The WAVE Report on Digital Media
3D --- Media Creation --- Shared Space
Published by 4th Wave, Inc.
Issue #728 10/22/97
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CONTENTS
728.1 Quick News By John Latta
H-P Terminates Pixel Flow Product
H-P will not be selling the PxFl product (WAVE 717.9) which was
shown at SIGGRAPH. The Chapel Hill facility will be closing and
personnel are expected to be relocated to other parts of H-P.
The company will take this technology and focus it into more mainstream
products. The technology and patents will be transferred to the
Workstation Graphics Laboratory in Ft. Collins.
http://www.hp.com
----
Microsoft Drops Transform and Lighting
from DirectX 6
(October 14)
Peter Glaskowsky announced during the Microprocessor Forum
that Microsoft had dropped Transform and Lighting from DirectX
6.0. This will apparently preclude these options from being accelerated
in hardware in the next release.
http://www.microsoft.com
----
Nintendo Wins in Court Against GE
(October 8)
Judge Alfred M. Wolin of the United States District Court for
the District of New Jersey granted a motion for summary judgment
Tuesday, October 7, in favor of Nintendo of America Inc. and its
Japanese parent company, Nintendo Co., Ltd. This judgement threw
out a patent lawsuit that had been filed by General Electric Company
against Nintendo in 1995.
General Electric had claimed that certain of Nintendo's products
infringed patents which General Electric had acquired with RCA.
From the outset of the litigation, Nintendo asserted that GE's
dated patents had no application to Nintendo's state-of-the-art
video game products and that GE's claims were baseless. Nintendo
advised the Court that it would seek summary judgment promptly
after GE filed its suit. GE, however, insisted on and was allowed
to take extensive pretrial discovery in an attempt to support
its claims. After GE was allowed extensive discovery, Nintendo's
motions were briefed to the Court, including the presentation
of video demonstrations of the technology involved and extensive
expert analysis.
On October 7, the court upheld Nintendo's position in dismissing
the case.
http://www.nintendo.com
----
728.2 Systems
E&S Will Supply 78 IGs to CCTT Program
(October 13)
Evans & Sutherland Computer Corp. announced that it has
been awarded the Low Rate Initial Production (LRIP) contract to
supply 78 ESIG-4530 image generators to Lockheed Martin Information
Systems. Lockheed Martin is the prime contractor to the United
States Army's Simulation Training and Instrumentation Command
(STRICOM) for the Close Combat Tactical Trainer (CCTT) program.
The LRIP contract is valued at $16.75 million. The image generators
will be integrated into simulators for armored and mechanized
infantry simulation training. E&S will commence unit deliveries
in March 1998 for this phase of the CCTT program. As part of the
pre-production phase now underway, E&S has already delivered
134 ESIG-HD/3000 image generators and two synthetic terrain databases,
each representing land areas of 100 x 150 kilometers. The potential
exists for significantly more unit orders once the LRIP phase
is complete and the CCTT program enters full production in 1999.
http://www.es.com/
----
728.3 Computers
Gateway 2000 Announces AGP System for Under $2,000
(October 7)
Gateway 2000, Inc. has announced its G-Series PCs. The G6-233
includes a Pentium II processor, Intel's 440LX chipset with AGP
support, a 17" (15.9" viewable) EV700 monitor, nvidia's
4MB AGP graphics accelerator, 2GB Ultra ATA hard drive, Telepath
modem with x2 technology, 32MB of SDRAM, wavetable audio with
Altec Lansing speakers and a 12x minimum/24x maximum CD-ROM for
under $2,000.
- http://www.gateway.com
----
NEC to Ship Handheld PC Using Windows CE
2.0
(October 13)
NEC Computer Systems Division (NEC CSD) announced the development
of a new handheld PC that uses Microsoft Windows CE 2.0. As part
of the NEC MobilePro handheld personal computer series, this
PC will feature a form factor unlike any other, with a typeable
keyboard, larger display size, and be light weight, at under
1.5 pounds. It will be available mid-November.
http://www.nec.com/
----
Sharp Announces Color HPC with Windows
CE 2.0
(October 13)
Sharp Electronics Corporation announced the Mobilon, a new
line of handheld PCs using the Microsoft Windows CE, Version 2.0
operating system. Sharp's new Mobilon line includes a color screen
unit, digital camera option, audio record feature, seven "one-touch"
application keys and other features exclusive to Sharp. In addition
to the 8MB color model of the new line (HC-4500), the new Mobilon
series also has two monochrome units with 16-grayscale LCD (4MB
HC-4000 and 8MB HC-4100) and an optional PC card digital camera
designed specifically for the Mobilon series. This camera, the
CE-AG04, enables users to capture and transfer digital images
from their handheld devices to and from a PC, add voice messages
and be used to send multimedia e-mail. The Mobilon will be available
in the U.S. in the fourth quarter of 1997.
http://www.sharp-usa.com
----
H-P Announces Windows CE 2.0 Product With
HP 360LX
(October 13)
Hewlett-Packard Company has introduced the HP 360LX palmtop
PC with Microsoft Windows CE 2.0. The HP 360LX offers a full-width,
16-greyscale, high-contrast screen with natural-white backlight
and enterprise management features. The HP 360LX palmtop PC also
comes with 8MB of RAM; 10MB of ROM; and an improved Hitachi microprocessor.
The HP 360LX has an estimated street price of $699 (U.S.).
In late 1997, HP expects to further enhance its palmtop PC
line with the HP 620LX, a color-display model.
In early 1998, HP expects to deliver software to manage the
HP 360LX palmtop PC as a component on the network using HP TopTools
and other DMI-compliant management applications. HP TopTools will
lower a corporation's total cost of ownership of enterprise computing
products while giving network administrators a standardized means
of managing computing assets in the enterprise.
http://www.hp.com/handheld
---
728.4 Cards
I/OMagic Introduces 3DfX Voodoo Rush Card
(October 9)
I/OMagic Corporation has released MagicRush 3D based on the
3DfX Interactive Voodoo Rush chipset. MagicRush 3D also includes
the 128-bit Alliance ProMotion AT3D 2D/3D multimedia processor
and 6MB EDO DRAM.
The MagicRush 3D will reach stores in mid-November and is expected
to retail for $179.00.
- http://www.iomagic.com/
---
E4 Rolls Out CoolView 3D
(October 8)
DVD board manufacturing company E4 announced the availability
of CoolView 3D a 2D/3D graphics and video accelerator based on
the Nvidia RIVA 128 chip and 4MB of SGRAM. CoolView 3D is available
now for OEMs and will ship to retail markets in November at a
retail price of $199.
http://www.e4.com/
----
Canopus Uses RIVA 128 Chip from Nvidia
(October 15)
Canopus Corp. announced Total3D 128V, a 128-bit graphics accelerator
powered by the RIVA 128 chip. The card includes a software bundle
which has Micrografx's Simply3D 2 LE and PLATINUM Technology's
VRCreator/Learning Edition. These applications use Direct3D and
Total3D 128V to speed the creation of 3D models and VRML 2.0 worlds.
A game sampler with demo versions of the latest Direct3D titles
plus trial version of video applications round out the Total3D
bundle. These trial versions include VDOnet's VDOPhone Trial 3.0
for video conferencing, Ulead's MediaStudio Pro 5.0 for video
editing, and Vivo Software's VideoNow 2.0 for streaming video
on the Internet. With a list price of $249, Total3D 128V will
be available in November for $229 direct from Canopus.
http://www.canopuscorp.com/
---
AccelGraphics Wins Acer America
for AccelSTAR II
(October 6)
AccelGraphics, Inc. announced that Acer America Corporation
selected AccelGraphics' new AccelSTAR II graphics subsystem for
its AcerPower workstation. The AccelSTAR II uses the 3Dlabs' PERMEDIA
2 processor that was also announced on the same day.
AccelGraphics has other OEM relationships with Gateway 2000,
Epson, Hewlett-Packard, Hitachi and Samsung.
.
http://www.accelgraphics.com
- ----
728.5 Chips
-
- IKOS Wins Rendition Business
(October 6)
IKOS Systems Inc. announced that Rendition Inc. has selected
the IKOS VirtuaLogic emulator and consulting services for early
software development and system verification of its next generation
3D graphics chip. Rendition is utilizing a five-board VirtuaLogic
emulator, with the capacity to emulate up to 1 million gates,
to verify the graphics chip.
http://www.rendition.com/
http://www.ikos.com
----
- 728.6 Home Entertainment
Psygnosis' Releases Title for AGP
(October 8)
- G Police has been tuned for Intel's Pentium II processor
platform including AGP. To be released on Nov. 4th it will be
priced at $49.99.
-
- http://www.gpolice.com/
- http://www.psygnosis.com/
- ----
- Dynamix Released 3D Ultra Pinball
(October 10)
- Dynamix, a division of Sierra On-Line Inc., has released
3D Ultra Pinball: The Lost Continent. This sequel, following
Sierra's 3D Ultra Pinball and the popular 3D Ultra Pinball: Creep
Night, will continue the great tradition of the 3D Ultra Pinball
series. 3D Ultra Pinball: The Lost Continent features over 20
different inter-linking tables with fully rendered 3D graphics
and characters.
-
- 3D Ultra Pinball: The Lost Continent is available on a hybrid
CD-ROM for Macintosh and Windows for an estimated street price
of $44.95.
http://www.sierra.com /
----
728.7 - Conference Report - Microprocessor
Forum
October 14 - 15, 1997 By John Latta
To some this is a dry conference with excessive discussions
of superscalar design, out of sequence execution and floating
point extensions to X86 architectures, yet, what was outlined
here will set the stage for computing for the next 10 years.
In fact, this was the 10th anniversary of the conference. The
first conference, at the Red Lion Inn 10 years ago, was attended
by only 250. This conference was packed with 1,200. With the
roll out of the IA-64 architecture by Intel and HP the stage
is being set for the next generation of computing. Many of the
talks also have significant implications to mainstream computers
and 3D.
-
- The conference is a reflection of Michael Slater's style
and approach, the founder of MicroDesign Resources (MDR) and
Microprocessor Report. He combines both a laid back image with
a cutting and insightful evaluation of the industry. He has an
ability to get to the core of issues and tell it like it is.
Not infrequently he has been on the backside of Intel and at
times relations with Intel and his publication (Microprocessor
Report) have been strained. Yet, Intel recognizes that his newsletter
and views do much to shape the industry and the actions of others.
Thus, there is a benign tolerance by Intel of MDR. The first
day of the conference was an excellent illustration of this.
Intel was using the conference to "announce" both the
IA-64 and reveal the roadmap for future Intel processor generations.
Consistent with Intel's obsession with secrecy it would only
leak out a bare minimum in very well rehearsed and scripted talks.
When asked for the slightest hint of their future plans, outside
of these bounds, Intel looked somewhat silly in their verbal
game playing. A number of the Intel speakers even spoke of the
consequences of facing the wrath of the minions of Intel PR types
sitting in the back of the room. Thus, it was not infrequent
that MDR would ask for the obvious and Intel would respond with
nothing more than trivia. One response even went so far as to
treat the impact of simple addition as a secret.
-
- Intel not only rolled out the IA-64 but set new heights in
PR share - a measure of the relative participation of PR in a
product announcement. Here are the statistics:
-
- Intel AMD Cyrix
- 87% 6.6% 6.6%
-
- Intel had 13 from PR at the conference compared to 1 each
from AMD and Cyrix even though the Chairman and CEO of AMD gave
the keynote. It appears that when only the paranoid survive only
the paranoid are paranoid.
-
- We report on talks below.
-
- AMD - Jerry Sanders - Keynote
- Jerry took a combative posture in his attacks on Intel. He
stated that when they acquired NextGen it was his charge to AMD
that they must get 30% of the of the X86 market by 2001 when
the unit volume will be from 140 - 160m units. He described this
as creating a new world order for Windows. Their challenge is
to ship 15m units by 1998. Yet, AMD has been tripped up recently
by its inability to execute. Yields have been lower than expected
and the stock recently took a beating. Yet, Jerry took both an
upbeat but cautious tone. Much centers on the 30% share goal.
They must reach a minimum level of industry performance or it
will be impossible to generate the cash required to keep fab
lines current with process technology. In an interesting slide
he showed how Compaq with 10X the sales of AMD, that AMD nearly
the same amount as Compaq. AMD's combined capital and R&D
expenditures are over $1b.
-
- Jerry used this talk to lay out AMD's strategy for the future
on how it will compete with Intel. Its K6 processors are described
as the "Microprocessor for the Masses." He was blunt
in his assessment that AMD is in lock step with Intel on its
visual computing initiative and, in fact, used a direct quote
from Andy Grove's 1996 talk at COMDEX. With this their roadmap
was laid out. At the center of the strategy continues to be Socket
7. This was common with all of the Intel competitors. Slot 1
is Intel's way of not only extending the technology but also
keeping others out of its markets. In response he saw three different
approaches to keeping Socket 7 alive which will be discussed
in the later papers.
-
- Today the AMD-K6 MMX Enhanced processor has the following
attributes:
-
- .35 micron
162 mm square die
8.8m transistors
233 MHz
1H 1997
-
- By the second half of 1997 they will move to .25 micron technology
and implement the following:
-
- .25 micron
68 mm square die
8.8m transistors
266 MHz
2H 1997
-
- This will support the Super7 interface by Q4 which will include
133MHz AGP off of the North Bridge and a 66 MHz Socket7 interface.
-
- Next comes the AMD-K6 in 1H98 that has the following characteristics
-
- .25 micron
81 mm square die
9.3 m transistors
300 - 350 MHz
1H 1998
-
- The interface will include a 100MHz to Socket 7 and L2 frontside
cache, 100MHz to main memory and 133MHz to AGP.
-
- Most importantly he announced the AMD-K6 3D Processor with
the following attributes.
-
- .25 micron
135 mm square die
21.3 m transistors
350 - 400 MHz
2H 1998
-
- This includes on-chip L2 cache of 256K bytes and directly
avoids the Slot1 L2 cache issue.
-
- Equally as significant Jerry announced with the AMD-K7 processor
that the bus interface would move to DEC's EV6 bus protocol,
from the 21264 Alpha microprocessor, on a Slot A configuration
that is mechanically identical to Intel's Slot 1. This would
surface in 1999. Yet, AMD faces an important problem - how to
get core logic if it is the only company using the EV6 bus. AMD,
in later comments, was confident this would happen, we are less
so.
- Jerry concluded that at a $1,699 price point that AMD could
offer significantly more PC for the money. It was claimed that
the system would run approximately 1/3 faster at the same clock
speeds and provide more capabilities.
-
- He stated bluntly that in 1998 AMD would have better 3D capabilities
than Intel.
-
- Michael Slater - MDR
- Michael then introduced the session on the competitive strategies
for x86 processors with a short talk. Consistent with Jerry's
announcements, which proceeded him, Michael stated that 3D has
generated broad interest in floating point where up to now there
has been no driving demand for FP on microprocessors. This has
now become a key element in the extensions to the instruction
sets. The sessions to follow would only reinforce this. The downside
is that nothing is consistent between the players.
-
- Michael also stated that MMX is a done deal. However, it
was not MMX that was driving its adoption but the additional
features of the processors that use it, in particular, larger
caches and faster clock speeds. It was stated that virtually
all the applications that use MMX are those that are based on
hand tuned code supplied by Intel.
-
- At the same time he described how the market growth is at
the low end. Credited with a major win is Cyrix on the Compaq
Presario 2100 and 2200. Michael stated this is an example of
the first successful PC with a high level of integration. With
Intel's focus on higher price points the low price PCs provide
a market opportunity for others, yet, he also cautioned that
it is hard to make money at the low end of the market.
-
- Bob Colwell - Intel - Evolution of IA-32 System Design
-
- Before the IA-64 announcement was made Intel described how
IA-32 (read Pentium II) would continue to evolve and thus create
two distinct product families. The charts indicated that this
product family would go to 2005. Extensions would include: larger
caches and faster microarchitectures. It was estimated that cache
densities could reach 32Mb by 2005. With Slot 2 the IA-32 family
would support up to 4 way MP. At the same time Slot 2 would not
replace Slot 1 but meet the needs of the server and other high
performance markets. The talk concluded by stating that IA-32
would support all but the "highest end segments" leaving
the positioning of the IA-64 announcement to follow later in
the day.
-
- Greg Favor - AMD
- This talk was an elaboration of the keynote with more details
on the K6 processor family roadmap. Key points are that the major
core logic vendors are behind the move to 100MHz local bus and
AGP. These include: ALi, National, SiS, VIA and AMD. The 3D extensions
to the instruction set allow for multiple FP operations per clock.
It uses a SIMD architecture with 2 FP values per 64bit register
and memory operation. The MMX registers are used. They claimed
full Microsoft support and the fact that their approach is fully
optimized for DirectX and in particular D3D and OpenGL. No performance
estimates were made.
-
- Robert Maher - Cyrix
- Their next processor is the 6x86MX processor due in Q1 1998.
This includes 100MHz bus and AGP support. Next is a processor
based on the Cayenne Core. It has 64Kb of L1 cache, uses .25
micron process technology and a dual issue FPU pipeline. This
core fits on a 65 mm square die and due to go into production
in 2H 1998. They claim the design supports up to 1GFLOP performance.
Other features in the FP set include scatter/gather operations
for vectorized floating point, and reciprocal and reciprocal
square root for lighting calculations. In geometry calculations
they claim 3x the performance increase. Cyrix will also provide
an OpenGL driver. The talk was summed up with a performance claim:
10m meshed triangles/sec peak performance with both geometry
and lighting.
-
- Glenn Henry - Centaur Technology
- Centaur Technology is a part of IDT and the WinChip C6+ is
a part of their strategy to penetrate the x86 market. This part
is focused on the low end of the market. Glen made no bones about
their target of the tier 3 suppliers of sub $1,000 PCs. In fact,
their reference platform is at $750. It was claimed that there
are 10's of qualified motherboards and 4 BIOSes available. The
WinChip core is a lean and mean approach to x86 compatibility.
It uses .35 micron technology and fits on only an 88 square mm
die. A 180 MHz part is only $90 and a 200 MHz is only $135, both
are shipping now.
-
- The next generation C6+ is due 1H 1998 with a tape out on
November 15. Samples are expected in Q1 1998 and volume expected
in Q2 1998. There are 53 new instructions and these are focused
on 3D. A major difference with the Centaur approach is they have
added 22 new FP registers. Glenn claims they are working closely
with Microsoft for D3D support. Supporting their extensions will
be transparent to applications.
-
- John Crawford, Intel, and Jerry Huck, H-P
- This was the high point of the conference with the roll-out
of the next generation instruction set for the IA-64. They have
termed their new architecture: Explicitly Parallel Instruction
Computing (EPIC). With a much expanded register set (128 GRs
and 128 FPs) and with independent execution units they feel that
it is possible to have a scalable family of microprocessors which
can continue to add execution units. Key to this design is a
new instruction format that is based on 128 bit bundles. Bundles
contain 3 instructions and a templet that has support for both
predication and speculation. At the center of the architecture
is a very cooperative relationship between the compiler that
exposes the highly parallel machine to the code and the microprocessor
design. The output of the compiler translates the code into individual
execution instructions which are conditional based on the original
code base. It is claimed that Predication execution removes branches
and removes mispredict penalties. Speculation allows one to separate
load behaviors from exception behaviors. This is claimed to reduce
the impact of memory latency.
-
- Just because this was an Intel talk on the future it generated
much more interest than the others at the conference, however,
little more than the most scant details were released.
-
- Fred Pollack - Intel
- To help flush out the impact of the IA-64 announcement Fred
provided Intel's roadmap. This was clearly another highly sanitized
low information content presentation but it did provide some
insights.
- Intel is positioning the IA-64 for only the highest end applications
- best called a mainframe and workstation killer product. IA-32
will continue to be the mainstream product. There will be many
forms of the IA-32 products including those supporting mobil,
mass market and servers market segments.
-
- Merced will be the first IA-64 product that will go into
production in 1999. Intel announced that it is working on the
next generation IA-64 chip and this will go into production in
2001 and will have 2X the performance of Merced but use the same
process technology - .18 micron. It is not expected that the
IA-32 and IA-64 products will converge until 2003. Intel will
sell and manufacture the IA-64, not H-P. When asked Intel stated
that IA-32 code would run on an IA-64 at the same rates as the
"mainstream IA-32 processors."
-
- During a panel discussion Microsoft stated that they would
have a version of Windows NT which fully supports Merced when
it ships along with a compiler.
-
- Embedded Microprocessors
- There is new life in this market. Jim Turley of MDR claims
that the average home has 100 microprocessors in it. This is
a very different market from the mainstream PC market. While
Intel dominates PC microprocessors the comparable situation does
not exist in the embedded world. Designers have many options
and at this session 7 new microprocessors were announced. It
is outside of the scope of this report to go into these in detail.
Sun did announce the microJava 701 a second generation Java centric
processor. It provides for the direct execution of Java bytecode
instructions. It seems ironic that designers have barely become
familiar with microprocessors based on the picoJava 1.0 cpu core
and here comes another one. Digital announced the StrongARM SA-1500
that is the StrongARM with an Attached Media Processor (AMP).
National Semiconductor announced a Pentium Class processor (NS586)
for Internet applications. Pushing their objective of a complete
system on a chip this microprocessor has performance of a 90MHz
Pentium for only $25. It runs at 100MHz and 133MHz, has 930,000
transistors, fits on a 25.8 mm square die and uses .35 micron
process technology. The targeted applications include Internet
appliances, remote access terminals and TV based Web access devices.
The implementation had neither an FPU nor MMX support. An example
was shown of how this core could form the foundation of a system
chip that used the core being presented here. One area of continuing
debate in this session is the desire to keep the code base small
and thus the amount of memory required in these cost sensitive
applications. Given the CICS nature of the Pentium this is certainly
not the case. However, the appeal of the processor is its ability
to run many applications. Our sense from this session is that
this may be a distinct advantage, however, it is not a sufficiently
compelling reason to justify a mass migration to x86 cores as
embedded applications.
-
- Allen Roberts - Direct Rambus
- Rambus rolled out its new memory standard and with Intel's
support this seems to have captured the market attention of all
PC based systems. During the panel discussion afterwards alternative
high performance memory technologies were represented and no
one would state that their technology would have a strong market
position against Direct Rambus when it is selling in high volume.
-
- Direct RDRAMs provide 1.6GB/sec of performance. The interface
has been widened to 2 bytes and the channel frequency has been
upped to 800MHz. There is now independent row, column and data
resources. The presentation went into detail on the transactions,
in considerable visual detail, that we will not repeat here.
Rambus also funded lunch, which they touted as a free lunch and
released technical details in the handouts provided on every
seat. An advantage touted for this memory is the ability to add
as little as one memory chip at a time and not add banks of 8.
In response to a question it was disclosed that it may be necessary
to add a heat spreader due to the fact that all addressing in
a specific region of memory could raise the thermal profile of
the chip. The die size is comparable to SDRAM and RIMM modules
were revealed which are comparable to DIMMs. In a 65MB configuration
Direct RDRAM will consume 4.3 watts compared to SDRAM at 100MHz
at 4.5 watts. A roadmap was discloses which showed 64Mbit parts
in mid-1998, 256Mb in early 2000 and 1Gb in late 2001. In spite
of the fact that many saw this as the future everyone seemed
to rumble about the royalties they must pay for these chips.
-
- Doug Beard - Cyrix MXi x86 Processor with Integrated 3D Graphics
- This was a more detailed talk that continued on the previous
day's presentation. The objective of the MXi processor is to
provide a mainstream processor for the desktop in the 2H 1998.
The key features include the Cayenne core disclosed yesterday,
support for SDRAM with up to 2GB/sec memory bandwidth and performance
consistent with 4X AGP and support for 66MHz AGP. This chip continues
the high level of integration present on the Media GX processor
and a MXi block diagram was shown which included only the processor
and a South Bridge to complete the system. Touted as integrated
3D graphics features were bi and tri-linear filtering, alpha
blending, MIP mapping, AGP software compatibility and Z-buffering.
The graphics will support up to 1600 X 1200 and includes a 2K
texture cache. The chip is claimed to be fully D3D compliant.
Performance figures include 2m triangles/sec and a fill rate
of 120m pixels/sec with perspective correction, z-buffering and
bi-linear filtering. Tape out is scheduled for 4Q 1997 with production
in 2H 1998. The chip has 9m transistors and is accomplished on
90 square mm and .25 micron process technology.
-
- Ronda Collier - S3 - ViRGE/MXi
- This chip integrates ViRGE 3D, with 2D and embedded DRAM
for the portable market. The feature set of the chip is impressive:
leading edge 2D, embedded RAMDAC, 3rd generation 3D engine, television
support including Macrovision and DuoView display support. A
major challenge to the design team was the integration of on-chip
memory. S3's approach is a new memory type they called S3RAM
that has 1.36GB/sec performance. The 3D capabilities include
perspective correction with divide, bi and tri-linear filtering,
alpha blending, z-buffering and depth cueing. The chip is one
of the first to fully support multiple monitors and it has separate
VGA control blocks for separate displays. In fact, the portable
market is an obvious one to take advantage of the multiple monitor
capabilities of Windows 98 and NT 5.0. Ronda described DuoView
support as a significant design challenge. They also characterized
the TV-Out design as advanced which includes a Flicker Filter
that has 3 or 2 programmable taps. There is also a 9 tap Chroma
filter. Output is in NTSC or PAL in SVideo or Composite formats.
The embedded memory architecture is 128 bits wide and is based
on 8 banks of 16K by 128 memory array. We found it striking that
the S3RAM architecture has redundancy repair so that the yields
of this chip with memory would match that of ASIC chips. There
are 3% spare columns and rows that can be repaired at the metal
or poly fuse level. The chip details include: 18m transistors,
a die size less than 150 mm square in a 256 pin PBGA package
and it used .25 micron technology. The ViRGE/MXi is also pin
compatible with the ViRGE/MX. When using 3D the power consumption
is less than 1.2 watts and substantially less than 1 watt with
only 2D. It was also stated that the chip has 1/2 million gates.
The chip will ship in Q1 1998 and pricing has not been determined.
One of most striking disclosures came from the question and answer
session. S3 claimed that the design team of only 9 engineers
took 6 weeks to do the concept design, 4 weeks for the functional
verification and 8 weeks for the timing. FAB was released in
30 days from tape out.
-
- Les Kohn - C-Cube Microsystems - DVx MPEG-2 Video Codec
-
- It is a major achievement to have both an MPEG-2 coder and
decoder on one chip. This chip is claimed to span the quality
requirements from broadcasters to PC applications. Pricing was
not disclosed but it was stated that this part would not likely
make it into mass market products for 2 years. The chip is quite
sophisticated with a 32bit MicroSPARC controller engine embedded.
The instruction cache is 16Kbytes. The chip is also designed
to be scalable where 4 or more chips can be combined to support
HDTV. The chip has 5.4 million transistors, fits on a 162 mm
square die, consumes 4.7 watts in a 352 pin BGA package. Samples
are available now with production in December.
-
- Gerald Pechanek - BOPS - ManArray
- In addition to the Intel announcement the previous day this
presentation was the technology disclosure of the conference.
Claiming to support 50B operations per second this sets a new
standard for processing scalability and performance. BOPS is
a team of engineers which originally worked on the IBM Mfast
processor which was internally killed at IBM. Using innovative
techniques, which we do not has space to repeat here, BOPS has
developed a scalable architecture which supports a cluster building
block approach for massive parallelism. The basic building block
has a PE with local memory. A 2 X 2 configuration this is connected
by a Cluster Switch (CS). A Sequence Processor (SP) provides
control. Within the PE execution is accomplished on long words
in what is described as eVLIW. The PE can operate in SIMD, Vector
and Multiple-SIMD modes. The combination of the ManArray architecture
and these components will allow scaling to 4 X 4 X 4 cores and
into even larger systems. The key to effectively using this architecture
is software. Gerald described programming as fun and took some
jest from the audience. It was claimed that a ManArray could
be programmed conventionally but this loses the major advantages
it provides. The advantages of a 4 X 4 matrix multiply was shown
to go from 144 operations which used conventional methodologies
to only 2 cycles using a 4 X 4 ManArray with dual 16 bit packed
data and eVLIW instructions. BOPS is developing a library of
optimized applications for 3D, MPEG encoding, audio and other
areas. The first product is Kitty Hawk that is a 2 X 2 array.
It has 181K gates in the cluster, with 16K Bytes in the SRAM
and uses 13.8 square mm at .25 microns. The peak instruction
rate is 12.8 BOPS. This chip will be available in 1H 1998. The
chip will run at 100MHz and is scalable to 200MHz. A 4 X 4 core
would fit into 729K cluster gates, include 64KBytes of memory
and at .25 microns cover 55.9 square mm. The average power would
be 5 watts and the peak processing would be 50 BOPS. The company
is looking to license the BOPS technology to a limited number
of partners.
-
- There were no new blockbuster 3D chips announced. However,
the pace of ASIC complexity continues. There seemed to be an
underriding issue that the tools for design are not good enough
to support the design demands that continue to grow. Yet, in
spite of this, tool limitations do not seemed to slow the pace
of innovation.
-
- 728.8 - Points to Ponder - Microprocessor
Forum
by John Latta
-
- The positioning of IA-64 vis-a-vis IA-32 seems to put the
best spin on protecting H-P's RISC workstation business and Intel's
existing Pentium II businesses. It is also likely that the performance
of IA-64, when running legacy code, will lag behind some clock
speeds and versions of the IA-32 chip. This could endure until
applications are ported to the new instruction set and been optimized
for the IA-64 microprocessor. Intel is preparing for the transition
period. In many respects Intel can do what it likes because it
is highly unlikely that it will have any competition in this
performance space until well after IA-64 is launched. Further,
one could expect that Intel has done everything in its power
to lock up the IP around the IA-64 so that any clones would face
nothing less than a riot of attorneys at the slightest hint of
a competitive response.
-
- The emergence of several MMX II extensions from the x86 crowd
is a good news bad news story. The good news is that 3D stands
to gain major performance improvements. The bad news is that
each are all different and it is highly questionable how much
industry support there will be to use these extensions. As we
well know game developers move first when silicon arrives and
then when the installed base is significant. Now the issue is
even more complex because the extensions have to first get Microsoft
then developer support.
-
- It was interesting that all the x86 competitors, Intel, of
course, excluded, stated that they would license their FP extensions.
However, this comes only after they each had announced the extensions
and are well along in implementing them. This gives us reason
to believe that these instructions are not locked in concrete.
Even Cyrix indicated that they could change their op codes to
match Intel's when the MMX II instructions are announced.
-
- During the panel discussion following the IA-64 announcement
Intel took a position on MMX II much like the proverbial bump
on a log - refusing to comment outside of the script and just
smiling.
-
- We see a number of issues:
- There is the potential for many conflicts by having such
disparate implementations of FP MMX II for 3D geometry acceleration.
From different op codes to even IDT's implementation of distinct
registers, this could lead to a nightmare of options and a fragmented
market that ends up not getting used at all.
-
- Intel is confident that its solution will prevail in MMX
II. They are adamant that in spite of the appearance of a more
rapid pace at the x86 companies they will be first with the best
to market. A key point is that Intel made an important decision
in its implementation of MMX II. That is, with MMX they pre-announced
the technology and licensed it. Thus, it rapidly became an industry
standard that is now universal. However, with MMX II this is
clearly not the case because Intel will not announce MMX II in
advance. We see that only the market will suffer and this could
impact the 3D performance ramp.
-
- Microsoft is really the gate keeper on MMX II and the competing
3D acceleration solutions. What they chose to support is likely
to determine if one method survives over another. Microsoft could
be a broker and appeal to the x86 crowd to have a common implementation
but this is highly unlikely to happen. Microsoft is the only
disinterested 3rd party in the bunch and, in fact, the only one
capable of standing up to Intel.
-
- It is highly unlikely that any of these extensions will get
much support in 1998. That is, none will have silicon in time
to influence DirectX 6.0 that will be the foundation for Q4 1998
sales. This delay only supports Intel's market advantage by allowing
it to gain more support and announced its solution as others
fight for prominence. Further, as we report in this issue of
WAVE, there will be no support in DirectX 6 for geometry acceleration.
-
- There is a conflict shaping up between Intel's market focus
and the rest of the x86 crowd. That is, the alternate suppliers
are focused on the low end of the market - the sub $1,500 PC
and many are intent on the sub $1,000 PC. To date Intel has not
shown any interest in this market segment. AMD has this in their
sights and is aggressive in its relentless pursuit. Microsoft
can ill afford to ignore the emergence of this market segment
as it enlarges the potential penetration of Windows. At the same
time Microsoft is faced with an increasing development and support
burden to enable many variants to implementing immediate mode
3D geometry acceleration which will do much for the alternative
companies to differentiate themselves at these price points.
Intel will clearly be pushing for maximum impact of MMX II when
it rolls out. Thus, what Microsoft says, by virtue of its support,
will say much on how this market conflict is resolved. We strongly
doubt that Microsoft will ignore the potential of the sub $1,000
PC, especially when this is predicted to reach 50% of the US
retail sales.
-
- Raising the geometry engine performance level a factor of
10 has major implications on the use of 3D on PCs. From a game
developer's perspective this would allow much more sophisticated
models including humans with lifelike appearances. As the polygon
performance and rasterizer performance continues to increase
we expect that this will only accelerate the move to non-polygon
surfaces. The key here is reaching the point where there are
as many polygons on the screen as there are pixels.
-
- It is clear that Intel's message that visual computing is
important to the future of the computing industry has been received.
All the mainstream microprocessor companies have the 3D religion.
In the process the seeds of a war of fratricide have been planted.
Unfortunately the likely winner will be the overwhelming market
leader - Intel - as it walks over the bodies of the combatants.
-
- --------------------------------------
Copyright 1997 4th WAVE, Inc.
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