithm that merges data from 3D computer vision algorithms, inertial sensors, and GPS. Geometrix is developing the technology in partnership with subcontractor Korbin Systems.
In addition to automated 3D modeling of real-world scenes, the technology is claimed to have applications in broadcast, film, multimedia production, urban planning, surveillance, geographic information system data acquisition, and other fields requiring complete records of a camera's motion path in industry-standard formats.
***Intel Increasing Investment in China
(November 30)
According to Xinhua English Newswire the Intel Corp. has decided to increase its investment in China. James W. Jarrett, president of Intel China, has said that the money will go mainly to research and development of computer technology and marketing of Intel products. Priority will be given to developing the Intel China Research Center in Beijing and a software lab in Shanghai. At least 50 million U.S. dollars is expected to be used for the projects by the year 2000. Next year, the lab will begin a joint project with 150 local enterprises to develop business software, Jarrett said, adding that the center will do research on voice recognition of computers with some Chinese universities. Intel's first production base in China began in May, with an estimated 198 million U.S. dollars.
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